Another series I'm writing is LitRPG/GameLit and features Narnia-like portals that randomly lead into magical dungeons hidden around the world. The dungeons allow you to level up, grain magical powers and inhuman skills, and even produce treasure. They also tend to kill a lot of people because they're full of traps and monsters.
SO. I pose this question to you. If you knew you were going on a dungeon crawl, what all would you bring and why?
RULES
*The dungeon has no cellphone reception or internet access. Phones work, in face your phone is how you access your "character sheet" but making a call on it is out.
*NO GUNS. More modern weapons tend to blow up in people's hands. There's some spell that keeps things like firearms and explosives from working correctly in the dungeons.
SO. I pose this question to you. If you knew you were going on a dungeon crawl, what all would you bring and why?
RULES
*The dungeon has no cellphone reception or internet access. Phones work, in face your phone is how you access your "character sheet" but making a call on it is out.
*NO GUNS. More modern weapons tend to blow up in people's hands. There's some spell that keeps things like firearms and explosives from working correctly in the dungeons.