SirenSon117
Sage
I feel uncomfortable with my "spell list" as is. Not enough powers, and I worry that the stuff I do have isn't balanced properly. This one is called Furycraft, a subset of Magic based in Negative Energy(or Yinforce) that focuses on channeling said power through the body. My equivalent of the "Dark Knight" are called Fury Knights and there's a bit of lore around them that just does not fit into the character limit.
A few terms of my Magic System I would like to get out of the way before I have y'all review and hopefully add onto my spell list for Furycraft. Grades are a system of categories that exist to indicate power level and skill level. A second form of categorization is "type". Even in-universe Types are informal and exist to denote in simple terms what a Spell does. If you have any questions please just ask!
The goal of this is to make more Furycraft Spells and balance the ones I already have! I look forward to your opinions!
The following is copy-pasted from my notes:
Magic Armor in Berserk. Type: Magic Armor Variant. Grade: Weak. Function: This spell is a variant of Magic Armor tailored to fit practitioners of Furycraft. Rather than a set buff based on the purity of Mana, Magic Armor in Berserk raises the user’s power level by passively funneling Yinforce throughout the User's Body. The multiplier increases exponentially relative to how angry the Caster is. Side effects include potential Demonification, potential (temporary) loss of sanity, potential (temporary) loss of empathy, and future inclination toward aggressive outbursts. These side effects are mostly Soul-based and can be treated with appropriate medication on most worlds that are familiar with Furycraft. The side effects are only really incurred when the body becomes overloaded with Yinforce, IE: when the multiplier rises too high. Overuse of Magic Armor in Berserk may lead to Demonification, as Yinforce floods the body and Soul. Soul Destruction may also occur if this Spell is used recklessly. This Spell looks very risky on paper, but mastery of Magic Armor in Berserk is the second step(the first being Magic Armor: Basic Flow) to mastering even more powerful Enhancement Spells.
Summon Familiar: Imp. Type: Summon. Grade: Weak. Function: Caster manifests another person’s Yinself as an Imp Demon, this spell cannot be cast upon oneself otherwise the results will be extremely destructive. This Imp is bound as a Familiar by its True Name to the person it Spawned from. See below for universal rules on Familiars. A feature unique to Imp Familiars is that they share a Soul Link of Yinforce, the Imp and their owner are empowered by each other’s Yinforce. A risk of this is that the Imp might gather too much Yinforce from its owner and break free via Divine Spirit Ascension. Even if this should happen, the Demon can still be bound by its True Name as all Divine Spirits are.
Berserk Flare. Type: Apocalypse. Grade: Strongest. Function: The user projects a massive, omnidirectional pulse of either Mana or Yinforce. It takes up a ridiculous amount of energy to pull off, but very little concentration. More energy means a bigger boom.
Brawler Manifest. Type: Enhancement. Grade: Weak. Function: Caster coats one of their arms in solidified Yinforce. The legs are also an acceptable target, but few have successfully capitalized on this and both legs were affected on almost all occasions. The power of the affected limb has increased immensely. The more control a person has over their Yinforce, the more powerful and efficient this Spell becomes. In general, Brawler Manifest can have anywhere between 5-15X multipliers to the affected limb, and with high Finesse one can reach multipliers of 30X easily with one arm. With the legs the power is divided, the same goes if Brawler Manifest is cast on both arms. Brawler Manifest cannot be cast on the head for use in headbutts nor can it be cast on artificial weapons. A member of the beastfolk could cast Brawler Manifest on their claws or talons, but not on their tails or wings. Beaks are situational. To sum it up, Brawler Manifest can only be cast on natural weapons. If a Dragon can use its tail as a weapon, Brawler Manifest can be cast on it. A Kitsune however cannot use its tail as a weapon meaning it would not be able to cast Brawler Manifest on its tails. A Kitsune's tail is not a natural weapon in the same way a Dragon's tail is. Brawler Manifest does not enhance Racial Abilities or projectile attacks. It typically works best on bludgeoning weapons.
Brawler Manifest: Neonblack. Type: Spell Variant. Grade: Stronger. Function: As Brawler Manifest, but cast over the entire body which creates a demonic suit of armor. The appearance of the armor is unique to the Caster, decided by the Caster's imagination and is an expression of their idea of a warrior and their ideas about warfare and fighting. The only consistency is that the armor is black in color, with neon highlights in a color of the Caster's choice(typically this color is the color that the character is associated with symbolically or is what is used for their Magic Armor). Neonblack is more powerful than it's parent spell, it reaches high multipliers easier with a base of X25 that can easily be raised by a competent Furycrafter, and the full body enhancement lacks the primary weakness of Brawler Manifest, the things the parent spell could and could not target. Brawler Manifest: Neonblack is simple, effective, and intimidating. It is a mark of passage for Furycrafters and a standard spell once learned. Its only weakness is time. Because of its immense power and how the Yinforce has to be distributed and kept in equilibrium, Brawler Manifest: Neonblack has a short duration. Unmastered, it's about a minute. Newly mastered, about five or ten minutes. As practicing the spell and training in Finesse increases, the duration of this spell will naturally increase over time. The problem is when the spell dramatically breaks at a crucial moment, when the Mage is putting all the focus on keeping Neonblack together in one piece that they lose sight of the fight. This has been the death and near-death of many Furycrafters. In the hands of a reckless Mage, this spell is tantamount to suicide.
Impact Sphere. Type: Apocalypse. Grade: Moderate. Function; Caster punches the ground while funneling Mana through their fist. The energy amplifies the shock wave, creating an explosive spheroid pulse charged with Yinforce.
Raven's Slash. Restriction: Blader Form Only. Type: Enhancement. Grade: Moderate. Function: Caster coats the edge of their weapon with a massive pillar of Mana or Yinforce. The user then slashes at the target, pouring all of their power into a single strike. Typically this is done with slashing weapons such as swords, hence the name. The enormous sleek black energy blade was said to resemble a raven’s feather, and so the name stuck. Repeated strikes with Raven’s Slash are nicknamed “Raven’s Feather Strike” and are numbered according to the amount of strikes.
Dreadblades. Type: Construct. Grade: Moderate. Function: Caster conjures an array of black swords connected to their Soul and crafted from their Yinforce. These swords move telekinetically, and are operated by the Caster's negative emotions, primarily hatred and anger. The swords will focus on the target of the Caster's ire and no one else until they are dismissed or physically broken. However, the Dreadblades act on the Caster's Id, not surface emotion. Even if the Caster has forgiven someone or is trying to forgive someone on their higher consciousness, if their Id refuses them the Dreadblades will target that person. Also, the Dreadblades will do their best to fulfill the wishes of the Id, such as killing random strangers to fulfill murderous impulses, cornering certain individuals with the intent to rape, or other such heinous things. It takes great Magical Control to rein in the Dreadblades and prevent such occurrences. Finally, more energy expended means more swords to use or making the swords bigger. If even a single Dreadblade is broken it causes an extremely small bit of damage to the Caster's Soul. With enough Finesse, the Caster can consolidate the Dreadblades into a single massive sword known as “Dreadblade: Slayer Mode” named after the Slayer Form of fighting.
Arc of Malice. Type: Emission. Grade: Least. Function: Caster gathers Yinforce into a pinpoint, such as the fingertips, and then releases it like a laser. The laser becomes thicker and/or longer the more energy is expended. Unlike most other projectile spells, Arc of Malice is curved which gives the spell a tactical edge. Unfortunately, its range is limited to its length as it tends to travel a short distance once released.
Fissure Bellows. Type: Emission. Grade: Weak. Function: Caster drives their weapon into the ground and channels magical energy through the crack, creating a pillar of destructive power. The size and substance of the pillar are up to the Caster. More energy expended widens the crack which means a wider pillar. Some Casters are capable of casting this spell using their body as a focus rather than a weapon, but it's generally not recommended.
Black Bullet: Type: Emission. Grade: Weaker. Function: Caster gathers Yinforce around their hand, typically either an open palm or a single point such as the tip of a finger. While gathering Yinforce this way, the Caster must concentrate and generally can't do much else. When the ball of Yinforce is of sufficient size and density, the Caster fires at the target. The shot will not home in on the target, instead going in the direction it was aimed in. Repeated fire is an option with a single Invocation, so long as another Spell isn't cast during the sequence. With high Finesse and training in this specific spell, a Caster can perform a "spread shot" where three or more small Black Bullets are arranged in a line and fired at once.
A few terms of my Magic System I would like to get out of the way before I have y'all review and hopefully add onto my spell list for Furycraft. Grades are a system of categories that exist to indicate power level and skill level. A second form of categorization is "type". Even in-universe Types are informal and exist to denote in simple terms what a Spell does. If you have any questions please just ask!
The goal of this is to make more Furycraft Spells and balance the ones I already have! I look forward to your opinions!
The following is copy-pasted from my notes:
Magic Armor in Berserk. Type: Magic Armor Variant. Grade: Weak. Function: This spell is a variant of Magic Armor tailored to fit practitioners of Furycraft. Rather than a set buff based on the purity of Mana, Magic Armor in Berserk raises the user’s power level by passively funneling Yinforce throughout the User's Body. The multiplier increases exponentially relative to how angry the Caster is. Side effects include potential Demonification, potential (temporary) loss of sanity, potential (temporary) loss of empathy, and future inclination toward aggressive outbursts. These side effects are mostly Soul-based and can be treated with appropriate medication on most worlds that are familiar with Furycraft. The side effects are only really incurred when the body becomes overloaded with Yinforce, IE: when the multiplier rises too high. Overuse of Magic Armor in Berserk may lead to Demonification, as Yinforce floods the body and Soul. Soul Destruction may also occur if this Spell is used recklessly. This Spell looks very risky on paper, but mastery of Magic Armor in Berserk is the second step(the first being Magic Armor: Basic Flow) to mastering even more powerful Enhancement Spells.
Summon Familiar: Imp. Type: Summon. Grade: Weak. Function: Caster manifests another person’s Yinself as an Imp Demon, this spell cannot be cast upon oneself otherwise the results will be extremely destructive. This Imp is bound as a Familiar by its True Name to the person it Spawned from. See below for universal rules on Familiars. A feature unique to Imp Familiars is that they share a Soul Link of Yinforce, the Imp and their owner are empowered by each other’s Yinforce. A risk of this is that the Imp might gather too much Yinforce from its owner and break free via Divine Spirit Ascension. Even if this should happen, the Demon can still be bound by its True Name as all Divine Spirits are.
Berserk Flare. Type: Apocalypse. Grade: Strongest. Function: The user projects a massive, omnidirectional pulse of either Mana or Yinforce. It takes up a ridiculous amount of energy to pull off, but very little concentration. More energy means a bigger boom.
Brawler Manifest. Type: Enhancement. Grade: Weak. Function: Caster coats one of their arms in solidified Yinforce. The legs are also an acceptable target, but few have successfully capitalized on this and both legs were affected on almost all occasions. The power of the affected limb has increased immensely. The more control a person has over their Yinforce, the more powerful and efficient this Spell becomes. In general, Brawler Manifest can have anywhere between 5-15X multipliers to the affected limb, and with high Finesse one can reach multipliers of 30X easily with one arm. With the legs the power is divided, the same goes if Brawler Manifest is cast on both arms. Brawler Manifest cannot be cast on the head for use in headbutts nor can it be cast on artificial weapons. A member of the beastfolk could cast Brawler Manifest on their claws or talons, but not on their tails or wings. Beaks are situational. To sum it up, Brawler Manifest can only be cast on natural weapons. If a Dragon can use its tail as a weapon, Brawler Manifest can be cast on it. A Kitsune however cannot use its tail as a weapon meaning it would not be able to cast Brawler Manifest on its tails. A Kitsune's tail is not a natural weapon in the same way a Dragon's tail is. Brawler Manifest does not enhance Racial Abilities or projectile attacks. It typically works best on bludgeoning weapons.
Brawler Manifest: Neonblack. Type: Spell Variant. Grade: Stronger. Function: As Brawler Manifest, but cast over the entire body which creates a demonic suit of armor. The appearance of the armor is unique to the Caster, decided by the Caster's imagination and is an expression of their idea of a warrior and their ideas about warfare and fighting. The only consistency is that the armor is black in color, with neon highlights in a color of the Caster's choice(typically this color is the color that the character is associated with symbolically or is what is used for their Magic Armor). Neonblack is more powerful than it's parent spell, it reaches high multipliers easier with a base of X25 that can easily be raised by a competent Furycrafter, and the full body enhancement lacks the primary weakness of Brawler Manifest, the things the parent spell could and could not target. Brawler Manifest: Neonblack is simple, effective, and intimidating. It is a mark of passage for Furycrafters and a standard spell once learned. Its only weakness is time. Because of its immense power and how the Yinforce has to be distributed and kept in equilibrium, Brawler Manifest: Neonblack has a short duration. Unmastered, it's about a minute. Newly mastered, about five or ten minutes. As practicing the spell and training in Finesse increases, the duration of this spell will naturally increase over time. The problem is when the spell dramatically breaks at a crucial moment, when the Mage is putting all the focus on keeping Neonblack together in one piece that they lose sight of the fight. This has been the death and near-death of many Furycrafters. In the hands of a reckless Mage, this spell is tantamount to suicide.
Impact Sphere. Type: Apocalypse. Grade: Moderate. Function; Caster punches the ground while funneling Mana through their fist. The energy amplifies the shock wave, creating an explosive spheroid pulse charged with Yinforce.
Raven's Slash. Restriction: Blader Form Only. Type: Enhancement. Grade: Moderate. Function: Caster coats the edge of their weapon with a massive pillar of Mana or Yinforce. The user then slashes at the target, pouring all of their power into a single strike. Typically this is done with slashing weapons such as swords, hence the name. The enormous sleek black energy blade was said to resemble a raven’s feather, and so the name stuck. Repeated strikes with Raven’s Slash are nicknamed “Raven’s Feather Strike” and are numbered according to the amount of strikes.
Dreadblades. Type: Construct. Grade: Moderate. Function: Caster conjures an array of black swords connected to their Soul and crafted from their Yinforce. These swords move telekinetically, and are operated by the Caster's negative emotions, primarily hatred and anger. The swords will focus on the target of the Caster's ire and no one else until they are dismissed or physically broken. However, the Dreadblades act on the Caster's Id, not surface emotion. Even if the Caster has forgiven someone or is trying to forgive someone on their higher consciousness, if their Id refuses them the Dreadblades will target that person. Also, the Dreadblades will do their best to fulfill the wishes of the Id, such as killing random strangers to fulfill murderous impulses, cornering certain individuals with the intent to rape, or other such heinous things. It takes great Magical Control to rein in the Dreadblades and prevent such occurrences. Finally, more energy expended means more swords to use or making the swords bigger. If even a single Dreadblade is broken it causes an extremely small bit of damage to the Caster's Soul. With enough Finesse, the Caster can consolidate the Dreadblades into a single massive sword known as “Dreadblade: Slayer Mode” named after the Slayer Form of fighting.
Arc of Malice. Type: Emission. Grade: Least. Function: Caster gathers Yinforce into a pinpoint, such as the fingertips, and then releases it like a laser. The laser becomes thicker and/or longer the more energy is expended. Unlike most other projectile spells, Arc of Malice is curved which gives the spell a tactical edge. Unfortunately, its range is limited to its length as it tends to travel a short distance once released.
Fissure Bellows. Type: Emission. Grade: Weak. Function: Caster drives their weapon into the ground and channels magical energy through the crack, creating a pillar of destructive power. The size and substance of the pillar are up to the Caster. More energy expended widens the crack which means a wider pillar. Some Casters are capable of casting this spell using their body as a focus rather than a weapon, but it's generally not recommended.
Black Bullet: Type: Emission. Grade: Weaker. Function: Caster gathers Yinforce around their hand, typically either an open palm or a single point such as the tip of a finger. While gathering Yinforce this way, the Caster must concentrate and generally can't do much else. When the ball of Yinforce is of sufficient size and density, the Caster fires at the target. The shot will not home in on the target, instead going in the direction it was aimed in. Repeated fire is an option with a single Invocation, so long as another Spell isn't cast during the sequence. With high Finesse and training in this specific spell, a Caster can perform a "spread shot" where three or more small Black Bullets are arranged in a line and fired at once.