Miskatonic
Auror
I could use some advice and personal experiences from you guys on when you start putting in the real specific details of the story.
For example, the story starts out at the harbor of a medieval town, merchants are unloading cargo off of ships onto horse-drawn wagons, and loading new cargo onto the ships.
A father and son load their cargo and take a horse-drawn wagon along a country road to another town and then onto a castle where they are delivering it.
Now I could spend quite a bit of time giving all the little details about what type of ships are there, the little details about them, perhaps some detail about the attire of the merchants or the architecture of the town buildings, etc.
Or I could just focus on the storytelling part, what happens in general, as well as the dialog, and then go back later and start throwing in all the details that make the world more immersive.
Does anyone prefer one over the other?
For example, the story starts out at the harbor of a medieval town, merchants are unloading cargo off of ships onto horse-drawn wagons, and loading new cargo onto the ships.
A father and son load their cargo and take a horse-drawn wagon along a country road to another town and then onto a castle where they are delivering it.
Now I could spend quite a bit of time giving all the little details about what type of ships are there, the little details about them, perhaps some detail about the attire of the merchants or the architecture of the town buildings, etc.
Or I could just focus on the storytelling part, what happens in general, as well as the dialog, and then go back later and start throwing in all the details that make the world more immersive.
Does anyone prefer one over the other?