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In the continuing talks of magic systems, I am going for, well another magic. Your world's magic users and the stereotypes generally associated with them. Are they the sort who despite being able to nuke half a continent with a fireball, a featherweight who a kindergartner can throw around with some minor childish roughhousing? Or can they go toe to toe with a dark lord in full plate? Or somewhere in the middle? Or some sort of other extremes I'm not thinking of?

I may have explained it elsewhere, but Eld's magic users (most people) tend to need to be decently in shape to use magic. Magic being energy and therefore a sort of big need for calories and to balance out how much is used. So not only are most the magic users pretty muscly at times, they're fairly solid and hard hitters. There are aversions of course, but they are few and far between. Magic knights and other soldier sorts abound. And they all in turn need a good bit of food. So, what are yours like then?
 

CupofJoe

Myth Weaver
In my WIP, it is mostly study and practice that make a magic user. I think of it as somewhat akin to being musical and playing an instrument.
There are about half the people that just can't and [maybe because of that] have little or no use for magic.
There are some [most of the rest] that don't use magic, but if they had a teacher, a bit of time to practice and the willpower to put in the effort could produce something magical [a small charm or similar], someone strumming a guitar around a campfire.
A few have a bit of aptitude and [again] given a bit of instruction can get good enough to get paid for their magic. They usually have a few good spells but can do some other magic. Good enough to busk, form a band etc.
There are a few that are exceptional and can learn just about any magic they put their mind to given a chance. They may be exceptional in a few areas or not quite as good in a much wider area that is usual, your virtuous performers, session musicians.
And rarer still the creative, native magicians, the ones that don't need a teacher, they only have to see magic done before they can do it, or even just think it up themselves. Okay, quite a few of these tend to kill themselves accidentally while trying something out. These are the Beethovens and Bachs of my world.
There is little physicality to magic so any shape and size of person can be a magician. That said if a kid loves playing football or can earn more money on the Docks then they are not likely to want to be sent to a teacher to learn magic if they are not going to make a fortune from it. But as the mornings get earlier and the sack get harder, people might go back to magic as a second career. They can usually afford a better teacher and become a more able mage.
 

ThinkerX

Myth Weaver
My wizards fall across the physical spectrum. Some examples:

Kyle of Bestia: You've seen his physical counterpart in multiple adventure flicks: pushing seven feet tall, massive beer belly, 300+ pounds, strong as the proverbial ox. A ugly vertical scar bisects the right side of his face (and almost cost him the eye). Looking at him, you'd think 'oafish peasant' (mostly true, he is of peasant stock), bandit (wrong, though he was in the legions), or thuggish innkeeper (maybe if events had gone differently). Very few would deduce he is a mage with talents in finding, fire, and fixing. Kyle can swing a sword, and isn't half bad at it..but he not the violent type at heart. The Traag War left him deeply scarred with what we'd call PTSD. Survived the Battle of Traag.

Doctor Isabella Menendez: An older woman, in the '100 pounds dripping wet' category. Isabella is not all that strong, but not frail, either: in 'Labyrinth: Journal' she kept walking pace with a band comprised of former imperial legionaries (though she didn't shoulder a full pack like they did). The sort who takes a three mile jog before a (healthy) breakfast. While she is a powerful sorceress, she's more of a scholarly sort. Definitely not the melee combat type.

Carina: Isabella's estranged granddaughter, orphaned by the war and drafted into the Arcane Cohort when the Empire learned of her occult abilities. She was all of ten. She proved lithe enough and savage enough to be placed on the teams sent out to assassinate Traag's demon conjuring sorcerers - teams that had extremely high fatality rates. At fifteen, she participated in and miraculously survived the Battle of Traag, where most of the cities million plus population perished in an insane demonic ritual. She was briefly possessed by a demon during that episode and had her powers blocked as a result. Carina is tough, but not really a straight up fighter.

Lysander of Equitant: A bit taller and a hair stronger than average. Served with the Empire in differing capacities all through the Traag War ('a twenty five year nightmare') ranging from training novice wizards (Kyle was among his pupils) to dangerous behind the lines missions to convoluted research. Accused of blasphemy an black magic at the wars end, went on the run for a while. Has an array of mostly minor psychological issues ranging from nightmares and talking to himself to a (fortunately mild) bipolar condition.

Pelopidas: Average height, large head atop a scrawny frame. Dextrose, but a bit on the weak side. Petty mage with a knack for illusions, a bit of a scholarly social climber. Not a melee fighter, offered bare bones magical instruction during the war.

Irwin: short and slight of frame, barely hitting the five foot mark, and just over 100 pounds in his heavy engineer boots. Traag war veteran, talented in rune magic, though his other arcane abilities are minor at best. Student (with Kyle) at the Enchanted Quadrant. Can fight, but is basically an engineer at heart.

Jack 'Handsome Jack,' : Irwin's companion. Definitely handsome, well proportioned, chiseled face, well mannered (being a house servant before the war). Modestly talented in finding, fire, and fixing, though he's acquired a few runes as well. Will fight if he has to, but prefers charm.
 

martinH

Acolyte
I d say it matters mostly in context to the character. My inspiration for magic users (and I know it is cheap, but bear with me) are my colleagues, since I work in the IT company. There are some general markings, but they come in all shapes and sizes—even the very good ones. We had an actual body-building medalist working as a developer, we also have this super-stereotype obese IT person with a very sad ponytail and bad posture. I think you can use the variety to your advantage.

If magic usage does request a certain physical strength, that s fine, but look at Olympic swimmers and weight-lifter. Both pretty muscular, but hardly the same. If there ware calories involved, I think, you d probably have a lot of obese mages (rather then strong ones), since I think it would be a general rule to overeat, just to keep with the demands of day-to-day spells. That s just human nature. If spell-casting required a perfectly choreographed tai-chi, you d have yourself super-fit bunch of mages. (They would have to spend hours making sure the chorography is perfect and hence would be forced to move and be in shape).
 
Depends on the magic and the user. I have one magic system based on smashing magic into metals. My MC is ripped AF.

Another magic system is based on legal principles. No need for a ripped bod.

My other system requires being in the good graces of some deity or bring s deity. My death god, being a forensic accountant, has a dad bod.
 

Devor

Fiery Keeper of the Hat
Moderator
I've made different systems, and they answer it differently. For a lot of systems using magic "drains" the wizard, which keeps their body frail, and I've gone with that at times. But mostly I've moved away from wizards, and my magic systems don't put so much open-ended power on one person. In my current setting the sprites have magical abilities just for being sprites, whether they're buff or not. In another system that I've created there are six types of magic (three pairs) that a person could tap into doing almost anything, but the masters work on it constantly from childhood and so fall into types based on their teaching tradition.

As an aside, most of the smartest people I've ever known have all been pretty open about how they work out regularly. Game balance systems that pit smarts and strength at odds have always felt pretty unbelievable to me, and I wish people would stop writing fantasy as if it were a real thing.
 
If magic usage does request a certain physical strength, that s fine, but look at Olympic swimmers and weight-lifter. Both pretty muscular, but hardly the same. If there ware calories involved, I think, you d probably have a lot of obese mages (rather then strong ones), since I think it would be a general rule to overeat, just to keep with the demands of day-to-day spells. That s just human nature. If spell-casting required a perfectly choreographed tai-chi, you d have yourself super-fit bunch of mages. (They would have to spend hours making sure the chorography is perfect and hence would be forced to move and be in shape).

I am aware of this. But one of the things about Eld is despite it being heavy on food and eating is that it is at near or fully death world status for most it's existence. Usually the issue of overeating hasn't came up except in the last few decades, so much as simply having enough at times. Magic being heavily martial in the world has came out of simply surviving it and it tends to show. Though not usually in weight lifter class bodies. I link spell casting to stamina as it's already a natural part of the world. Just need the energy to do so and then not fall over after you throw a fireball.
 
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