Yora
Maester
I know, a perfectly harmless and uncomplicated question, right?
Worldbuilding is an element of fantasy that everyone agrees is important, but on which there is a wide range of opinions on how it is used well. Some works seem overloaded, others anemic, some are seen as amazingly creative and others as underwhelmingly bland.
But most discussions I see on the topic are either about the right amount of complexity and exposition, or whether specific elements are sufficiently creative or overdone.
Yet one aspect of worldbuilding that interests me is its structure. I think good worldbuilding is always more than the sum of its parts. Worldbuilding gets noticed when the various elements are mutually supporting and building on each other and when they have direct visible impacts on the plot. I believe when people are talking about too much worldbuilding (and when people complain about worldbuilding in general they really just mean too much exposition), they are talking about elements that don't seem to contribute to the plot or make the required background information too complex to easily follow the plot.
I think the main focus of attention when doing worldbuilding for fantasy should be on making the major elements interconnected. Not necessarily making the entire setting revolve around one single thing, but to look for ways how the various major elements are affecting each other.
Worldbuilding is an element of fantasy that everyone agrees is important, but on which there is a wide range of opinions on how it is used well. Some works seem overloaded, others anemic, some are seen as amazingly creative and others as underwhelmingly bland.
But most discussions I see on the topic are either about the right amount of complexity and exposition, or whether specific elements are sufficiently creative or overdone.
Yet one aspect of worldbuilding that interests me is its structure. I think good worldbuilding is always more than the sum of its parts. Worldbuilding gets noticed when the various elements are mutually supporting and building on each other and when they have direct visible impacts on the plot. I believe when people are talking about too much worldbuilding (and when people complain about worldbuilding in general they really just mean too much exposition), they are talking about elements that don't seem to contribute to the plot or make the required background information too complex to easily follow the plot.
I think the main focus of attention when doing worldbuilding for fantasy should be on making the major elements interconnected. Not necessarily making the entire setting revolve around one single thing, but to look for ways how the various major elements are affecting each other.