SirenSon117
Sage
Alright so I recently re-did my Magic System and I wanted your thoughts. Here goes: In order to cast spells Mages have to build up a metaphysical substance called Symbolic Energy within their Souls. After shaping Symbolic Energy with their imagination the caster releases the energy in the desired form, a Spell. There are twelve known types of Symbolic Energy: Light, Darkness, Fire, Water, Air, Earth, Life, Cold, Electricity, Vibration, Law, and Data. Everyone on Terra Sola has at least one Affinity for these Elements. Affinities are essentially genetic inclinations towards a particular Element. A Magician can only have one Element that don't have an Affinity for in their repertoire. Spells are ranked based on how powerful they are, how much skill they require to pull off, and how much energy they consume. These rules are the basics of Elementism but because my work is inspired by Shonen Battle Anime there are several advanced techniques a Magician can employ. Poly-Elemental Spellcasting mixes multiple Elements together to unlock powerful spells. Elemental Enhancement infuses other Metaphysical Substances into the Spell with mixed results. Release is a special transformation(told you I was inspired by Shonen) used by Hybrids(think demigods and half-elves) to increase their physical and magical abilities. Many variants of Release exist but only a select few know how to use them. Finally, Spells can be combined with mundane fighting styles to make special techniques called Arts. I'd like to hear any and all constructive criticism but I'd like to avoid cutting things if at all possible. I promise the books themselves don't infodump like this, at least when I get around to actually writing them anyways.