World of Warcraft was released in 2004. That's ten years ago. During this time a lot of people have played it (and many other games as well), some for only a short period of time, some for longer, and a few for the entire ten years.
If you were a teenager when WoW was released you will no longer be - you'll be a young adult and chances are you'll have encountered this game in one form or another throughout your teenage years. In the extreme case, you were 12 years old (recommended age) when it was released and you'll have played on and off throughout all of your teenage years. That's going to leave some kind of mark.
What if you decide to become a fantasy writer? Sure, you've read a lot of books, but you've also played a lot of computer games. Games are a natural/integral part of life to you and there's a fair chance it will show through in your writing.
What I'm curious about is how it shows through. What do you think?
If you were a teenager when WoW was released you will no longer be - you'll be a young adult and chances are you'll have encountered this game in one form or another throughout your teenage years. In the extreme case, you were 12 years old (recommended age) when it was released and you'll have played on and off throughout all of your teenage years. That's going to leave some kind of mark.
What if you decide to become a fantasy writer? Sure, you've read a lot of books, but you've also played a lot of computer games. Games are a natural/integral part of life to you and there's a fair chance it will show through in your writing.
What I'm curious about is how it shows through. What do you think?
- Will the groups of adventurers be composed like they are in games with a tank, a healer and some damage dealers?
- Will characters "level up" and learn new spells and abilities throughout their adventures?
- What other concepts originating in gaming can you see or do you predict you'll see in written stories?

Myth Weaver