Queshire
Istar
I don't really know why I'm writing this thread, mostly just a springing board for my ideas I guess, but any input or advice would be helpful.
(NOTE: If you've read my other recent threads, just be aware that my story idea has undergone some revisions, it's similiar to what I had before but not the same)
My story takes place in a post-post-apocolyptic world.
Some time ago something happened which causes society to collapse, the ecosystem change wildly, and flat out kill a large precentage of the population. The survivors have since past through the post-apocolyptic "desperate struggle for survival" stage, and are now slowly started to rebuild and progress. Civilization now consists mostly of heavily fortified cities seperated by vast swathes (is that the right word?) of monster infested wilderness.
The main character was born and raised on a Sky Colony, basically space stations though technically located in the upper atmosphere instead of space, unlike the rest of the world the sky colonies avoided the worst of the effects of the apocalyptic something that happened and still retain the hi-magitech society that the rest of the world was before the apocalypse. Among the surface worlders they are considered cowards who hid in their castles in the sky while the rest of the world went to hell.... which isn't an entirely inaccurate description. The ship the main character was a passenger on was shot down and now she/he (haven't decided which it's gonna be yet) has to traverse the surface world for a way back to his/her family.
.....
Basically it's Fallout with magic and less grimdark.
O. K. question time:
1) How long after the apocalpse should this take place? I'm thinking 50 years, so that there would be a few elders that still remember what the world was like before the apocalypse, adults that lived through the desperate struggle to survive of the post apocalypse, and a new generation that has only known the post-post apocalyptic world. But I'm not sure if that time frame is realistic for global civilization to crash, the dust settle, and slowly start to pick itself up. Should I go with 75 years? Maybe 100? Of course I couldn't have the pre-apocalpse generation with the 100 years and unlikely with the 75 years, though I could probably go longer then 50 years... maybe 60? What do you guys think?
2) What should the "something" that happened be? I'm currently thinking of a world wrecking wave (see: World-Wrecking Wave - Television Tropes & Idioms ) in the form of a burst of pure, uncontrolled wild magic. Pretty much Magic Nukes I guess. Which would warp and twist the world.
2.a) What should be the cause of the World Wrecking Wave? Should it be man-made? An act of Gods? A natural occurence? I really have no idea about this, if I had to choose, (which I suppose I technically do have to do) I'd say I'm leaning towards it happening accidently when by man messing with things man was not meant to know. I imagine finding out just what happened could be a good plot point.
3) What precentage of people should the apocalpse flat out kill? I'm debating between 10%, 25%, 33.3333% (aka one-third), or even up to 50%. This would be just what the apocalypse killed flat out and not those that died in the post apocalypse so I'm leaning towards 10% which, as a bonus, lets me use decimate correctly. ^^ What do you guys think?
4) What would a post-post-apocalyptic society be like? Like I already mentioned, there would be well fortified cities seperated by monster infested wilderness. Merchants would travel in well protected caravans. I imagine there'd be elements of wild-west culture. There'd prolly be bands of bandits, savages, and mauraders. Plenty of ruins and dungeons to foster Adventurers. Anything I missed?
5) How should I handle religion? In my setting, spirits and gods are real and can allow their priests to cast magic, though it's less reliable then arcane magic as it's subject to the whims of the spirit/god. I'm thinking having cities / tribes adopting a certain god as a patron, as the cities form alliances the gods of the cities join as pantheons, furthering the worship of the gods, though with the patron god always viewed as the most important. Different pantheons would clash with each other and missionaries would be as important as spies. There'd also be indepent gods, and non-gods that insist on being worshipped as gods. What do you guys think?
any help would be greatly apreciated.
(NOTE: If you've read my other recent threads, just be aware that my story idea has undergone some revisions, it's similiar to what I had before but not the same)
My story takes place in a post-post-apocolyptic world.
Some time ago something happened which causes society to collapse, the ecosystem change wildly, and flat out kill a large precentage of the population. The survivors have since past through the post-apocolyptic "desperate struggle for survival" stage, and are now slowly started to rebuild and progress. Civilization now consists mostly of heavily fortified cities seperated by vast swathes (is that the right word?) of monster infested wilderness.
The main character was born and raised on a Sky Colony, basically space stations though technically located in the upper atmosphere instead of space, unlike the rest of the world the sky colonies avoided the worst of the effects of the apocalyptic something that happened and still retain the hi-magitech society that the rest of the world was before the apocalypse. Among the surface worlders they are considered cowards who hid in their castles in the sky while the rest of the world went to hell.... which isn't an entirely inaccurate description. The ship the main character was a passenger on was shot down and now she/he (haven't decided which it's gonna be yet) has to traverse the surface world for a way back to his/her family.
.....
Basically it's Fallout with magic and less grimdark.
O. K. question time:
1) How long after the apocalpse should this take place? I'm thinking 50 years, so that there would be a few elders that still remember what the world was like before the apocalypse, adults that lived through the desperate struggle to survive of the post apocalypse, and a new generation that has only known the post-post apocalyptic world. But I'm not sure if that time frame is realistic for global civilization to crash, the dust settle, and slowly start to pick itself up. Should I go with 75 years? Maybe 100? Of course I couldn't have the pre-apocalpse generation with the 100 years and unlikely with the 75 years, though I could probably go longer then 50 years... maybe 60? What do you guys think?
2) What should the "something" that happened be? I'm currently thinking of a world wrecking wave (see: World-Wrecking Wave - Television Tropes & Idioms ) in the form of a burst of pure, uncontrolled wild magic. Pretty much Magic Nukes I guess. Which would warp and twist the world.
2.a) What should be the cause of the World Wrecking Wave? Should it be man-made? An act of Gods? A natural occurence? I really have no idea about this, if I had to choose, (which I suppose I technically do have to do) I'd say I'm leaning towards it happening accidently when by man messing with things man was not meant to know. I imagine finding out just what happened could be a good plot point.
3) What precentage of people should the apocalpse flat out kill? I'm debating between 10%, 25%, 33.3333% (aka one-third), or even up to 50%. This would be just what the apocalypse killed flat out and not those that died in the post apocalypse so I'm leaning towards 10% which, as a bonus, lets me use decimate correctly. ^^ What do you guys think?
4) What would a post-post-apocalyptic society be like? Like I already mentioned, there would be well fortified cities seperated by monster infested wilderness. Merchants would travel in well protected caravans. I imagine there'd be elements of wild-west culture. There'd prolly be bands of bandits, savages, and mauraders. Plenty of ruins and dungeons to foster Adventurers. Anything I missed?
5) How should I handle religion? In my setting, spirits and gods are real and can allow their priests to cast magic, though it's less reliable then arcane magic as it's subject to the whims of the spirit/god. I'm thinking having cities / tribes adopting a certain god as a patron, as the cities form alliances the gods of the cities join as pantheons, furthering the worship of the gods, though with the patron god always viewed as the most important. Different pantheons would clash with each other and missionaries would be as important as spies. There'd also be indepent gods, and non-gods that insist on being worshipped as gods. What do you guys think?
any help would be greatly apreciated.