ChaoticanWriter
Scribe
For those who are not familiar, interactive fiction (IF) is a type of fiction told through software, which simulates scenes in which players use prompts or text commands to navigate through the story, control a character, and interact with the environment.
Early versions of this genre came in the form of Choose-Your-Own-Adventure like novels, told on paper which allows the reader to choose one of a few paths depending on their choice. They are often told in 2nd person, and provide the reader the sights and sounds of the environment so that they sense they are interacting with the world while making those choices.
In more recent times, this has come in the form of software, "interactive novels", and similar. These kinds of stories are closely compared to "video games" for the sake that its an interactive medium with cause, effect, and consequences. However, most of the IF community sees it as a literary narrative.
Examples:
- The Dreamhold
- Spider and Web
- The Boat
- Depression Quest
- the uncle who works for nintendo
- Zork, Colossal Cave Adventure, and text games from the 80's
Software used: iStory, Twine, Choice of Games, Quest, etc.
I've been dabbling in Twine recently, and have been cooking up a "Part 1" for a sci-fi/portal fantasy story, and its consumed enough of my time that I'm considering it a legit project. I've intertwined it (pun) with some RPG elements, so its a bit more gamified. Of course, I'm curious where everyone else is at when it comes to IF.
Is IF something that stands today as something that aligns as a "genre of novel", or do you see it exclusively as a video game?
Does this format have potential to grow in the future?
Does it deserve to be recognized as a wider genre, or is it too niche?
Any opinions are welcome.
Early versions of this genre came in the form of Choose-Your-Own-Adventure like novels, told on paper which allows the reader to choose one of a few paths depending on their choice. They are often told in 2nd person, and provide the reader the sights and sounds of the environment so that they sense they are interacting with the world while making those choices.
In more recent times, this has come in the form of software, "interactive novels", and similar. These kinds of stories are closely compared to "video games" for the sake that its an interactive medium with cause, effect, and consequences. However, most of the IF community sees it as a literary narrative.
Examples:
- The Dreamhold
- Spider and Web
- The Boat
- Depression Quest
- the uncle who works for nintendo
- Zork, Colossal Cave Adventure, and text games from the 80's
Software used: iStory, Twine, Choice of Games, Quest, etc.
I've been dabbling in Twine recently, and have been cooking up a "Part 1" for a sci-fi/portal fantasy story, and its consumed enough of my time that I'm considering it a legit project. I've intertwined it (pun) with some RPG elements, so its a bit more gamified. Of course, I'm curious where everyone else is at when it comes to IF.
Is IF something that stands today as something that aligns as a "genre of novel", or do you see it exclusively as a video game?
Does this format have potential to grow in the future?
Does it deserve to be recognized as a wider genre, or is it too niche?
Any opinions are welcome.