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The Brilliance of 'Journey'

Discussion in 'Games' started by Gryphos, Feb 25, 2014.

  1. Gryphos

    Gryphos Auror

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    So I just played Journey on the PS3 for probably the tenth time so far and my god, it's just as amazing as ever and part of me really just needs to vent.

    In case you weren't aware of what Journey was, it's an indie title made by That Game Company (the actual studio name). Essentially you play as a desert traveller. Your task, the aim of the entire game? To get to the top of a mountain. Simple right?

    It is, and that's part of the brilliance. The game never actually tells you "go to the top of that mountain", the game just opens with you in the desert and the mountain in the distance, nothing else. It's your natural intuition that guides you throughout the actually very linear experience, and thus it never feels like you're being forced down corridors.

    And of course in general the game is not just the most beautiful games ever made, but one of the most beautiful stories ever told, game, film or book. The music complements your actions and the environment perfectly and it does an amazing job in manipulating your feelings. At the start of the game you'll be slightly puzzled and curious, followed by childlike wonder. Then comes potent fear, followed by pride, then heart-crushing sadness, proceeded finally by overwhelming happiness. And I won't lie, I cried harder at this game than at Bambi.

    But what I love most about it is that it's a story that can only ever be told in the form of a game. This story would never work as a book for one simple reason, there are no words. There is not a single line of dialogue, not even in written form, throughout the entire game. It boils down all the emotions you feel to their most basic form, making it almost a primal experience. If someone were to write the story of Journey down, you instantly lose that primal sense because the story is in word form. I just find that fascinating.

    I know this was a bit of a rant, but I wouldn't be able to live with myself if some people here didn't know about this wonderful piece of art, one that (if I had my way) would go down in history as one of the truly great pieces of art.
     
  2. teacup

    teacup Auror

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    Darn. I don't have a PS3. I'd quite like to play that, though. If it doesn't/isn't going to come out on Xbox 360 of PC, I suppose I'll just watch a playthrough to see how it is, though I'd prefer to play.
     
  3. Lunaairis

    Lunaairis Sage

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    It's been out for several years now and as far as I can tell its never going to be on PC, or Xbox. It was a PS3 only title.
     
  4. Nightender

    Nightender Minstrel

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    PS3 only, as thatgamecompany had an exclusive contract with Sony. If you have a friend with a PS3, just play it on theirs. It's not a long game (easily finished in 3-4 hours) and it's so personally rewarding.
     
  5. Svrtnsse

    Svrtnsse Staff Article Team

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    I played it. I only played it once and it was great. I thoroughly enjoyed it while I did. It's one of those "special" games.
     

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