wordwalker
Auror
In a lot of ways, realism is more to be consistent enough to build the rules for your drama.
That is, you show that A can't happen and C can't so the hero has to make B work. In theory, you can be as inaccurate or sparse as you like as long as the gaps of "but maybe A could-" and "B wouldn't-" aren't as large as the difference that makes B still look better than A, and there's enough dramatic energy that readers care about the difference they're being led to.
Of course using more realistic detail builds a tighter, more convincing statement about each of those, and of course it slows down the plot of moving from A to B-- depending on the readership, since some fans get more into the reasoning (tactics, economics, seamanship, ?) of really settling one point than moving along.
But I think what matters most is the balance: between all the A, B and Cs and the momentum we give different points, including recognizing when we aren't as interested in a detail and being sure that part has enough energy to skip on past it. And that means, the more precise you get in one place, it makes it a little harder to skip along at others-- at least a little harder, though we all do it as our pacing and preferences need.
That is, you show that A can't happen and C can't so the hero has to make B work. In theory, you can be as inaccurate or sparse as you like as long as the gaps of "but maybe A could-" and "B wouldn't-" aren't as large as the difference that makes B still look better than A, and there's enough dramatic energy that readers care about the difference they're being led to.
Of course using more realistic detail builds a tighter, more convincing statement about each of those, and of course it slows down the plot of moving from A to B-- depending on the readership, since some fans get more into the reasoning (tactics, economics, seamanship, ?) of really settling one point than moving along.
But I think what matters most is the balance: between all the A, B and Cs and the momentum we give different points, including recognizing when we aren't as interested in a detail and being sure that part has enough energy to skip on past it. And that means, the more precise you get in one place, it makes it a little harder to skip along at others-- at least a little harder, though we all do it as our pacing and preferences need.
Sage