Gryphos
Auror
This is in the same vein as the races and nations threads. What different groups of people do you have? This could be an order, a guild, a company, a rebel group etc.
I'll start with some in my world.
The Coin Guild
The Coin Guild is an international guild in charge of the coinage throughout the land. They own all the mints and the gold mines. Essentially, they control the economy. It's so notorious that it's often just referred to as 'The Guild'. The Guild doesn't just deal with coinage. It also likes to have eyes on everything that goes on. Often guildsmen will have a representative to inspect crime scenes and they have an almost constant presence at political meetings. Members of the Guild are so influential that often they're essentially above the law.
The King's Knights
A special order of aeronauts knighted by the king of Pelepan. The airships of the King's Knights are powerful vessels and crewed by knights who are trained to an exceptional degree. The purpose of the King's Knights is mainly the defence of the king, but often they're used as a special task force for covert operations. Essentially, the knights are the king's ace in the hole. Their deployment at a key moment has been known to turn the tide of an otherwise hopeless defeat.
Noose Monkeys
Noose Monkeys is a nickname given to retired Line Monkeys who try their hand at contract killing. Line Monkeys is a nickname given to airship mechanics, who are known for their acrobatic ability ('line' refers to the way they often have to tether themselves to the ship and leap overboard to fix the engines). This acrobatic ability makes Noose Monkeys almost like ninjas, able to navigate urban environments with speed and skill. Therefore, with some supplementary training they can become deadly effective assassins and spies. Most Noose Monkeys are freelance but some governments take advantage of their ability and formally employ them. The Coin Guild is also known to use Noose Monkeys regularly.
I'll start with some in my world.
The Coin Guild
The Coin Guild is an international guild in charge of the coinage throughout the land. They own all the mints and the gold mines. Essentially, they control the economy. It's so notorious that it's often just referred to as 'The Guild'. The Guild doesn't just deal with coinage. It also likes to have eyes on everything that goes on. Often guildsmen will have a representative to inspect crime scenes and they have an almost constant presence at political meetings. Members of the Guild are so influential that often they're essentially above the law.
The King's Knights
A special order of aeronauts knighted by the king of Pelepan. The airships of the King's Knights are powerful vessels and crewed by knights who are trained to an exceptional degree. The purpose of the King's Knights is mainly the defence of the king, but often they're used as a special task force for covert operations. Essentially, the knights are the king's ace in the hole. Their deployment at a key moment has been known to turn the tide of an otherwise hopeless defeat.
Noose Monkeys
Noose Monkeys is a nickname given to retired Line Monkeys who try their hand at contract killing. Line Monkeys is a nickname given to airship mechanics, who are known for their acrobatic ability ('line' refers to the way they often have to tether themselves to the ship and leap overboard to fix the engines). This acrobatic ability makes Noose Monkeys almost like ninjas, able to navigate urban environments with speed and skill. Therefore, with some supplementary training they can become deadly effective assassins and spies. Most Noose Monkeys are freelance but some governments take advantage of their ability and formally employ them. The Coin Guild is also known to use Noose Monkeys regularly.