The "Daily" Worldbuilding Prompt

Discussion in 'World Building' started by Ban, Oct 25, 2018.

  1. Ban

    Ban Staff Article Team

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    Good catching up all three of you!

    Question 15: What's the latest fashion and/or what type of clothing never goes out of style?
     
  2. Question 15: What's the latest fashion and/or what type of clothing never goes out of style?

    To answer both at once: cloaks. :p:D No one seems to wear jackets or coats in the OmniCosmos, just cloaks.
     
  3. Ban

    Ban Staff Article Team

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    Cloaks upon cloaks upon cloaks. I'm liking this style, there aren't enough cloaks left in the real world.
     
  4. Orc Knight

    Orc Knight Grandmaster

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    The fashion that never seems to go out of style is the military style cut clothing or straight up military uniforms. Especially on the Fea end of Eld. Birthday suit might also be applicable for a fair portion of the world along with the bare chest. Particularly if one ends up in one of those dreaded character cliches with whom loincloth or pants is standard. Or the dreaded chain mail or fur bikini's, which at least has mostly gone away but for a few hardcore types. Armor also never really goes out of style.

    Current fashion at time the story takes place in is still military style, high riding boots and the red, gold and greens of House Sunleaf. At least with those that have the money to get the fashion. It's mostly used to buck the trend of whatever is coming out of Paradise or Val Royale.
     
  5. WooHooMan

    WooHooMan Shadow Lord

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    It varies throughout Her Law but in the big cosmopolitan cities: platform shoes, vests, shoulder/knee pads and big hair metal hairstyles - throw in some beads and bandanas. If you want to be really stylish, you might try pulling off a codpiece or mullet. Vibrant colors are always a plus but you need some neutral colors to balance it out.
    Beards are going out of style but mustaches are making a comeback.

    Capes never go out of style.
     
  6. ScaryMJDiamcreep

    ScaryMJDiamcreep Master

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    Of course now that I get to this one, I'm completely stumped on how it'd actually work in my world. Can't have standard rollercoasters, as electricity isn't a thing yet(lightning doesn't count), and water-slides and normal slides wouldn't work for Duongels due to their wings. In fact, since the Duongel's wings are feathered, would they even be able to play at a water park? I don't imagine their wings being the kind that's waterproof like ducks. Well, guess that's a point on the (very small) list of things that humans are better than Duongels for. In that case, there wouldn't be a water park at the Duongel's city, but there might at the largest of human cities, like the western capital(still need to come up with a name for the nation it belongs to).

    In the Duongel's city, there is a zoo that has some of the animals found on the west side of the mountain range but not on the east, and even has some of the safe(ish) creatures from around Inespell's Rage(the name that most people have for the area that Inespell's chaos leaks into the world). Generally the creatures unique to the east side of the mountains are a bit too dangerous to contain in zoo's, so any zoo on the west side would probably be about the same as one on Earth.

    Bowling in areas that Duongels frequent would probably have barriers in place so that Duongels wouldn't be able to just throw the ball at the pins and get strikes every time, because projectile, and any kind of fairground would have a very clear rule that Duongels can't play the games where it involves throwing a ball at something, because projectile.

    As for magic dueling areas, those would be present in just about any settlement large enough to be called a town, let alone cities, and would be ran by mages who are adept at barrier magic. Don't want the whole city to get destroyed because a couple of Duongel mages with rather destructive magics decided to have a duel, do we? 4 bodies flinging around magic like that could easily take the peak off a mountain if they were doing it in the mountain range.
     
    Last edited: Nov 9, 2018 at 5:04 AM
  7. ScaryMJDiamcreep

    ScaryMJDiamcreep Master

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    The holiday that is totally not a rip-off of Christmas is celebrated in much the same way, but is not actually the biggest celebration of the year. That would be the one celebrating the defeat of Inespell, which people start preparing for a couple of months in advance, and there's still traces of the event leftover a good 3 months afterwards, not to mention the fact that the holiday itself lasts for a whole week. Basically, imagine all widely celebrated occaisions, except halloween, combined together into one huge week-long celebration, and you might be close to imagining what this holiday is like. The way it's celebrated in the Duongel's city is this: you'll get people launching (magic) fireworks every day, with the first day being ended by a (magic) firework display that would put 4th of July celebrations to shame. People give each other presents on the third day, and families will have feasts for lunch on the second and fourth day, and there's a massive communal feast on the fifth day. On the sixth day, there's a treasure hunt, where people have to try and find special stone totems of the deities and some creatures. These totems are enchanted with a special identifier each year, as to prevent people from trying to use fake totems made during the year, and if a single-bodied person manages to find a totem, it counts as two because of how much harder it is for them to find totems compared to Duongels, especially since the Duongels can have one body searching while the other goes to the judging place to get a totem confirmed. On the last day, they have a tournament where one mage from each deity's temple will compete against the mages from the other temples. The people of the city think that by having this tournament, it allows the deities to settle their differences without having a war, as the deities having a war would be disasterous. Once a decade, the various Apostles all make their way to the Duongel's city, with the purpose of being the mage for their deity in the tournament, to show people a taste of what the deities are truly capable of. Pretty much every mage that can create barriers is needed at the duel arena when that happens, as the standard barriers that they have just can't hold up against the sheer power behind the divine magic the Apostles have.

    While on the topic of celebrations, I'll just mention that because the years in my world contain exactly 52 weeks, not a day more, for any given date, it'll always be the same day of the week. As such, there's no holidays that move around based on it being the first blah-day of the month, and there's no superstition behind a certain day of the month being a certain day of the week(Friday 13th, I'm looking at you). And on a complete coincidence(or is it? ;)), the equivilent of halloween lands on the 13th day of the 13th month.
     
  8. Ban

    Ban Staff Article Team

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    Question 16: Can you tell me about the itinerant folk of your world? (Bonus: Why do they travel?)
     
  9. Orc Knight

    Orc Knight Grandmaster

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    What sort of travelers you want? Eld has everything from desert nomads to gypsy's to ogre caravans and river trolls that ply the rivers in house boats. There's merchant sea elves who rarely touch land and tinkers and smiths plying trade and the traveling fairs and circus' and island hopping orcs. Then there's the feral tribes of many species, though they are few in the modern age. And one of the odder nomad types, the orchard dwarves. The last and perhaps the most aggravating of all, the goat herder dwarves and the centaur herds.

    As for the why's of the travel, for those like sea elves and river trolls, their element moves and so standing still is almost anathema to them. The desert nomads mostly have to keep moving because the deserts of Eld, particularly the Red Sands, which is both the largest and most hostile, due to the desert being a near genius loci itself. One that is rather malevolent at that. The orchard dwarves on the other hand travel, but at a much slower pace, tending their great orchards and the forests they call their own and stay a decade or two and then move on to their next (formerly abandoned) village to tend to the other orchards.

    Then there's the merchant sorts, which has been touched upon. Trade, money and new places to visit. The ogre caravans are a bit of an odd one out, as they travel in their family groups and often set up impromptu feasts with what they've taken on their travels while in villages. They get a place to rest and hone their cooking skills and the village get's some pretty good protection. The traveling fairs, circus' and smiths are fairly self explanatory.

    The last few are bit more of hard cases, sometimes for having poor luck or being kind of assholes. The island hopping orcs and feral's follow the food and thus move with it as it goes about it's own travels, though both tend to have semi-permenent villages set up along the known migration routes. The gypsy's have had the worst luck, given they are the descendants of humans that originally came to the Fea North as conquerers and tried to set up permanent colonies that were destroyed by the elves for the most part (there's a few surviving port cities and Val Royale which is held by the Sea Elves) and they've been forced to move ever since.

    Then there's the centaurs and the goat riding nomads, which are very mobile armies who's general attitude is to take things, destroy things and eat things and that every other race is beneath their notice. Though the goat nomads will ally with whoever will give them war and money. The centaurs do not ally with anyone and are mostly out for themselves and their war herds. This makes them fairly dangerous for Eld, though for years they were kept in check by the likes of wood elves and other armies they stood in the way of and got killed for it.

    So, a few paragraphs on Eld's mobile peoples. No one's invented the R.V. yet, but they still get from place to place. Even with how dangerous the world in general is.
     
    Last edited: Nov 9, 2018 at 4:07 PM
  10. Question 16: Can you tell me about the itinerant folk of your world? (Bonus: Why do they travel?)
    Most beings in the OmniCosmos don't travel outside of their universes unless it's for a specific purpose, like going on a quest or whatever. The Eternal Ones, of course, can go anywhere they like.
     
  11. Ban

    Ban Staff Article Team

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    Question 17: It's late at night and I'm hungry, what food places are still open?
     
  12. Question 17: It's late at night and I'm hungry, what food places are still open?

    Strictly speaking, most beings in the OmniCosmos manifest their food from scratch, but there a re a couple universes that have restaurants and drink dispensaries [the Psycheverse and Wyrd, for instance].
     
  13. Orc Knight

    Orc Knight Grandmaster

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    Again, all comes down to where you're at in the world. There's usually someplace open throughout the night in most cities, not so much in a quiet village. Or on the trail. I'm assuming you'll be in the city (watch out for gazebo's). You can find food carts catering to the drunken late night crowd, the academics who almost forgot what food was and the off duty soldiers and guards. Other sorts of restaurants stay open as twenty four hour diners of sorts.

    Might even find a dive bar in the right city, mainly Dhaka, Paradise and Val Royale. Either way food will be served. Get into the underground scene and you're liable to find even stranger sorts of foods and drinks from the delver and drow communities catering to the cave and cavern classes. This is Eld, if you desire food, you are likely to find it. Unless you're in one of the famine seasons, then you might not want to know what you're eating. It's for the best.
     
  14. Ban

    Ban Staff Article Team

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    Question 18: Which arts are most appreciated in your world?
     
  15. Orc Knight

    Orc Knight Grandmaster

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    The musical arts, stories and paintings are the big ones in general. Though two out of the three can have more then artful consequences for the world and the third is sometimes used in particularly creative ways. More then a few magical paintings in the world with someone, or several someone's, souls stuck in them. The first two are simply the more powerful in a world run on Narrative, for those who know how to use them. There is dance and even cooking is put up as an art in several places. Statues are also a commonly seen art form.

    And in a particularly sort of twisted art that many find enjoyable is Garden Art. Artfully and tastefully decorated gardens that hold all sorts of things within the garden itself. To those not welcome to the gardens, it quickly goes from 'Oooh pretty!' to 'Oh gods help me! I'm being chased by a giant carnivorous flower!' sort of thing. The goblins and kobalds also have something along the lines of it too, due to centuries of being considered the easy prey to go after. Trap art, in which various traps and the like used to defend their homes and the various bodies of adventurers and armies that have came after them that end up in them. It makes for a delightfully morbid reminder of what they are capable of and the new people get to see the art. For a little bit of time at least.

    And drow arts are mostly surreal.
     
  16. Question 18: Which arts are most appreciated in your world?

    Creativity is what shapes the OmniCosmos, and so singing, dancing, story-telling, and painting/sketching/drawing/writing are invaluable.
     
  17. ScaryMJDiamcreep

    ScaryMJDiamcreep Master

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    In places frequented by Duongels, there are clothing stores specifically for Duongels(kinda necessary because of their wings), which always have matching sets of clothes in opposite colours. They have a special rack specifically for clothes where the other half of the pair was bought by a human, which is labelled, in the Duongel's language, "A**hole rack", but this rack tends to be empty during winter(especially during a cold year), because humans are rarely stupid enough to buy shirts with two massive holes in them during the coldest part of the year. The stuff on there is usually pretty discounted, both to try and attract humans away from the other racks, and because it is literally like buying only one half of a two-person costume. Sometimes a human might buy the half of a pair that someone had already caused a different instance of that pair to be on the human rack(say there was a pair of a black and a white shirt, and there was a black shirt on the human rack, and for some reason a human bought a full price black shirt instead of the discount one), then the one on the human rack would get paired up with the newly abandoned item of clothing, and put on the normal racks, rather than the abandoned clothing going on the human rack. The human rack is also positioned right in front of the entrance, as to discourage humans from looking at the normal racks.

    As for actual current fashion, I'd say that there is a pretty new trend among the Duongels of getting a small band fitted around the very tip of the wings, and having small charms and other things that might be possible to see on earrings dangle off these bands(obviously they'd get matching ones for each body). Another trend is to go to a magical tattoo artist, and get this newly developed magic that can dye their feathers. And that is where you get the only major appearance-based divide in the opinions of Duongels, as some like to have the wings of their bodies match colours, and others like to make the wings for each body be opposite colours. As induvidual feathers can be dyed differently, there can be intricate patterns, though a single feather can only be one colour, with the only exeptions being the long feathers that make up the remiges.

    Due to the Duongels obsession with balance, their clothes will always be symmetrical. So if there was a pocket on one side, there would be an identical pocket on the other side.

    The one thing that never goes out of fashion for humans is capes. They're also commonly used by Duongels trying to pretend to be humans(not an easy task without illusion magic).
     
  18. ScaryMJDiamcreep

    ScaryMJDiamcreep Master

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    There are large numbers of merchants who seem to be constantly on the move, and those merchants usually have some sort of way to give tributes to Traviage, when they aren't on a route that stops at his palace.

    Any practicer of Forbidden Magics often can't stay in settlements long(I mean, they are commiting a crime), so often, if you see a shady looking mage at Traviage's palace, they probably practice Forbidden Magic. They also will wear some kind of pendant or something else to just passively show their worship for Traviage.

    Anyone who wants to go on long journeys, especially on the east side of the mountains, will almost always pay some form of tribute to Traviage, with the best tribute being staying a day at Traviage's palace. There is only one known group of nomads who never do any kind of worship for Traviage and live to tell the tale, and that is the Tunneling Travellers, a group of around 30 dwarves who tunnel around underneath the mountains hoping to find the palace of the deity of the underworld, which is the main deity that dwarves worship. Don't worry, they fill in their tunnels behind them.
     
  19. ScaryMJDiamcreep

    ScaryMJDiamcreep Master

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    Due to the lower number of people they have to keep awake to run, most of the restaurants that staff both humans and Duongels run quite far into the night. And while sometimes there might not be food involved, most bars ran by Duongels are open 24 hours a day. It's rather convenient for them that they have two bodies, as one can be bartender while the other sleeps and does whatever shopping and cooking might be needed. The most inconvenient bit for them is eating, as they have to bring the food over to where the body being bartender is. Often people don't order drinks while the bartender is eating, with Duongels not doing it because they are kind, and single-bodied races because they are normally rather unsettled by the two bodies' absolute unison while eating. Meals made for Duongels will often be picked at a bit until they look completely identical, so that the exact same movements can be made by both bodies to eat.
     
  20. ScaryMJDiamcreep

    ScaryMJDiamcreep Master

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    Duongels like paintings and sculptures that look different depending on the angle you look at them, so those are rather common in galleries of places with a large presence of Duongels. In fact, the effect of having a different appearance dependent on viewing angle plays a large part in how the Duongel's language is written.

    Sculptures of the deities are also rather common, especially at their palaces.
     
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