FifthView
Vala
The recently derailed thread on "Making It More," and various other topics over the months, have reminded me of a Writing Excuses podcast about dialogue and the way that dialogue is not real speech. I think this consideration applies to other areas of writing fiction.
Here's the podcast: Writing Excuses 5.38: Dialog with John Scalzi
Here are some key comments:
"[T]he problem with that is that dialogue is not actually speech. It is a speech-like process that exists to convey information in a story." [John Scalzi]
"... when you're talking about dialogue, you do have to understand it really isn't speech. I'm okay with saying understand your artifice. Because if we did a lot of speech, basically what we would end up doing is we would have pages and pages of ums and ohs and circumlocutions and people not actually getting around to the point yet." [John Scalzi]
"What you're trying to do with dialogue is you want it to feel real, but not be real.... Any time it stops feeling real, you're kind of straying outside... You're going... You're distracting from the text. But anytime it starts to get too real, you'll actually do the same thing. People will stop, they'll pull out of the text, and be distracted, maybe even be bored. Whatever. So there's that sweet spot in the middle." [Brandon Sanderson]
"What is the best way to convey that feeling that this dialogue is real without actually being real? Are there tricks? I've mentioned before that writing is much like stage magic, where you're wiggling one hand and drawing people's attention while you're doing something important with your other hand. I find dialogue a lot like that. Where you are doing... You are using smoke and mirrors to imply that this is real, that this is actually the way that people would speak. Yet it completely isn't, if you broke it apart line by line. " [Brandon Sanderson]
I think this is incredibly important to remember, but I also think this applies to other areas of our writing. I've added emphasis to one line from Sanderson above. Writing is like stage magic.
The thread on "Making It More" probably touched upon this idea, or was about to, before being derailed by a discussion about rules. (Mea culpa for me, too.) We can add extended thought processes, figurative speech, to add dimension to a character's voice even if, in the moment, the character wouldn't have the time or inclination to pause and philosophize or spin metaphors. Real people can have an extremely fast string of thoughts that might not be entirely conscious at the time, and/or might not take the form of measured and specific internal dialogue—may be a string of impressions occurring in a second—but as writers we can spell all that out and deliver coherent thoughts to our readers. It's a bit of stage craft in order to add that something more to the narrator's voice while also delivering information for a reader. (I'd also mentioned in that thread not always writing in-the-moment, only-conscious front-brain thoughts and impressions.)
In an older thread I also mentioned how we can deliver description, an extended view of an environment, even if a character is not consciously studying everything in that environment. When real people take in a view, they see an extremely vivid picture of everything within their field of view even if they don't notice it consciously. They may focus on only a few items of importance while taking all the rest in at a glance. But readers don't have the luxury of taking all that other stuff in at a glance if the writer doesn't actually write it down. So even in a tight 3rd person POV, we can use a little smoke and mirrors, or stage craft, to deliver other features about our environment even if the character isn't consciously thinking about those things. He is seeing those things.
The goal in all these areas is to give the reader a feeling or impression that what is described is real, even if we have to use artifice to deliver those things to the reader.
Any other areas where this kind of artifice applies?
Here's the podcast: Writing Excuses 5.38: Dialog with John Scalzi
Here are some key comments:
"[T]he problem with that is that dialogue is not actually speech. It is a speech-like process that exists to convey information in a story." [John Scalzi]
"... when you're talking about dialogue, you do have to understand it really isn't speech. I'm okay with saying understand your artifice. Because if we did a lot of speech, basically what we would end up doing is we would have pages and pages of ums and ohs and circumlocutions and people not actually getting around to the point yet." [John Scalzi]
"What you're trying to do with dialogue is you want it to feel real, but not be real.... Any time it stops feeling real, you're kind of straying outside... You're going... You're distracting from the text. But anytime it starts to get too real, you'll actually do the same thing. People will stop, they'll pull out of the text, and be distracted, maybe even be bored. Whatever. So there's that sweet spot in the middle." [Brandon Sanderson]
"What is the best way to convey that feeling that this dialogue is real without actually being real? Are there tricks? I've mentioned before that writing is much like stage magic, where you're wiggling one hand and drawing people's attention while you're doing something important with your other hand. I find dialogue a lot like that. Where you are doing... You are using smoke and mirrors to imply that this is real, that this is actually the way that people would speak. Yet it completely isn't, if you broke it apart line by line. " [Brandon Sanderson]
I think this is incredibly important to remember, but I also think this applies to other areas of our writing. I've added emphasis to one line from Sanderson above. Writing is like stage magic.
The thread on "Making It More" probably touched upon this idea, or was about to, before being derailed by a discussion about rules. (Mea culpa for me, too.) We can add extended thought processes, figurative speech, to add dimension to a character's voice even if, in the moment, the character wouldn't have the time or inclination to pause and philosophize or spin metaphors. Real people can have an extremely fast string of thoughts that might not be entirely conscious at the time, and/or might not take the form of measured and specific internal dialogue—may be a string of impressions occurring in a second—but as writers we can spell all that out and deliver coherent thoughts to our readers. It's a bit of stage craft in order to add that something more to the narrator's voice while also delivering information for a reader. (I'd also mentioned in that thread not always writing in-the-moment, only-conscious front-brain thoughts and impressions.)
In an older thread I also mentioned how we can deliver description, an extended view of an environment, even if a character is not consciously studying everything in that environment. When real people take in a view, they see an extremely vivid picture of everything within their field of view even if they don't notice it consciously. They may focus on only a few items of importance while taking all the rest in at a glance. But readers don't have the luxury of taking all that other stuff in at a glance if the writer doesn't actually write it down. So even in a tight 3rd person POV, we can use a little smoke and mirrors, or stage craft, to deliver other features about our environment even if the character isn't consciously thinking about those things. He is seeing those things.
The goal in all these areas is to give the reader a feeling or impression that what is described is real, even if we have to use artifice to deliver those things to the reader.
Any other areas where this kind of artifice applies?