Hello people. I'm relatively new on this website. I've only had one post until now. This is a new technique I've developed which works for me. It is to develop a world using layered worldbuilidng. I call it web building, which i also have a formula for.
Web building is the process of using some world defining concepts and building a web around them, connecting several different templates and categories using strings, and eventually having a connected and layered web of your fantasy world. You might think this is an example of worldbuilidng trap. But it's actually intended to prevent from falling into the trap. I've invented a formula. You can use that directly for building the framework of your worldbuilidng iceberg, as it is called popularly. It allows you quick and efficient worldbuilidng without falling into a trap.
So here's the formula:
The variables:
A = A world defining concept.
n = Number of concepts on the LHS and number of layers on the RHS.
P = Number of societies.
Strings = The connections between the concepts and categories.
The formula:
A^n = (Science x Social science)^n x P
Now to break down this formula,
Science included Physics, Chemistry, Biology.
Physics includes the origins, creation and mechanics of your concepts and magic systems.
Chemistry includes the magic system itself, with its abilities, mechanics, exceptions and costs.
Biology includes the people who live in the world, with their evolutions and adaptations.
That was science.
Now, social science includes Geography, History, Civilization.
Geography includes the physical world and political divisions. It includes the features of your planet, the countries and maps, the specialties of the world/planet etc.
History includes, well, history. The events, the consequences, the causes, battles, conflicts, everything.
Civilization includes cultures, religions, lifestyles, linguistics (optional), etc.
The formula eventually becomes:
A^n = [Physics (Origins and mechanics) x Chemistry (Abilities and Costs) x Biology (Adaptations and Evolution) x Geography (Physical and political world) x History (timelines and events) x Civilization (cultures, religious and lifestyles)]^n x P
To apply this formula, you must look at the number of concepts as the very first step. If you have one world defining concepts, then do all of this once. If you have more than one, then do the number of concepts seperately, and eventually combine them using strings. You will eventually have your own web built world. I have included p because the entire RHS could usually be for one society, for example elves. Dwarves could have a completely different interpretation of magic, with different lifestyles etc. And it depends on the number of societies you have in your world.
Though this might seem like an epitome of the worldbuilidng trap, trust me, it is not. For this only shows the framework of your world. You don't need to outline every city's political systems, or every important person in history. That is optional, and can be built by using your web world as a framework.
Thank you for reading the post. Check out my other one too, if you wish.
Web building is the process of using some world defining concepts and building a web around them, connecting several different templates and categories using strings, and eventually having a connected and layered web of your fantasy world. You might think this is an example of worldbuilidng trap. But it's actually intended to prevent from falling into the trap. I've invented a formula. You can use that directly for building the framework of your worldbuilidng iceberg, as it is called popularly. It allows you quick and efficient worldbuilidng without falling into a trap.
So here's the formula:
The variables:
A = A world defining concept.
n = Number of concepts on the LHS and number of layers on the RHS.
P = Number of societies.
Strings = The connections between the concepts and categories.
The formula:
A^n = (Science x Social science)^n x P
Now to break down this formula,
Science included Physics, Chemistry, Biology.
Physics includes the origins, creation and mechanics of your concepts and magic systems.
Chemistry includes the magic system itself, with its abilities, mechanics, exceptions and costs.
Biology includes the people who live in the world, with their evolutions and adaptations.
That was science.
Now, social science includes Geography, History, Civilization.
Geography includes the physical world and political divisions. It includes the features of your planet, the countries and maps, the specialties of the world/planet etc.
History includes, well, history. The events, the consequences, the causes, battles, conflicts, everything.
Civilization includes cultures, religions, lifestyles, linguistics (optional), etc.
The formula eventually becomes:
A^n = [Physics (Origins and mechanics) x Chemistry (Abilities and Costs) x Biology (Adaptations and Evolution) x Geography (Physical and political world) x History (timelines and events) x Civilization (cultures, religious and lifestyles)]^n x P
To apply this formula, you must look at the number of concepts as the very first step. If you have one world defining concepts, then do all of this once. If you have more than one, then do the number of concepts seperately, and eventually combine them using strings. You will eventually have your own web built world. I have included p because the entire RHS could usually be for one society, for example elves. Dwarves could have a completely different interpretation of magic, with different lifestyles etc. And it depends on the number of societies you have in your world.
Though this might seem like an epitome of the worldbuilidng trap, trust me, it is not. For this only shows the framework of your world. You don't need to outline every city's political systems, or every important person in history. That is optional, and can be built by using your web world as a framework.
Thank you for reading the post. Check out my other one too, if you wish.
Last edited:
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Myth Weaver