Drakevarg
Troubadour
Been thinking about the actual process of world building as a whole and realized what might be part of the reason for my current slump - I don't really have any stories in mind.
Thing is, when I first started working on my setting, it was the backdrop for a tabletop campaign. While it has application beyond that, especially thanks to the work I've done on it over time, I feel that it was a lot easier to write content for the world when I HAD to in order to create a believable world for my campaign to take place in.
Now part of that might simply be the motivating power of a looming deadline, but the question I'm asking myself now is if it wouldn't be easier to flesh out my world if - instead of a series of dry technical essays like I'm doing an imaginary research paper - I came up with a series of short stories set in specific locations and time periods in my world, forcing me to create a world around that story.
Just wanted to get the forum's opinion on the matter, and see if anyone had any better ideas on the issue.
Thing is, when I first started working on my setting, it was the backdrop for a tabletop campaign. While it has application beyond that, especially thanks to the work I've done on it over time, I feel that it was a lot easier to write content for the world when I HAD to in order to create a believable world for my campaign to take place in.
Now part of that might simply be the motivating power of a looming deadline, but the question I'm asking myself now is if it wouldn't be easier to flesh out my world if - instead of a series of dry technical essays like I'm doing an imaginary research paper - I came up with a series of short stories set in specific locations and time periods in my world, forcing me to create a world around that story.
Just wanted to get the forum's opinion on the matter, and see if anyone had any better ideas on the issue.