Ireth
Myth Weaver
This isn't for any of my worlds; it's just something that I came up with at random. Feel free to use it for your own stuff if you like. ^^ It's a work in progress, so ideas for filling in the gaps are appreciated.
This is a variation on the classic four-element system. There's Earth, Fire, Water and Air, and each is made up of two components. Each component can also be combined with one or more from another element for various effects.
Water as a full element is composed of Saltwater and Freshwater. Mages with power over Saltwater have an affinity for the seas and oceans, while Freshwater mages control lakes and rivers.
Earth as a full element is composed of Wood and Stone. Wood mages control plant life and soil, while Stone mages control metals and minerals.
Fire as a full element is composed of Heat and Light. Somewhat self-explanatory. Heat and Light mages also control their opposites, cold and darkness.
Air as a full element is composed of [component #1] and [component #2]. [Explanation to follow once I can figure out how to divide Air.]
Some examples of cross-elemental combinations [suggestions for more are appreciated]:
Heat and Stone can be combined for a number of purposes, from metalsmithing to conducting volcanic activity.
Light and [component of Air #1] can be combined to create sight-based illusion magic (think rainbows: sunlight + water vapor in the air).
Either component of Water can be combined with Heat and/or [component of Air #1] for effects on the weather, be it inland or at sea.*
Wood can combine with Saltwater, Heat, and [component of Air #2] for control over animal life (including humans and other sapient beings). Wood in this case equals flesh, and Saltwater equals blood and other bodily fluids.*
*The more elemental components involved, the more complex the magic.
This is a variation on the classic four-element system. There's Earth, Fire, Water and Air, and each is made up of two components. Each component can also be combined with one or more from another element for various effects.
Water as a full element is composed of Saltwater and Freshwater. Mages with power over Saltwater have an affinity for the seas and oceans, while Freshwater mages control lakes and rivers.
Earth as a full element is composed of Wood and Stone. Wood mages control plant life and soil, while Stone mages control metals and minerals.
Fire as a full element is composed of Heat and Light. Somewhat self-explanatory. Heat and Light mages also control their opposites, cold and darkness.
Air as a full element is composed of [component #1] and [component #2]. [Explanation to follow once I can figure out how to divide Air.]
Some examples of cross-elemental combinations [suggestions for more are appreciated]:
Heat and Stone can be combined for a number of purposes, from metalsmithing to conducting volcanic activity.
Light and [component of Air #1] can be combined to create sight-based illusion magic (think rainbows: sunlight + water vapor in the air).
Either component of Water can be combined with Heat and/or [component of Air #1] for effects on the weather, be it inland or at sea.*
Wood can combine with Saltwater, Heat, and [component of Air #2] for control over animal life (including humans and other sapient beings). Wood in this case equals flesh, and Saltwater equals blood and other bodily fluids.*
*The more elemental components involved, the more complex the magic.