D. Gray Warrior
Troubadour
Any tips for designing a unique magic system? I want something other than “mage uses mana to cast fireball,” since that seems to be the most common kind of magic in fantasy.
I’m toying with wild magic, but having certain individuals having anti-magic.
In one of the first fantasy worlds I had built, the magic system was loosely and subconsciously based on the Fire Emblem games. There was Dark magic, but those using it were not necessarily evil, but at risk of being corrupted or consumed by its power. The appearance of the mages also kinda resembled the mages from Fire Emblem.
I do have an idea for a mage character that might require a more traditional magic system.
Any thoughts on constructing an interesting magic system?
I’m toying with wild magic, but having certain individuals having anti-magic.
In one of the first fantasy worlds I had built, the magic system was loosely and subconsciously based on the Fire Emblem games. There was Dark magic, but those using it were not necessarily evil, but at risk of being corrupted or consumed by its power. The appearance of the mages also kinda resembled the mages from Fire Emblem.
I do have an idea for a mage character that might require a more traditional magic system.
Any thoughts on constructing an interesting magic system?