OK horsey folk, Igottaquestion.
I have a chase seen near the end of my WIP. The one fleeing is a wizard who has been thoroughly defeated and now is looking to flee to safety. Pursuing is a band of about twenty men, no significant magic. All are on horseback. The chase will cover right at four hundred miles.
I'm trying to get a sense of two things: how many days from end to end, and the horse variable. While it's theoretically possible for the fleeing wizard to change horses, any she grabs along the way are most likely going to be little more than farm horses. She might get lucky once or twice, but for the most part they aren't going to be speedsters. As for the pursuit, we're talking nobles on war horses, though I can give them a half hour or so at the start to switch to more of a riding horse. In any cases, having them switch horses during the chase is even more problematic.
So, I *might* have a horse swap along the way, I probably would only do that if it served to ratchet up tension in some way. Otherwise, let's assume we have to pace ourselves and stay with the horses that brung us. We're out in the country (specifically, central Poland, roughly between the Oder and the Vistula), so forage and water shouldn't be an issue.
In addition to having a bracket of time (min/max), if you know of any interesting spins I might use, I'd hear them gladly. Individual horses can twist an ankle. Getting across the Oder is a choke point (already handled it). I offer those as examples of what I mean by a spin.
I look forward to hearing from the collective wisdom.
I have a chase seen near the end of my WIP. The one fleeing is a wizard who has been thoroughly defeated and now is looking to flee to safety. Pursuing is a band of about twenty men, no significant magic. All are on horseback. The chase will cover right at four hundred miles.
I'm trying to get a sense of two things: how many days from end to end, and the horse variable. While it's theoretically possible for the fleeing wizard to change horses, any she grabs along the way are most likely going to be little more than farm horses. She might get lucky once or twice, but for the most part they aren't going to be speedsters. As for the pursuit, we're talking nobles on war horses, though I can give them a half hour or so at the start to switch to more of a riding horse. In any cases, having them switch horses during the chase is even more problematic.
So, I *might* have a horse swap along the way, I probably would only do that if it served to ratchet up tension in some way. Otherwise, let's assume we have to pace ourselves and stay with the horses that brung us. We're out in the country (specifically, central Poland, roughly between the Oder and the Vistula), so forage and water shouldn't be an issue.
In addition to having a bracket of time (min/max), if you know of any interesting spins I might use, I'd hear them gladly. Individual horses can twist an ankle. Getting across the Oder is a choke point (already handled it). I offer those as examples of what I mean by a spin.
I look forward to hearing from the collective wisdom.