Yora
Maester
There are a great lot of customs, traditions, and conventions in fantasy storytelling. A good number of which seem to get used almost every time completely unquestioned.
What conventions did you notice as feeling strangely out of place for your own work and that you deliberately decided to contradict?
The big one for me is the default assumption that the majority of people inhabiting the fantasy world are humans. In worlds that tend to have large populations of almost humans, why is this the case? I first had the idea to make humans one of the fringe minorities in my world, but eventually decided that I don't actually need them at all. There are so many fantastic creatures and things in this world, having it populated by humans actually felt somewhat out of place.
Another thing is that protagonists who are able to fight commonly end up killing a lot of people. Dozens get impaled on their swords but only the killing of named villains ever get acknowledged in any way. I decided that for my protagonist it actually is much more appropriate to have less than one enemy killed per story on average. If during her entire career of dangerous and violent action adventures she only ends up killing half a dozen people, that would feel right to me.
What conventions did you notice as feeling strangely out of place for your own work and that you deliberately decided to contradict?
The big one for me is the default assumption that the majority of people inhabiting the fantasy world are humans. In worlds that tend to have large populations of almost humans, why is this the case? I first had the idea to make humans one of the fringe minorities in my world, but eventually decided that I don't actually need them at all. There are so many fantastic creatures and things in this world, having it populated by humans actually felt somewhat out of place.
Another thing is that protagonists who are able to fight commonly end up killing a lot of people. Dozens get impaled on their swords but only the killing of named villains ever get acknowledged in any way. I decided that for my protagonist it actually is much more appropriate to have less than one enemy killed per story on average. If during her entire career of dangerous and violent action adventures she only ends up killing half a dozen people, that would feel right to me.