So, the basics of the system: It's a six-stat system, with eleven more derived from them. The main six (hereafter referred to as "Attributes") are Strength (STR), Constitution (CON), Agility (AGI), Focus (FCS), Willpower (WIL), and Luck (LCK), with the derivatives being HP, MP, Speed (SPD)...
Next, the mystic part of Experia: The Twelve Elements and the Monsters.
The elements are divided into three main categories (with the first two often combined into another category "The Physical Elements"):
The Elements of Creation: Earth, Fire, Wind, and Water
The Elements of Destruction...
Got distracted by Fire Emblem: Three Houses, but I'm back.
So, this post will be little pieces of info about the various countries that I haven't gone over yet, going north-to-south.
The Island Kingdom of Marn, despite being the same longitude as Ahcos, doesn't experience as heavy of winters...
Okay, change of plans from what I thought I would write here. Instead, I'll talk about the known history of the world.
The earliest written event is the Sealing of The Terrible Stillness in Ahcos, about 2000 years before the current setting (I'm obtuse about it because the story I have is meant...
So, back to the countries. First, I just realized, are the names of the continents: Ahcos and Lormoor share their country name with their continental name, much like our Australia, while the Ancient Kingdom's continent is actually called Boru Khan (this is a pun based on the word "broken"...
Realized a couple things I've left out in the last post:
In Ahcos, for most of its history, same-sex marriages were outlawed and stigmatized (mostly due to the lack of children from such a union), but about a hundred years ago, these laws were repealed and replaced with ones that require the...
Ahcos was third to be made, and first of them to be made for Experia before I made the map. The name is an anagram for "chaos" because I thought it amusing to have the final boss of the story, as an Abomination of Order, to be found in a place named for Chaos. The main defining trait of Ahcos is...
When putting together the countries of Experia, I felt an odd want to give each one a different title (Kingdom, Empire, Principality, Shogunate, etc), which helped me decide what their cultures were like. The only one I wound up changing after the culture started coming together was Fekarni...
Okay, so I was going to do this in a more structured fashion, with headings and everything, but I decided it was taking too long for my procrastinating self to rearrange everything, so here I am with something more organic.
The world of Experia began with an odd idea: In A World with Save...
I'm currently working on getting the post for the world I want some help with written up (I didn't want to just copy-paste my .txt file, no matter how simple that would have been) and it suddenly occurred to me that I should see if there's a limit to how long a post should be (for ease of...
Honestly, I've only beaten Diablo 1 and gotten to the second zone of Diablo 2, but I thought it was a unique way to title this.
I've been working on a world for a while now that I decided I would like some help with. It started with a very threadbare story idea, and now I've got an entire...