JBryden88
Troubadour
So, I had a bit of a trip of nostalgia and I'm not sure what to do.
For the past I'd say five years, I've spent time coming up with ideas and stories and wrote a whole rough draft manuscript set in my world that is low fantasy, featuring characters based on real cultures with little magic, and so on so forth. I love that world. However, that's not where it started. Before I was enticed by the concept of a low fantasy world, I was a high fantasy fan.
I was cleaning my room this past Christmas when I came upon a dusty stack of papers. Almost two hundred and fifty pages (no print on the backs of each page mind you) of writing from when I was 15. I've said it before, I remember looking back on my original writings and was amazed at how "generic" it was. Everything from the farmhand that wants to be a swordsman to winning over the princess, to the shady assassin that turns out to be a heroic (and tragic) figure, to the cliche fantasy tropes of elves, dwarves, and orcs and magic swords and overt good/evil mentality.
Yet I've been thinking about what I did write. To give you an idea, here's the quick "summary" of what I had envisioned for this story when I was 14-15 (I'm 24 now.)
The original project was called the 10th Prophecy. The story was set on the "Overworld" which was basically like any typical fantasy world, with kingdoms and races blah blah. The idea was that the gods created the Underworld as a punishment for all the nasty things, and that there was only one way to go between worlds (Underworld was basically a copy of the Overworld, except the sky is on fire and everything is a cliche barren volcanic wasteland, yet all the geographical features are similar.) - The orcs and monsters lived in the Underworld, and were trying to find their way out.
The idea is that the Overworld had a corrupt king haunted by the spirit of a dead god (to try and break the barrier to the Underworld.) Now, the main character was a farmhand that wanted to be a swordsman. And in cliche form, the idea was that he'd come of age, prove himself, and win the favor of the evil king's pure daughter. But they'd get sucked into a rebellion against the king, and interact with elves/dwarves/and the orcs and such.
I'd say this was influenced by at the time, the Two Towers having just been released into theatres, and by the Elder Scrolls III Morrowind (my inclusion of beast races - cat men - was obvious.)
My question to you fellow writers, is, does this sound like a story that - if the proper work was given to it - could be resurrected and redone in a way that is less 14 years old cliche and more mature and possibly even good? Part of me doesn't want to abandon that old story since it IS what showed me that I could write, but part of me isn't sure if the concept is even salvageable.
Thoughts?
For the past I'd say five years, I've spent time coming up with ideas and stories and wrote a whole rough draft manuscript set in my world that is low fantasy, featuring characters based on real cultures with little magic, and so on so forth. I love that world. However, that's not where it started. Before I was enticed by the concept of a low fantasy world, I was a high fantasy fan.
I was cleaning my room this past Christmas when I came upon a dusty stack of papers. Almost two hundred and fifty pages (no print on the backs of each page mind you) of writing from when I was 15. I've said it before, I remember looking back on my original writings and was amazed at how "generic" it was. Everything from the farmhand that wants to be a swordsman to winning over the princess, to the shady assassin that turns out to be a heroic (and tragic) figure, to the cliche fantasy tropes of elves, dwarves, and orcs and magic swords and overt good/evil mentality.
Yet I've been thinking about what I did write. To give you an idea, here's the quick "summary" of what I had envisioned for this story when I was 14-15 (I'm 24 now.)
The original project was called the 10th Prophecy. The story was set on the "Overworld" which was basically like any typical fantasy world, with kingdoms and races blah blah. The idea was that the gods created the Underworld as a punishment for all the nasty things, and that there was only one way to go between worlds (Underworld was basically a copy of the Overworld, except the sky is on fire and everything is a cliche barren volcanic wasteland, yet all the geographical features are similar.) - The orcs and monsters lived in the Underworld, and were trying to find their way out.
The idea is that the Overworld had a corrupt king haunted by the spirit of a dead god (to try and break the barrier to the Underworld.) Now, the main character was a farmhand that wanted to be a swordsman. And in cliche form, the idea was that he'd come of age, prove himself, and win the favor of the evil king's pure daughter. But they'd get sucked into a rebellion against the king, and interact with elves/dwarves/and the orcs and such.
I'd say this was influenced by at the time, the Two Towers having just been released into theatres, and by the Elder Scrolls III Morrowind (my inclusion of beast races - cat men - was obvious.)
My question to you fellow writers, is, does this sound like a story that - if the proper work was given to it - could be resurrected and redone in a way that is less 14 years old cliche and more mature and possibly even good? Part of me doesn't want to abandon that old story since it IS what showed me that I could write, but part of me isn't sure if the concept is even salvageable.
Thoughts?
Inkling
Myth Weaver
Auror
Scribe