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Various ideas

Queshire

Istar
'yo, sorry if I step on any toes with this thread, I'm still new, but I figure I'd use this thread as a sounding board as it were for ideas I have for a story I'm writing called Sufficently Advanced Technology (temp title) any questions, comments, suggestions, or ideas of your own would be more then welcome.

One of my goals with this story is to take classic fantasy tropes and expectations, keep them to a point, but twist them until they're somthing new.

So, some ground rules of my setting;
1) There are many worlds, like Avalon, Hades, and so on, our modern day Earth (refered to as Midgard) is just one of them.

2) Magic replaces science in every world EXCEPT Midgard, the most science-y thing in the other worlds are Mad Scientists who still rely heavily on magic.

3) Science is considered warped and unnatural, and estensive use of science warps the natural elemental energies of a location making it practically impossible to use.

4) Our Earth (Midgard) is considered to be a primative, barbaric, yet appealingly exotic. More on this later.

5) The after-effects of the Last Great War are still being felt in the other worlds. More on this later.

6) The Council of Atlantis is the main ruling body of the various worlds, a sort of supernatural UN, they tend to be very conservative and traditional, squashing new ideas and experiments, to the detriment of the worlds some claim. They were almost ripped apart in the Last Great War.

7)There is a shadowy orginzation trying to throw the world into chaos. Called Pandora, they aren't neccesarily evil, but are well intentioned extremists. Among the common man in the other worlds they are considered some of the worst villians in all of history, like the nazis and communists combined. They are blamed for manipulating the Last Great War and the Fall of Old Atlantis.

Races: All the classic fantasy races live in my world, but they're a bit.... different.

Humans: Humans are everywhere. Everywhere life can live, and someplaces it shouldn't be able to live, you'll find humans. In general they don't have much politcal power, they're just extras. Relations with other races vary but they are considered by some to be little more then cockroaches.

Elves:
-The Elven Tribes, once the Elven Empire, were once one of the two great powers along with the Dwarves.
-They were masters of Life Magic, using it to create living tools, genetically engineered servants, and even improve themselves.
-Originally they were divded into various castes, each castes genetically altered to serve a certain purpose.
-Their expertise with life magic lead to the various goblinoid races, (goblins, hobgoblins, and orcs) trolls, half-elves, and numerous monsters originally used as weapons in the Last Great War.
-Near the end of the Last Great War a magical disaster completely destroyed their home world and killed their leadership caste to a man, naturally they blame the dwarves, while the dwarves think their misuse of magic came back to bite them in the butt.
-This lead to the fragmentation of the Elven Empire into the Elven Tribes as each caste naturally felt THEY should be the new leadership caste, or at the very least that they didn't have to listen to any of the other castes.

Dwarves:
-The second of the two previous great powers.
-Masters of enchanting and rune magic (think magic circuitry) originally I had the whole elf vs dwarf dynamic be basically biotech vs cybertech, and it still shows, they created numerous magical devices and were the most futuristic race while still being magic.
-I'm still thinking about how their society turns out, I'm thinking something communist-like.
-They're responsible for the Halflings and Golem races.
-Towards the end of the Last Great War a particularly nasty plague spread among the Dwarves, mutating those it did not out-right kill until their own devices did not recongnize them as dwarves and forcing them to live their entire lives in sepecially enchanted armor that acts like an envromental suit, without it they slowly start to petrify, or if exposed directly to sunlight, quickly petrify.
-I imagine miles and miles of empty high tech (though made with magic instead of science) once home to billions of dwarves but now empty except for the rogue dwarvish constructs, while the few remaining dwarves cluster in small safe zones.
-Inspired by the origin of the Daleks, though, you know, not evil.

Gnomes:
-Half Elf, half Dwarf, nobody really knows where they came from, sure a few might have come about er, naturally, it doesn't explain their current numbers, which, while rare, are still high enough to be counted as their own race, many just blame the general chaos of the Last Great War.
-Originally called Gnomes as an insult after the lowest type of Earth Spirit, essentially being called dirt, they have since made the name their own.
-They are incredibly intelligent, able to grasp the basics of new skills by just watching it being preformed and learning the basics of a new language in a day.
-They are commonly regarded as a bunch of Mad Scientists, really though, only 1 in 4 actually goes mad, and even then they go mad in a variety of fields, nothing is more fearsome then the legendary Gnome Berzerker.
-When they go mad they become even more intelligent, able to make astounding logical leaps... at the expense of going mad.
-In order to contrast their Mad members, Sane gnomes tend to be serious, practical folk.

Orcs:
-A type of Goblinfolk, they naturally get along with the other goblin races, but are important enought to be counted seperate.
-The size of a large man at their smallest, they were originally designed for tasks requiring brute labor, but were reporposed as bulk infantry during the Last Great War.
-Their skin naturally changes color if they stay in one place for a certain amount of time, becoming a form of natural camo.
-Suddenly lacking orders after the Elven Cataclysm, the Orcish Army was forced to fend for itself for years, eventually establishing their own nation, which has since prospered.
-The Orcish Nation is based off a combination of Imperial Rome and Feudal Japan, valuing order and combat ability foremost, but also quite cultured.
-Their philosophy revolves around taming their "spirit of fire," the innate rage their Elvish overlords programmed in, and using it for constructive purposes.
-They DO take slaves, but they refer to it as Drafting them into the army, and after a term of service the slaves become full citizens with all the rights of one, though few live that long.
-Really, I just don't like the whole primative savage thing of Orcs.

Trolls:
-While masters of Life Magic, the Elves did make mistakes at times, the trolls are those mistakes.
-Made up of botched clones, failed experiments, and other such rejects of Elvish society, no two trolls look alike.
-In the chaos of the Last Great War, a group of them managed to escape destruction and establish their own tribe in a far off world.
-Sunlight tends to be bad for them, as their cells are already weak and break down quickly in sunlight.

Half-elves:
-Half-elves aren't really part elf, but humans or other races that had somehow managed to win favour with an Elven Tribe and were altered with Life Magic to more resemble them.

Goblins:
-Created as general purpose servents for the Elves.
-They are surprisingly strong and dexterious for their size, though a bit dim and prone to gossip at times.
-No matter the job they are hard working and dilligent at it, and tend to be welcomed everywhere.
-A large number escaped servitude or were sold their freedom in the chaos after the Last Great War.

Hobgoblins:
-A rare variety of Goblin which often served as butlers to high class Elven Familys.
-They are smarter then normal goblins, as well as possessing four arms and the ability to psychically guide normal goblins.
-Rare to begin with, most of them were futher killed in the cataclysm that destroyed the Elven Homeworld.
-They seem perfectly content with servitude, if only because that is the best location to manipulate the movers and shakers of the worlds.
-Much, much, smarter then most people suspect.

Other Goblinoids:
-Various other goblinoids were created for other purposes.
-Bugbears are giant, powerful, but nearly mindless creatures primarily used as living seige engines or pack animals.
-Gremlins are small and possess the ability to fly, orignally used for repairing delicate equipment, they were modified as saboteours in the Last Great War.
-Brownies are the size of mice, and were originally used to hunt mice and other vermin in Elven homes, they were used as spies during the War.

Halflings:
-Basically Amish Dwarves.
-They eschew the fancier magics of their cousins for simpler techniques and hard work.
-Ironically they are now more Dwarven then Dwarves gentically, making them on of the few creatures able to deactivate the Dwarven Death Traps.

Golems
-Eh, I wanted a robot girl *shrugs*

There's some more, but that's enough for now I think, again, questions, comments, suggestions, or ideas are welcomed!
 
Science is the application of verifiable knowledge, logical discovery, observable and duplicatable experiments, peer review. How does the application of science negatively impact an area? Science happens in everything, cooking eggs, walking, falling down. I don't see it myself.
 

Queshire

Istar
Well, it's less about the laws of physics or the scientific method as twisting and bending those laws for your own benefit that's the problem, see in my world magic is powered by elemental energy, fire, heat, and sunlight produces fire energy, air produces air energy, water produces water energy and so on. In a society that relys on science that energy is all tangled and messed up, webs of ligtning energy covering just about everything, buildings blocking the natural flow of the energy, and plastic! What is plastic? They don't have plastic in the other worlds it's just a thing, a dead thing. Mainly this tangle just makes it very, very hard to draw in the needed energy to use magic. Really though it's just a stereotyped attitude against magic in the other worlds.

Other worlds tend to avoid this problem though something like fung she (or however you spell it) placing houses and stuff so that it doesn't interfere with the natural flow of energy or barely affects it.
 
I think the suspension of disbelief will be a bit harder to pull off here than in other fantasy if that is the case. Scientists would know how to harness this chaos, control it, contain it, gain from it.
 

Queshire

Istar
Scientist eventually would, but scientists are rare, limited only to our earth and the occasional mad scientist in the other worlds, (really though in the other worlds all scientist are considered mad) and those on Earth have no clue about magic to begin with! (though they are getting close) mostly though it's an ideological thing, science really ISN'T that bad, most people in the other world just think it is.
 

Queshire

Istar
Well, yes and no, the council of atlantis tries to keep them in medieval stasis, but they understand how magic works, it just led them to a different answer then science. They think of OUR science like we think of Alchemy or Chinese herbal medicine, quaint, and good for some things, but ultimately backwards and inefficent when compared to magic.
 
Quaint and inefficient vs just plain wrong...

What do you call alternative medicine that works? Medicine. Sure Alchemy gave rise to chemistry but only ostensibly, we know how it works now. Set it early enough, you can get away with it, but as soon as scientific inquiry starts, discoveries will be made.

Edit : this is all something I have been thinking about, I have a technologically stagnant setting with people only now questioning the necessity of the blood sacrifices for the fires that power great furnaces.
 
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Queshire

Istar
tch, you know that was supposed to be just a small part of the story, I really didn't expect it to be that big of an issue....

Well, anyways, I'm changing the basic premise and how magic works so it's a moot point right now. Instead of what it was before, the basic premise is that the main character is an ordinary high school student who gets run over by a truck and dies. He's revived several thousand years later in a vastly different world. See there was an event called the Singularity which quite frankly, ****ed up reality. The laws of physics are now little more then loose guidelines, and reality can be reshaped by pure belief. (aka magic)

Other then that it's still pretty much the same, there's no longer an Our Earth, instead it becomes the pre-singularity world. Conventional Science is pretty much useless as the laws of physics they relied on aren't always true, and a science oriented mind tends to have a hard time dealing with magic as the basic concept that there is one unalienable truth is goes against the very concept of magic. Though a scientific understanding CAN help in certain situations, it can allow the magic user to to make up a lack of power with skill, though it's still considered quaint and inneficient, why bother learning all that when you can just pump more power into a spell?
 

Queshire

Istar
Well, really I'm only doing that because my previous opening was too cliche, I still like my previous idea and plan on incorpating elements of it.
 
Queshire said:
ha~ might take awhile, I'm still in the idea stage -_-'

Don't fear the rewrite. I am on number three and the story is more concrete now, I have a beginning and an end, middle is coming as I write.
 

JCFarnham

Auror
I'm going to have to take a contrary position here. In my UF novels "magic" is less prone to work in areas where no one believes in it. In fact in my experience Magic "not working right" in the presence of disbelief is quite a well used trope. :)
 

myrddin173

Maester
Queshire, I have to admit I loved the original idea. I'm not really feeling the new one though, but that is just me. I have disagree with Sasha on the whole science/scientists thing, I think the way you had it would have worked. If you do end up going back to the original, keep me in mind if you need a beta-reader or anything!
 

Queshire

Istar
Well, they're still pretty similiar ideas, in both the MC is an average highschool student who dies and gets resurected as a Revanant and gets thrust into a world of magic.

The difference is that in the original version he gets run over by a truck instead of a girl he pushed out of the way, this happens after he spends most of the day running around the town with the same girl running away from a group of thugs that had tried to mug the girl. The girl turns out to be a student necromancer and with help from her slightly-sadistic life mage friend resurect him as a Revanant (Not quite the same thing as a zombie) and has to attend a school for adventurers in the Magic World as magical creatures (of which he is now one) aren't allowed on Earth.

The second option has him just dying from a random car crash and resurected as a Revanent thousands of years later in a post magical-singularity world by the same necromancer / life mage pair as part of a school project. He then has to attend the same school for adventurers as them.

Option 2 gets us into the action faster and answers the question of why doesn't he just go back home.

Option 1 gives me more of a chance for exposition and foreshadowing, but it just seems too cliche with the whole boy meets girl who turns out to have supernatural powers.

Sigh.... I don't know what to do....
 

Queshire

Istar
sorry for double post, not sure if it's allowed but....

Another idea I had was that in the Magical world everybody is automatically seperated as either Light or Dark, with light getting races like angels, dwarves, elves, and so on, while Dark gets stuff like Demons, Orcs, and the Undead. It's a completely arbitary seperation enforced only by the Council of Atlantis (the supernatural UN) but I'm afraid that aspect would over complicate things, maybe in a story that revolves solely around that split?
 
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