I just came across this article: How Titanfall relies on its multiplayer levels to tell a story | GamesBeat | Games | by gjvaldes
The idea sounds really interesting. I'm not sure I'll play it, as I'm no fan of multiplayer shooters but I'm going to check with people who do play it to see if they notice anything.
I'm pondering how this can be applied in writing. I think that adding little details can definitely add to the depth of the world, but I'm uncertain about how much of a background story can be told through it. If your main story is long enough you can probably fit in some interesting background drama, but if you're just writing a single novel I doubt you'll get it all in without giving it too much space.
The idea sounds really interesting. I'm not sure I'll play it, as I'm no fan of multiplayer shooters but I'm going to check with people who do play it to see if they notice anything.
I'm pondering how this can be applied in writing. I think that adding little details can definitely add to the depth of the world, but I'm uncertain about how much of a background story can be told through it. If your main story is long enough you can probably fit in some interesting background drama, but if you're just writing a single novel I doubt you'll get it all in without giving it too much space.