Help with my magical living metal magic system
I need help making my magic system more put together. I have a bunch of disparate ideas, at this point I have culled most of them, but I still cannot seem to fit together whats left. I will skip over all the backstory and world building to keep this short.
The setting is something similar to the industrial revolution, except with the use of Biometal and Logograms to create contraptions. I plan on their being a focus on mechs.
Biometal is a living metal that can interface with or take the place of organic material with little complication. It can be found naturally on the planet, but also inside of people.Essentially after surviving a disease that is actually just nanites trying to restructure your body, people will have a certain amount of Biometal in them.
Where I am having issues is what people with enough Biometal in them ought to be able to do. My setting functions as a trinity of Mind, Body, and Soul. Typically with one “ability” being boudn to each.
Soul: Flesh Changing/Proliferation-If you have enough biometal you can change your shape(think werewolf changing). Those who get really good at this can proliferate a kind of biometal/flesh. This is what is threaded through the strongest mechs, making them biomechanical giants.
Body: Biometal Shaping- Kind of in line with the previous, those with a high enough body content can shape biometal to their will. They can also animate it, allowing them to create complex contraptions.
Mind: Kinetics- Plumbing the Clockworks can yield explosive results, a mage can get a Logogram inscribed upon the Biometal in their body. Allowing them control over a kind of energy that one’s own body can produce. This typically manifests as control over Thermal, Electric, or Kinetic Energy.
An core idea I had was the mechs functioning as foci for mages, allowing them to project their kinetic powers farther and with more sophistication than they otherwise would be able. I also really like the idea of a mech being crushed, only for the pilot to jump out as some monstrous hybrid, their claws alight with thermal power. I just it to get to all stick together. Or maybe these do already and I am just being to pedantic?
I need help making my magic system more put together. I have a bunch of disparate ideas, at this point I have culled most of them, but I still cannot seem to fit together whats left. I will skip over all the backstory and world building to keep this short.
The setting is something similar to the industrial revolution, except with the use of Biometal and Logograms to create contraptions. I plan on their being a focus on mechs.
Biometal is a living metal that can interface with or take the place of organic material with little complication. It can be found naturally on the planet, but also inside of people.Essentially after surviving a disease that is actually just nanites trying to restructure your body, people will have a certain amount of Biometal in them.
Where I am having issues is what people with enough Biometal in them ought to be able to do. My setting functions as a trinity of Mind, Body, and Soul. Typically with one “ability” being boudn to each.
Soul: Flesh Changing/Proliferation-If you have enough biometal you can change your shape(think werewolf changing). Those who get really good at this can proliferate a kind of biometal/flesh. This is what is threaded through the strongest mechs, making them biomechanical giants.
Body: Biometal Shaping- Kind of in line with the previous, those with a high enough body content can shape biometal to their will. They can also animate it, allowing them to create complex contraptions.
Mind: Kinetics- Plumbing the Clockworks can yield explosive results, a mage can get a Logogram inscribed upon the Biometal in their body. Allowing them control over a kind of energy that one’s own body can produce. This typically manifests as control over Thermal, Electric, or Kinetic Energy.
An core idea I had was the mechs functioning as foci for mages, allowing them to project their kinetic powers farther and with more sophistication than they otherwise would be able. I also really like the idea of a mech being crushed, only for the pilot to jump out as some monstrous hybrid, their claws alight with thermal power. I just it to get to all stick together. Or maybe these do already and I am just being to pedantic?
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Acolyte
Myth Weaver
Troubadour