mbartelsm
Troubadour
Hi there, I'm new here , First off, this is for the sake of worldbuilding rather than for a story (yet), so plot is not much of an issue (yet).
I wanted to hear any suggestions regarding the following magic system and the way it would shape society.
It is a kind of extended elemental magic which is heavily ligated to personality and emotions in the sense that certain personalities are much better with certain element. It is divided by the following pairs:
Group 1, Higher elements:
Light: Disguises, Caster tends to disguise his true self from others, these people are often very deceiving.
Shadow: Conceals, Caster tends to hide his true self rather than disguise it and tend to be very shy.
Group 2, Basic elements:
Fire: Self Exp, Fire casters are full of emotions and energy, they tend to be very attached to their love ones.
Water: Self Exp, Water casters are very conformists and adaptable, even when they do not like something
Wind: Self Exp, Wind casters have a great sense of freedom and can rarely stay in one place for long.
Earth: Self Exp, Earth casters are very stubborn and static, they rarely move from where they are born.
Group 3, Advanced elements:
Lightning: Self Exp, casters are very precise and direct, they can never be quiet and are always changing their mind.
Metal: Self Exp, casters are somewhat stubborn, though their ideas can be twisted in order to change their mind.
Wood: Self Exp, Wood casters are always growing and evolving around the rest, they are very sedentary.
Frost: Self Exp, Frost casters are emotionless and static, they let others push them instead of taking action themselves.
These pairs are complete opposites, which does not mean that they are great against each other, instead their powers just don't work against each other (either by cancelling out (water-fire) or sheer ineffectiveness (lightning-metal)), however, when used in conjunction (which is quite difficult), the caster gets access to one last element: Void/Life (which can also be "unlocked" by reaching a state of complete emotional balance trough meditation).
Void can be used to create life, it is very hard to use void to take life away because it conflicts with the target's own life strength and will to survive. For example, void used in conjunction with wood and frost can be used to create life in the form of flora. Combined with fire and water it has the ability to heal wounds. Light and shadow heal diseases, etc. If the caster is skilful enough he may even be able to use life and another single element, when this happens elemental guardians can be summoned by the caster, but this is an ability very few have actually learned.
None of these elements are "good" or "bad", what defines this is the way the powers are used: to create order or to create chaos. While technically it is best to leave things balanced (the way nature/elemental guardians do), society often views order as "good" and chaos as "bad".
Lastly, any element can be combined with sigils and symbols to make them more powerful in one way or the other.
Here is a link to the symbols of the elements: Magic Elements Correspondence by ~mbartelsm on deviantART
EDIT: Also, if anyone can help me come up with a name for magic (I don't want it to be named "magic"), it is supposed to be one of the forces of nature
I wanted to hear any suggestions regarding the following magic system and the way it would shape society.
It is a kind of extended elemental magic which is heavily ligated to personality and emotions in the sense that certain personalities are much better with certain element. It is divided by the following pairs:
Group 1, Higher elements:
Light: Disguises, Caster tends to disguise his true self from others, these people are often very deceiving.
Shadow: Conceals, Caster tends to hide his true self rather than disguise it and tend to be very shy.
Group 2, Basic elements:
Fire: Self Exp, Fire casters are full of emotions and energy, they tend to be very attached to their love ones.
Water: Self Exp, Water casters are very conformists and adaptable, even when they do not like something
Wind: Self Exp, Wind casters have a great sense of freedom and can rarely stay in one place for long.
Earth: Self Exp, Earth casters are very stubborn and static, they rarely move from where they are born.
Group 3, Advanced elements:
Lightning: Self Exp, casters are very precise and direct, they can never be quiet and are always changing their mind.
Metal: Self Exp, casters are somewhat stubborn, though their ideas can be twisted in order to change their mind.
Wood: Self Exp, Wood casters are always growing and evolving around the rest, they are very sedentary.
Frost: Self Exp, Frost casters are emotionless and static, they let others push them instead of taking action themselves.
These pairs are complete opposites, which does not mean that they are great against each other, instead their powers just don't work against each other (either by cancelling out (water-fire) or sheer ineffectiveness (lightning-metal)), however, when used in conjunction (which is quite difficult), the caster gets access to one last element: Void/Life (which can also be "unlocked" by reaching a state of complete emotional balance trough meditation).
Void can be used to create life, it is very hard to use void to take life away because it conflicts with the target's own life strength and will to survive. For example, void used in conjunction with wood and frost can be used to create life in the form of flora. Combined with fire and water it has the ability to heal wounds. Light and shadow heal diseases, etc. If the caster is skilful enough he may even be able to use life and another single element, when this happens elemental guardians can be summoned by the caster, but this is an ability very few have actually learned.
None of these elements are "good" or "bad", what defines this is the way the powers are used: to create order or to create chaos. While technically it is best to leave things balanced (the way nature/elemental guardians do), society often views order as "good" and chaos as "bad".
Lastly, any element can be combined with sigils and symbols to make them more powerful in one way or the other.
Here is a link to the symbols of the elements: Magic Elements Correspondence by ~mbartelsm on deviantART
EDIT: Also, if anyone can help me come up with a name for magic (I don't want it to be named "magic"), it is supposed to be one of the forces of nature
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