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A world laid upon dreams spiralling into reality (quite literally-ish)

So, second post I'm doing since getting on Mythic Scribes. Let's talk about my story’s world.
(Excuse the way I write, I tend to go fast. Also, all of this is WIP.)

There’s a heavy H.P. Lovecraft influence in my story, with a bit of Aleister Crowley’s madness thrown in (hence the title: Thelema, the Society of Freaks).

There are two worlds: the waking world (Earth), and... well, not quite the Dreamlands (name still a work in progress).

On Earth, magick (yes, with a K—deliberate) has always been a thing. No one knows when it started, but five beings can use it: the planet Earth itself, marine mammals, arachnids, cats, and humans.

But unlike the others, humans—only a select few—can’t use magick while conscious. They have to be asleep. When they lucid dream, their bodies start to harness magick unconsciously, which bleeds into the world around them, usually in a negative way. These people started calling themselves Dreamers.

They were feared. Hunted. Branded as heretics, monsters, or cosmic accidents. Humanity did what it does best: tried to wipe out what it didn’t understand.

Everything changed when one Dreamer—the First—awoke within his own dream. Through pure willpower, he learned to channel magick while conscious. Wanting to save others like him—brothers, sisters, and those in-between (he was raised not to judge)—he dreamt of a place where Dreamers could be safe from the waking world.

That place became its own reality: the Dreamlands.

Over time, whole species of magick-bearing beings—cats, arachnids, marine mammals—started vanishing from the material world, drawn into this new realm. The Dreamlands grew into a massive, surreal world governed by the First’s will. But the act of creating it drained him. He fell into an eternal sleep somewhere in its vast cosmic landscape.

From his dreaming mind, something else was born: the Nameless Mist—a sentient veil that hides the Dreamlands from the physical universe. From that mist came another being, a keeper of time and space within the realm.

Some Dreamers, exploring too far, got too close to the Nameless Mist. It changed them. They came back… different. They named themselves the Outer Lords—self-declared custodians of the Dreamlands in the First’s absence. Under their rule, Dreamers flourished. They became inventors, explorers, and rulers. Over generations, many Dreamers evolved into entirely new species, each with their own unique take on magick.

But, like all power, it corrupted. Some of the Outer Lords got greedy. Civil war broke out as they fought to control the realm. Their servants—mortals they had empowered—rebelled, trying to bring back balance. These rebels became known as the Grand Elders.

Things looked bad for the Elders, until one Outer Lord defected: Shub-Niggurath. With Shub’s help—and the creation of powerful artefacts called Elder Relics—the Grand Elders turned the tide and drove the Lords into hiding.

But victory didn’t last.

Fearing how powerful Shub had become, the Grand Elders betrayed her. She fled into the waking world, taking with her a secret artefact greater than all the others.

That escape ripped holes in the Nameless Mist. Cracks where the Dreamlands and the waking world bleed into each other. During those rare overlaps, new Dreamers awaken… and slowly, the line between dream and reality starts to blur.

The Grand Elders are unaware.

The exiled Outer Lords are not.

(I know this is a lot. Most of this is copy-pasted from my story notes—I was in a rush, needed to pass time, and figured I’d share some lore. What do you think? Is there enough here to talk about, or too early to matter yet? Really, I hope I can talk to someone. Going three years without anyone to talk to about this has given me a lot of mind melts.
 

Saigonnus

Auror
Things looked bad for the Elders, until one Outer Lord defected: Shub-Niggurath. With Shub’s help—and the creation of powerful artefacts called Elder Relics—the Grand Elders turned the tide and drove the Lords into hiding.

The second part of that name sounds like something proper people shouldn't say at all, a derogatory slang for an African American. Perhaps you should change the name?
 
Things looked bad for the Elders, until one Outer Lord defected: Shub-Niggurath. With Shub’s help—and the creation of powerful artefacts called Elder Relics—the Grand Elders turned the tide and drove the Lords into hiding.

The second part of that name sounds like something proper people shouldn't say at all, a derogatory slang for an African American. Perhaps you should change the name?
Oh, that name isn't something I came up with. H.P Lovecraft, the guy who made the cthulhu mythos came up with that name.
 

pmmg

Myth Weaver
I think the story world is a fine creation. I question using HP's stuff directly. Wouldn't HP already have an origin story for Shub-Niggurath? If the purpose is to add to the Cthulhu universe, I'd question if you are not truly following the lore. Otherwise...Have at it.
 
I hadn't read anything by H.P. Lovecraft, so I wasn't aware. Still sounds awful to me though.
Oh your not alone there. I had a similar reaction when I first heard the name too. I am gonna change it, or rather make a nickname out of it, just in case someone else down the line, who also has no clue, see's the name and things take a wrong turn.
 

pmmg

Myth Weaver
I think, if you are going to write lovecraft you should not be afraid of the names. You could pick a different beast.
 

Queshire

Istar
Hm, looks like the name Shub-Niggurath is certainly in the public domain. Aspects established for the character in stories published after 1930 might be up in the air, since there seems to be some confusion over whether Lovecraft's estate did the work to keep the copyright up to date. Still, if you're primarily using it as a name for a character mostly of your own creation then you should be good.
 
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