UltimaBahamut93
Scribe
I was working on a novel idea that takes place in a world that operates with "rules" like you would find in a tabletop rpg. Things like classes and stats and levels exist as a common thing in the world. At first I wanted the world to operate like this, but I've been having ideas about revealing halfway through the story that the protagonist is in a video game and that everyone he has been interacting with are actually npcs (he's the only real person in the game world). I'll explain why further down in the post but I'm having a hard time coming up with how it works that he's trapped in a game world. Most litrpg's or anime that I've seen that have something similar is that the MC died and is reincarnated into an actual other world (isekai'd), or it just is not explained at all. The questions I have are: How is his consciousness trapped? What happened with their body in the real world? How does the world/other people react to this? These things aren't important to the story but I feel like I should have an answer for them. I'm thinking of having it that he is in a coma and his mind is somehow currently connected to this game world. I admit I don't 100% love this idea but it's the best one I have come up with. Any ideas or suggestions?
(Why I'm thinking of changing the original design of a game-like world to an actual game)
There is a main theme I want for this story of running away from reality in fear vs facing the difficulties of life with hope. The MC is a selfish and manipulative jerk who only ever increased his luck stat so that he could have a carefree life that required no effort and he could just coast and succeed. When it is revealed that he is in fact in a video game it is revealed that he had a very poor life who even hating life and himself, and used video games as an escape from reality. Now he is literally escaping reality. He doesn't want to return to reality because it was too hard for him. But even here in what he thought would have been a dream come true, he still has to face the truth that he is afraid of living and failure, hence why he wanted to put all his points into Luck to automatically succeed with no effort. He can run away from life but he can not escape himself.
I originally got the idea to make this a video game world by having a side character be a very powerful and righteous paladin who finds out the truth that not only his world but also himself is a lie. It drives him to madness and he becomes a nihilistic villain, intent on destroying the world because essentially nothing matters. The villain and MC will be opposed by how they respond to harsh reality, with the MC initially using the harsh truth to justify his immoral behavior but over time realizing that he must face his fear and truth with the faith to overcome it and endure it, where the villain is to represent who the MC would have eventually ended up becoming; a person who can not accept truth and will justify their own evil because of their pain.
(Why I'm thinking of changing the original design of a game-like world to an actual game)
There is a main theme I want for this story of running away from reality in fear vs facing the difficulties of life with hope. The MC is a selfish and manipulative jerk who only ever increased his luck stat so that he could have a carefree life that required no effort and he could just coast and succeed. When it is revealed that he is in fact in a video game it is revealed that he had a very poor life who even hating life and himself, and used video games as an escape from reality. Now he is literally escaping reality. He doesn't want to return to reality because it was too hard for him. But even here in what he thought would have been a dream come true, he still has to face the truth that he is afraid of living and failure, hence why he wanted to put all his points into Luck to automatically succeed with no effort. He can run away from life but he can not escape himself.
I originally got the idea to make this a video game world by having a side character be a very powerful and righteous paladin who finds out the truth that not only his world but also himself is a lie. It drives him to madness and he becomes a nihilistic villain, intent on destroying the world because essentially nothing matters. The villain and MC will be opposed by how they respond to harsh reality, with the MC initially using the harsh truth to justify his immoral behavior but over time realizing that he must face his fear and truth with the faith to overcome it and endure it, where the villain is to represent who the MC would have eventually ended up becoming; a person who can not accept truth and will justify their own evil because of their pain.