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blog Fantasy Fortifications — Part 1: Strategy

Aldarion submitted a new blog post:

Fantasy Fortifications — Part 1: Strategy
This article is part 1 of a series on Fantasy Fortifications by Toni Šušnjar

Krak_des_Chevaliers.jpg


Fortifications are one of major parts of fantasy fiction, especially high fantasy. But they are also oh-so-often wrong, even though many basic details are typically right due to prevalence of models to build on. A common mistake is ignoring how weapons and fortifications interact: many fortifications in we-swim-in-gunpowder Warhammer look (and act) like fortifications from pre-gunpowder era. As seen here and here, extremely advanced Empire absolutely forgot to account for presence of siege cannons in designing its fortifications, despite possessing the same. In fact, those fortifications are from pre-trebuchet era. On the other extreme, Storm's End has a wall which reads like something from early gunpowder era (though it does have the excuse of having to resist storms), as well as being sized for giants.

Strategy

The main purpose of fortifications is to increase the cost of the attack, by providing the defender with a hard-to-get position. They therefore allow the defending army to maintain armed presence where such would be normally untenable, forcing the attacker to either deploy disproportionate...
Continue reading the Original Blog Post.
 

skip.knox

toujours gai, archie
Moderator
Excellent article! I agree with all the ponts raised. The addition of magic lets us re-think all the historical precedents, but only if we have a correct understanding of the precedents in the first place!

The effect of magic on fortifications (cities present an interesting variation) has lots of potential, but so do monsters. Dragons would be the obvious example, but other sorts of monsters, too. Thanks again for the great article.
 

Yora

Maester
There are really two kinds of fortifications. They are constructed in the same way but serve different functions. In most cases we think of castles that are meant to protect what is inside, which includes fortified cities.
But for example in southern Germany you have lots of small castles that were build as strategic border forts. It had bothered me fot years how you could defend a border with castles that are many kilometers apart and don't have the means to hit anyone who isn't right next to the wall. Any attacking army could simply walk around them and be on their way.
From a tactical perspective this is true, but almost all fiction ignores strategy. You can just march past a border fort, but that means that you leave an enemy at your back that can attack your supply lines or attack your own territory. Your only options are to besiege the fort to make sure the soldiers inside don't come out, or heavily guard all your supply carts. Both options take up soldiers that your invading army can't well afford. A small garrison in a fort can chose what targets to attack and when, but the enemy army would have to guard all potential targets all the time.

This is another way in which fortifications serve as great force multiplier.
 

Aldarion

Archmage
Excellent article! I agree with all the ponts raised. The addition of magic lets us re-think all the historical precedents, but only if we have a correct understanding of the precedents in the first place!

The effect of magic on fortifications (cities present an interesting variation) has lots of potential, but so do monsters. Dragons would be the obvious example, but other sorts of monsters, too. Thanks again for the great article.

Thanks. This is a first part of a four-part series, as the original article I wrote was waay too long.

EDIT: Part 3 has a short section on which adaptations can be made to fortifications to counter certain types of magical attacks, as well as the flying units such as dragons, hippogriffs and so on.

There are really two kinds of fortifications. They are constructed in the same way but serve different functions. In most cases we think of castles that are meant to protect what is inside, which includes fortified cities.
But for example in southern Germany you have lots of small castles that were build as strategic border forts. It had bothered me fot years how you could defend a border with castles that are many kilometers apart and don't have the means to hit anyone who isn't right next to the wall. Any attacking army could simply walk around them and be on their way.
From a tactical perspective this is true, but almost all fiction ignores strategy. You can just march past a border fort, but that means that you leave an enemy at your back that can attack your supply lines or attack your own territory. Your only options are to besiege the fort to make sure the soldiers inside don't come out, or heavily guard all your supply carts. Both options take up soldiers that your invading army can't well afford. A small garrison in a fort can chose what targets to attack and when, but the enemy army would have to guard all potential targets all the time.

This is another way in which fortifications serve as great force multiplier.

Adressed in the article, actually:
The main purpose of fortifications is to increase the cost of the attack, by providing the defender with a hard-to-get position. They therefore allow the defending army to maintain armed presence where such would be normally untenable, forcing the attacker to either deploy disproportionate forces on blockading said fortifications, or deploy disproportionate forces on protecting supply lines from being cut off. If attacking army is relying on foraging, fortifications can serve as bases of operations from where defenders can interdict foraging parties, forcing the attacker to increase strength of the same and thus reduce their efficiency.

Second purpose is also related to increasing cost of the attack. By providing defensible positions, fortifications enable military to maintain control over the area. Roman limes was, for a long time, little more than a border customs checkpoint. Fortifications enable small force to be disproportionately effective, and also reduce the risk of a surprise attack. As such, small force can operate relatively independently – many castles had garrisons that numbered in single digits. Most fortifications in pre-gunpowder era were not taken by assault. Treachery, infiltration and hunger are typical means of taking the castles.
 
Interesting article, I'm looking forward to the next part. I had come across mentions before that garrisons could be positively tiny, but hadn't considered that gunpowder would shorten sieges even when the fortifications are designed with that weapon in mind.
 

Aldarion

Archmage
One thing I did not mention is the fact that gunpowder weapons were so important in establishing dominance of central state that you got inscriptions such as this:
Ultima_Ratio_Regum_Cannon.jpg


Ultima Ratio Regum - The Final Argument of the Kings

One of reasons why is that I am planning on exploring that argument in greater detail in one of future articles. But it ties into what I wrote in the article: gunpowder weapons served to increase the minimum cost of an effective fortress, thus shifting balance of power away from the feudal lords and towards the central government.
 
Wouldn't the cost of the cannons, training the people manning them, the logistics of getting them to where they need to go and producing powder and shot not also contribute to that shift?
 

Aldarion

Archmage
Wouldn't the cost of the cannons, training the people manning them, the logistics of getting them to where they need to go and producing powder and shot not also contribute to that shift?

It would, but that is a different topic from fortifications.
 
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