Drakevarg
Troubadour
This is less a question and more a think piece for discussion, but when writing lore, such as a setting's mythology, at what point do you go from being thoughtfully mysterious to just being pretentiously nonsensical? A good example that comes to mind is the Elder Scrolls game series, whose mythology is so vast, complex, metaphysical and often downright contradictory that one is inevitably lead to wonder how much of it is deliberate and how much of it is sloppy self-indulgent writing trying to play itself off as clever. Or perhaps Dark Souls, which leaves so much open to interpretation that you might question if there even is an answer or if they just left the story unfinished to seem deep.
Don't really have any point to make here, just wondering what the forum thinks of such matters.
Don't really have any point to make here, just wondering what the forum thinks of such matters.