OK, so here's the basic gist of what I'm trying to do.
My world is a relatively modernish setting, with 1940s type technology (albeit culturewise it's going to have to be very different for reasons I'm not going to go into at this time), and I'm making some fairly heavy use of fantasy counterpart cultures. In this case, it's an alternate version of the United States, with some key fundamental differences: Slavery never existed, the country started out independent and never had a colonial period, and in general wasn't as discriminatory as it was.
Anyway, so the crime and murder rate in Feirland (what I decided to call it) is fairly moderate, but over 30% of all murders occur in one city, and within that city, 80% of all murders happen in one part of it (granted it's a very large part, but that's still a massive concentration).
The biggest issue in making this one city is this: How do I realistically make one city so much more crime-filled and violent than the rest of the nation? I mean to give you an idea of what kind of murder rate it has, if the national average was around 3.5 per 100,000, the city would have around 160+ per 100,000. I'm talking Honduras/El Salvador rates here.
I came up with a general idea that the city was the main focus of some foreign mob families who took it over politically and effectively managed to run it like their own kingdom... until a war broke out when the Capo di tutti capi (I'll need to come up with a more original name) was murdered and no one really managed to take his place, effectively leaving the city's crime gangs extremely disorganized and in constant war with each other. The political influence over the police meant that the cops there are also extremely corrupt and all too easy to bribe, and legitimately honest police officers are hard to come by (and not very popular with other police). The problems in the city were, for the longest time, ignored by the rest of the country in large part because it's considered a shame on the nation... though this doesn't stop the tabloids from using the gangland massacre of the week to sell more papers.
The whole point of making this city is that I have a character who's from there serving in the military, and I wanted him to have grown up and lived in an extremely dangerous environment, so much so that being in combat doesn't faze him as much as it should because he's already been attacked and shot at so many times that he knows how to deal with it. Plus some added drama since he ends up getting a native girl pregnant and she believes that he's going to marry her... and how's he going to bring an innocent girl like her back to the hell he calls home? And of course, who doesn't like a story set in a crime ridden metropolis.
So any ideas on how to design such a city and make it at least semi-plausible?
My world is a relatively modernish setting, with 1940s type technology (albeit culturewise it's going to have to be very different for reasons I'm not going to go into at this time), and I'm making some fairly heavy use of fantasy counterpart cultures. In this case, it's an alternate version of the United States, with some key fundamental differences: Slavery never existed, the country started out independent and never had a colonial period, and in general wasn't as discriminatory as it was.
Anyway, so the crime and murder rate in Feirland (what I decided to call it) is fairly moderate, but over 30% of all murders occur in one city, and within that city, 80% of all murders happen in one part of it (granted it's a very large part, but that's still a massive concentration).
The biggest issue in making this one city is this: How do I realistically make one city so much more crime-filled and violent than the rest of the nation? I mean to give you an idea of what kind of murder rate it has, if the national average was around 3.5 per 100,000, the city would have around 160+ per 100,000. I'm talking Honduras/El Salvador rates here.
I came up with a general idea that the city was the main focus of some foreign mob families who took it over politically and effectively managed to run it like their own kingdom... until a war broke out when the Capo di tutti capi (I'll need to come up with a more original name) was murdered and no one really managed to take his place, effectively leaving the city's crime gangs extremely disorganized and in constant war with each other. The political influence over the police meant that the cops there are also extremely corrupt and all too easy to bribe, and legitimately honest police officers are hard to come by (and not very popular with other police). The problems in the city were, for the longest time, ignored by the rest of the country in large part because it's considered a shame on the nation... though this doesn't stop the tabloids from using the gangland massacre of the week to sell more papers.
The whole point of making this city is that I have a character who's from there serving in the military, and I wanted him to have grown up and lived in an extremely dangerous environment, so much so that being in combat doesn't faze him as much as it should because he's already been attacked and shot at so many times that he knows how to deal with it. Plus some added drama since he ends up getting a native girl pregnant and she believes that he's going to marry her... and how's he going to bring an innocent girl like her back to the hell he calls home? And of course, who doesn't like a story set in a crime ridden metropolis.
So any ideas on how to design such a city and make it at least semi-plausible?