wordwalker
Auror
Since this came up in the Knife-Fighting thread:
What things make throwing a knife cinematic rather than real, so writers could partly acknowledge them if we still wanted to use it?
I know one problem is that knives spin in the air, so every time you'd have to be positive the target is at one of certain distances from you to hit him blade-first. Another is that one toss with such a light weapon isn't as likely to do serious damage when the target can half-dodge it, and/or have armor or shield slow it down.
Am I missing anything? How do other weapons change that: how much lighter would throwing stars hit (at least you wouldn't need to count distances with those), and how much harder does an axe (and does its heavy head make it more likely to hit right)? For that matter, how useful were thrown spears? I know they had one advantage: the sane answer to a spear coming at you is to bring your shield up, but then you've got a big weight stuck in your shield as your enemy closes in.
What things make throwing a knife cinematic rather than real, so writers could partly acknowledge them if we still wanted to use it?
I know one problem is that knives spin in the air, so every time you'd have to be positive the target is at one of certain distances from you to hit him blade-first. Another is that one toss with such a light weapon isn't as likely to do serious damage when the target can half-dodge it, and/or have armor or shield slow it down.
Am I missing anything? How do other weapons change that: how much lighter would throwing stars hit (at least you wouldn't need to count distances with those), and how much harder does an axe (and does its heavy head make it more likely to hit right)? For that matter, how useful were thrown spears? I know they had one advantage: the sane answer to a spear coming at you is to bring your shield up, but then you've got a big weight stuck in your shield as your enemy closes in.