Xanados
Maester
After seeking a position in a game development team as a writer, I recently came across one that was working on a slightly stylized RPG spoof.
In order to see if my writing was suitable for the team, I had to write a short sample to the founder of the company.
After a few days I began write the sample and came to this conclusion:
"Hello, Sharsnik. It's Taylor.
After writing half way into my writing sample, I came to the conclusion that I would like to resign my from my participation in the project. I feel that I am looking for a more mature narrative in which I can freely express myself. I can't work with a story that someone else has already written. I know that the game's lore isn't particularly in-depth, but I am not fond of how basic it actually is.
My style of writing is quite archaic in nature and I don't think it would suit your project. I don't think I am especially witty either. "
The story's foundations, already set by another writer, were incredibley basic and quite juvenile.
My question: Do you think it was wrong to decline the opportunity?
In order to see if my writing was suitable for the team, I had to write a short sample to the founder of the company.
After a few days I began write the sample and came to this conclusion:
"Hello, Sharsnik. It's Taylor.
After writing half way into my writing sample, I came to the conclusion that I would like to resign my from my participation in the project. I feel that I am looking for a more mature narrative in which I can freely express myself. I can't work with a story that someone else has already written. I know that the game's lore isn't particularly in-depth, but I am not fond of how basic it actually is.
My style of writing is quite archaic in nature and I don't think it would suit your project. I don't think I am especially witty either. "
The story's foundations, already set by another writer, were incredibley basic and quite juvenile.
My question: Do you think it was wrong to decline the opportunity?
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