Gurkhal
Auror
I don't know if there will be much interest for this but here goes.
For those who don't know Soulslike is a genre of action rpg video games that are pretty famous, and infamous, for their difficulty and fair but unforgiving style.
Soulslike - Wikipedia
This thread is dedicated to discuss Soulslike fantasy. There are a few such stories published, most of them to my knowledge drawn from the genre creating series of video games called Dark Souls.
I figure this is a thread for both the initiated and the curious who would like to know more about this style of fantasy and a discussion on how to write in this, so far, small genre of fantasy.
Some loose thoughts from me on this is...
To me the defining elements of a Soulslike setting would be a dark, but not hopeless, often ruined and a desolate world where characters of a friendly or even just a neutral disposition to the protagonist are far between and hard to find but treasured when found. The setting also, most often, have a kind of dystopian feel to it with a sense of significent loss of something, something which isn't here anymore but once made the world more, while neither perfect or even good, bearable or not-as-bad.
In terms of mood and feeling I think that hope that there is hope and refusal to give in to despair despite how bad everything is, is fundamental. It should look really dark and bad but with hints of embers of something better that can perhaps be salvaged. The world can't be restored but something can be done to make it a shade less dark.
*****
As a personal example I once wrote a draft on paper for a short story called "The Dragonbane Knight" about a knight searching for a wyvern/dragon (I didn't get into specifics) that he was compelled to kill and how he at each encounter with it got a bit further towards killing it, but slowly lost his sense of self, his memory and motivation beyond a forced compulsion that it was something he had to do no matter what. In true Dark Souls fashion the main character died alot at the hands of this draconic foe and each time he was torn from the grasp of death by a burning light to start all over again and each time parts of him was torn away by the darkness or burned off by the light.
The part about memory was exemplified by having various trinkets with him and how he started to wonder what they meant and why he carried them. Until he simply didn't know or care.
*****
What are you thoughts or questions on this subject?
For those who don't know Soulslike is a genre of action rpg video games that are pretty famous, and infamous, for their difficulty and fair but unforgiving style.
Soulslike - Wikipedia
This thread is dedicated to discuss Soulslike fantasy. There are a few such stories published, most of them to my knowledge drawn from the genre creating series of video games called Dark Souls.
I figure this is a thread for both the initiated and the curious who would like to know more about this style of fantasy and a discussion on how to write in this, so far, small genre of fantasy.
Some loose thoughts from me on this is...
To me the defining elements of a Soulslike setting would be a dark, but not hopeless, often ruined and a desolate world where characters of a friendly or even just a neutral disposition to the protagonist are far between and hard to find but treasured when found. The setting also, most often, have a kind of dystopian feel to it with a sense of significent loss of something, something which isn't here anymore but once made the world more, while neither perfect or even good, bearable or not-as-bad.
In terms of mood and feeling I think that hope that there is hope and refusal to give in to despair despite how bad everything is, is fundamental. It should look really dark and bad but with hints of embers of something better that can perhaps be salvaged. The world can't be restored but something can be done to make it a shade less dark.
*****
As a personal example I once wrote a draft on paper for a short story called "The Dragonbane Knight" about a knight searching for a wyvern/dragon (I didn't get into specifics) that he was compelled to kill and how he at each encounter with it got a bit further towards killing it, but slowly lost his sense of self, his memory and motivation beyond a forced compulsion that it was something he had to do no matter what. In true Dark Souls fashion the main character died alot at the hands of this draconic foe and each time he was torn from the grasp of death by a burning light to start all over again and each time parts of him was torn away by the darkness or burned off by the light.
The part about memory was exemplified by having various trinkets with him and how he started to wonder what they meant and why he carried them. Until he simply didn't know or care.
*****
What are you thoughts or questions on this subject?

Myth Weaver
Sage