• Welcome to the Fantasy Writing Forums. Register Now to join us!

Testing the clarity of my magic system

It's long, I know. I tried to include clarifying examples and such,so things ran a little long.

I've seen several threads where people explain their magic system and other, nice people comment on the system and give their thoughts. Putting the entire system into a somewhat brief description seems worthwile in itself. I also thought this would be fun for others who like to think about magic, so here goes:

The very basics of the Reality I'm working in are as follows: you have a Timeless dimension, similar to Plato's ideal dimension, and you have Reality which consists of Energy and Matter. When I say energy, it's fine to understand it in a more or less scientific way. It can be stored and it is used to do work. Matter is condensed energy. The main source of Energy is the Deep Earth, (crystals are charged using the heat that wells up in vulcanoes and hot water sources). Although the radiation of the sun and all the movements it causes in the atmosphere could be used by a resourceful person.

There is nothing 'magical', each being or thing in existence is made up of a blend of matter and energy. Everything that can exist, has its blueprint in the Timeless, however, nothing in the Timeless would come into existence without some force setting things in motion in Reality. This is metaphysical speak, but in essence it is quite simple in my world: a potter who makes a pot realizes the pot-blueprint that is present in the Timeless, a spellcaster who casts a spell also realizes a blueprint. The amounts of energy involved are different, but the principle is identical.

Now, to introduce the element that makes things interesting for me: complexity. Simple magic can be done by anybody who has the materials, for example: energy is stored in crystals, using one of these as a grenade can be done by anybody if they're provided with a detonation spell/diagram that destabilizes the crystal. For more complex magic, knowledge is necessary. Why? Because the use of energy needs to be guided in a way that sufficiently corresponds to a blueprint in the Timeless. The strongest magics need extraordinary amounts of stored energy, released in a way that is bound by a complex structure in order to work. Even then, a lack of understanding or energy can cause the spell to fail or explode.

Why do I mention understanding as a key factor? Spell diagrams, chants etc. are fundamentally limited in the amount of information they can reflect. In my magic system, they are merely memory tools. Anything can be used. Experienced magicians can internalize spells and activate them with simple words or symbols, if they have a sufficiently strong energy supply at hand. The more complex parts of the spell are stored in the human brain, where unconscious calculations etc. are performed. This also means that someone with brain damage cannot perform magic.

Humans can use magic because they can understand complex things, but the absolute need for energy is a severe limiting factor. That's where Magi come into play. Magi are human beings that have been submitted to a ritual that forces huge amounts of energy into their bodies, thereby changing the ratio of energy and matter inside of them. See them as human shaped batteries with superior just about everything. Any spellcaster can use the energy in his own body to fuel a spell, but the risks are huge. Magi on the other have a much, much larger reservoir of energy that they can more or less subconsciously access.

Of course, the process of becoming a magi destroys the psyche of many people. Those who go through it are changed, only the core elements of their personalities are saved. Mental fortitude is an absolute necessity to keep their being from disassembling. The creation of magi was forbidden, because they were used as the ultimate tool to perform spells. Massive amounts of energy and more importantly information could be stored in a magi, who was then sacrificed to for example create an intelligent dragon from a pile of materials that can store energy.

Now there are only some magi left, they take an apprentice and turn them into a magi that can take over their knowledge. See it as backing up a hard drive.

Thinking of magic as the wielding of energy also made me want to include something important. Sloppy magic is magic with lots of wasted energy, this energy goes astray and hits the magician, leading to disruptions in his body's make up. The accumulation of these things or a sudden high dosage can lead to 'magician's disease', something akin to cancer.

There are still more details and frankly, I haven't thought of many spells yet because I'm still refining the basics, but what I have written down here shows a lot of key features in my system. The need for stored energy, the need for knowledge, the fear for Magi, the monopolization of knowledge and energy resources, the attitude of soldiers towards magicians, their use on the battlefield,... Many things flow from what I described and I can't say I've discovered all of it.

So please, if some parts of this basic explanation are unclear, tell me. It's important that it's solid.

My thanks,
2WayParadox
 
I read your post (and compared to some of my posts it wasn't all that long...hehe). Your magic system sounds influenced by chemistry products and reactants, I love it when authors grab something real and fiddle with it. The idea of a Timeless space also sounds intriguing, have fun with it man. Thanks for the post.
 
I sort of get what you're talking about. I have three questions, though.

1. What would the economy/laws in a world with this magic look like? 1a. What would a barfight look like?
2. How do parents teach their kids about all this and keep them from accidentally blowing up the cat?
3. How would it be taught in an educational institute? Or to an apprentice for whom the basics are normal?

In other words, how would it all work in practice?
 
1) Everyone being capable of performing magic does not mean that every will be able to do it whenever they want. Since energy crystals are monopolized and strongly taxed, they're not very accessible to the commons. Ofcourse, if someone did get his hand on some energy and maybe even a spell or a weapon that is built for it, then he will have a large advantage against someone who doesn't, given that they're both equally skilled.

Thank you for mentioning this, it wasn't a domain I had thought about before, my answer was brief, I will have to expand my thinking on it.

2) I'm not sure about this yet, but the spells used in everyday life are very low level, since only the waste products or ground down energy crystals are affordable to them. For example, a high class stove/oven might work on wood or a few grain of crystal powder. The manufacturer has inscribed the thing with a spell that needs a little energy and then acts to contain it inside the stove for as long as possible.

3) Linked to my second answer, education about magic happens in several ways. Soldiers are instructed in the small range of spells they will be asked to use. Someone could become on apprentice of a spell caster. But mainly, magicians are trained in what I'm calling Univs, large independent institutes that are contracted by governments to supplement their military with magic. It's these Univs that do all the magical research, they compete with each other to outsmart the other on the battlefield.

They try very hard to monopolize knowledge and have serious threats scaring anybody who would be able to leak any knowledge.

In the end, a smart child would be able to build a spell, but he would also be limited to energy sources such as a fire, the energy in his own body or the energy that can be found in the natural world (e.g. sunlight). So yes, I need to consider this
 
Interesting. Be curious to see what the retirement policie of the Univ are. Could someone be stripped of magic? Are their non-compete clauses? Can people be hired away? What goes on in times of peace?
 
There's no retirement clause, what I have in mind now is clean up squads, specialized in martial arts and in magic that pinpoints the weaknesses of the Univ

you can't strip someone of magic, but you can mess up their brain, making them incapable of magic

it is possible for magicians to be 'independent', but then they need to be licensed by the univ they studied in

I'm still thinking of ways they could monitor magicians in a practical and large scale way
 
I beginning to think this book should be about a renegade magician who wants to bring down the oppressive Univs and free magic for everyone to use. There could be an open source magic movement, with people homebrewing spells and revenuers (of a sort) trying to catch them. Scrolls could be passed like samizdat. The state would have to employ surveillance wizards to detect magic, which would mean coming up with ways to outwit them.

Because Mistborn starts with a disciple of a magician who was broken in prison, that is, already an outlaw, you might start with a kid who gets disillusioned (ha!) at school, escapes, hooks up with a renegade band, and those goes back to bring down Hogwarts. You could have a ball, actually, riffing on the Harry Potter series from that angle (I haven't read the Lev Grossman books).

That all this is interconnected with the economy of gems and likely militarization of magic would only makes it more complex and interesting.
 
I don't see the Univs as being all that oppressive, I see them more as similar to modern companies trying to protect their trade secrets. Only they have the power to protect them in ways that modern companies can only wish for. But sure, there's corporate spionage going on and Univs actively try to protect themselves against that. I'm playing with the idea of my MC meeting a rebel when she's trying to steal some confidential spell books from a univ.

Magic isn't restricted, it can't be. Anybody who learns a spell and finds a way to power it can use one. For the time being my thinking about applications of magic is restricted to military usages. Energy storage is limited, so access to significant stores of crystals is hard and expensive. This is an area that I consider to be more significant in the light of instigating a revolution, releasing the knowledge on how to store energy could make it accessible to anybody smart enough to understand it. But is it really desirable? All the prime locations (hot springs, geisers, any volcanic activity really) have been taken into use and shielded from others trying to access them. So the energy available to the normal people are fossil fuels and radiation. If those start to get harvested on a large scale, it would quickly become disruptive.

That's why I'm hesitant to send time on thinking of everyday uses for magic, it seems ok if all of the more complex stuff is restricted to specialists. Not being careful when using magic does have dangers. You could accidently use the energy in your own body (both heat and building material of your body) if you don't supply the spell with enough energy. And sloppy magic could give you and thigns in your environment something cancer like.

Univs sell their low level magics, like enchanted weapons and shields and stuff (these all require energy to 'run' the spells btw). High level magics are performed by magicians affiliated to the Univs, with resources paid by the client. Is that oppressive? I don't think it is.
 
Last edited:

evanator66

Minstrel
Can a bunch of spellcasters "link" somehow to perform something beyond their normal capabilities? If so, illegal wizards would probably kidnap people and make them into magi in order to harness their magical abilities. Going with the Univ thing, the linked wizards could act as epic mass producers of product, advanced super-fast construction workers, creators of magical superweapons. BTW, I have a few ideas for everyday uses of magic: starting fires, boiling water, making food/firewood/tools, forging currency (illegal, of course), making medicine, making replacement parts for things, healing, converting that darn <insert pest animal> into energy (bwahahahaha) and using it for a trade (this can apply to at least 90% of jobs). I can probably come up with more.
 
In theory, normal spell masters (which are basically normal people with a degree in magic), can link up. But as I mentioned above, the amount of energy available in a human is similar to the amount you have in your body right now. It's what keeps your body functioning, the matter inside you changing and rearranging.

Magi on the other hand are human Sources. So these can link up.

Normal Sources are low to medium grade crystals. Very high grade gems, such as diamonds and sapphires are what are called Vessels. While a Source deteriorates with every subsequent charging, a Vessel does not. A Vessel can hold a much larger amount of energy, but only for a limited amount of time. So large scale magic would require you to have a Vessel.

When it comes to making clandestine Magi, making Magi has been forbidden for over a century. While Magi don't bother themselves with society too much, depending on their character of course, they do enforce this one rule.

Also, spell masters that have been trained at e.g. a court ot by a reclusive teacher are not illegal, they're just unaffiliated with a Univ.
 
Top