Ireth
Myth Weaver
Where? Any way to change it to a big red button. I'll Keep this in mind for the future though.
Should be on the bottom left corner, in the little grey space right underneath the box you type posts in.
Where? Any way to change it to a big red button. I'll Keep this in mind for the future though.
Grrr... I had a long post explaining things but I got logged out. There really needs to be some way that what we write isn't lost if we have to log back in. I'll rewrite everything tomorrow, but I think this is something that needs to be fixed.
For me, what comes to mind is Superior, a very idealistic manga in which the FMC starts out as pretty much Fantasy Hitler. One of the main factors that allows her to be sympathetic is that the story starts with her changing her behavior. To find out more about the hero who's pledged to overthrow her, she secretly accompanies him, and since he avoids violence, she does so as well. She's committed all manner of atrocities in the past, and we see some of them in flashback, but her lack of further violence helps get the audience on her side. I don't think the story would have worked if she'd done any further killing.
There are two things I would need as a reader to like this ending:
1) Is the monstrous past understandable/relate-able and is it tied in with the theme of the story?
2) Is the change in character believable?
On the first question, what was the character's reason for being a monster - is it understandable? Is it relate-able? Is this linked with the overall message of your story (because it is a BIG twist). Would it make me think - oh crap, I could have done that too? Or would I as a reader just think - yuck, that is just way too awful and why the hell did you do that to me??
[Spoiler for The Last of Us computer game below]
I recently finished playing The Last of Us on PS4 and it was brilliant. The protaganist Joel is faced with a moral dilemma at the end - should he save a teenage girl with who he has reluctantly formed a deep emotional bond (his daughter died at around the same age) or should he let her be killed by scientists to create a vaccine for a zombie epidemic. He decides the former and proceeds to kill off anyone who tries to stop him, no matter what their pleas for the greater good. At the end of the game she asks him what happened and he looks her in the eye and lies.
Its a big holy <xx> moment because I've just been playing this guy for how many hours. And now he's doomed humanity.
Why did he do this? He did it because deep down he needed an emotional reason to keep surviving in that horrible post-apocalyptic world and she had become that reason. Without her he had nothing. So stuff the rest of humanity (who he'd seen the worst of over a period of 20 years) he was going to look after his own.
His actions to survive and his need for human connection were consistent with the whole theme of the game, it was reiterated time and time again and was set in the context of the horrific deprivation, loss and violence in which humanity had descended. It was one of the few games I've played in which I felt that the extreme violence actually meant something.
It made me look at myself and wonder - would I have done the same as Joel? And I really couldn't say. It was a story that posed a strong moral question about myself and my kind. Bravo!
On the second question - is it believable? I think this is also important. Is it believable that after being so monstrous that the character could be so nice. Why the change? This needs to be handled very sensitively as I think about faces can be jarring and turn the reader off.
So yes it could be done and could be very poignant - but tread carefully
It's like so many have said that I've read here on the forums, show don't say. So when you create a body narrative behind your characters monstrosity think of the contraindications. Edward Scissorhands' mallody (?) was a good part of his creation. While he's an inbetween character that shows more of duality than monstrosity, that is the point. Human beings have a certain response to duality as a dichotomy and that's present in all of our philosophy and literature, it's the basis of our scientific endeavors as well.
Character creation is problem solving. Good luck.
The situation you describe would certainly be an interesting plot twist. I'm not sure if it's one I would like, unless the character was able to find some sort of redemption from their past, but it would be interesting. Reminds me of the tragic irony in Oedepus. A different situation, but it reveals horror from the past and present.
@Ascanius: I wasn't intending a direct analogue to your story, just something to think about.
To clarify a little more, the FMC in Superior doesn't initially change her moral values. She just doesn't kill because she's trying to blend in with and spy on people who don't kill. In fact, multiple characters who're associated with the MMC are prevented from acting on their more malicious intentions due to his presence.
Looking at your more detailed summary, it's so far from any sort of idealism that I'm not sure if I'm being any use here. (It reminds me of when I talked about that video game I'd played where the only character who has any hope of a better future is a survivor of both rape and cancer who's being blackmailed with information that could get her put in a concentration camp, and people were like "Bzuh?")