Naruzeldamaster
Sage
Before someone says it: yes, I'm aware that 'how much the story needs to get moving' is the answer but this amount also differs depending on the story. It also depends on tone too. Let alone if the 'lore' is important to the plot at all.
If we want to talk about games as an example: how something like Elder Scrolls handles it's 'intro' is vastly different from something like I dunno, Kirby or Pokemon.
Flavor text in RPG's is some of my favorite things (especially about food, yes, I made the joke) but in other media such as films and books. I feel like there's a limit to how much 'lore' you can dump and still have things be interesting. ESPECIALLY at the start of the first chapter. I tend to struggle with establishing my settings and not bogging them down with extra lore that doesn't need to exist, yet.
My biggest weakness is the 'establishing shot' if we were talking in film terms. I kinda wonder if there are any tricks to get better at these bits (beyond just experimenting)
If we want to talk about games as an example: how something like Elder Scrolls handles it's 'intro' is vastly different from something like I dunno, Kirby or Pokemon.
Flavor text in RPG's is some of my favorite things (especially about food, yes, I made the joke) but in other media such as films and books. I feel like there's a limit to how much 'lore' you can dump and still have things be interesting. ESPECIALLY at the start of the first chapter. I tend to struggle with establishing my settings and not bogging them down with extra lore that doesn't need to exist, yet.
My biggest weakness is the 'establishing shot' if we were talking in film terms. I kinda wonder if there are any tricks to get better at these bits (beyond just experimenting)