Zero Angel
Auror
Hi guys,
One theme that seems to be reoccurring in our forums is the idea of do we have things happen in our stories because that is what we wanted to happen or does our story develop a life of its own.
Obviously, most people use some combination of this. I personally have some highlights and goals for each story, and then let the characters and setting decide how to get there.
Anyway, in fantasy specifically (and other speculative fiction probably), there is this problem of having new creatures (be they monsters or races) show up when convenient versus you put forth the effort in making the creatures only to have them have no purpose in your story.
E.g. I created a plant monster that feeds on undead. It is attracted to undead magick signatures and has undead paralyzing properties that can be utilized by living people that harvest the plant specifically for these purposes. Although this is an interesting plant (I think) and it's nice in that it fleshes out the world a little bit, specifically the alchemy system, I can't see it showing up in any of my novels ANYTIME soon (maybe a short story, but that's not more than a paragraph right now and is about 20 deep in my to-do list).
On the other hand, creating creatures and monsters specifically to satisfy some role in a story (maybe villain, helper, possessing something the characters need, etc), even if retconned, has the possibility to be Deus ex Machina-y and cause people to lose faith in the world.
I pretty firmly fall on the create as much of the world as feasible so that you have whatever creature you want whenever you need it, but I'm interested in how people go about the other way. Looking for some good conversation.
What side do you fall on? How do you avoid creating creatures that will never see the light of your story, or what do you do with them after? How do you avoid continuity errors if you make and dispose of creatures when you need them? What other pitfalls or ideas come up with these writing philosophies?
One theme that seems to be reoccurring in our forums is the idea of do we have things happen in our stories because that is what we wanted to happen or does our story develop a life of its own.
Obviously, most people use some combination of this. I personally have some highlights and goals for each story, and then let the characters and setting decide how to get there.
Anyway, in fantasy specifically (and other speculative fiction probably), there is this problem of having new creatures (be they monsters or races) show up when convenient versus you put forth the effort in making the creatures only to have them have no purpose in your story.
E.g. I created a plant monster that feeds on undead. It is attracted to undead magick signatures and has undead paralyzing properties that can be utilized by living people that harvest the plant specifically for these purposes. Although this is an interesting plant (I think) and it's nice in that it fleshes out the world a little bit, specifically the alchemy system, I can't see it showing up in any of my novels ANYTIME soon (maybe a short story, but that's not more than a paragraph right now and is about 20 deep in my to-do list).
On the other hand, creating creatures and monsters specifically to satisfy some role in a story (maybe villain, helper, possessing something the characters need, etc), even if retconned, has the possibility to be Deus ex Machina-y and cause people to lose faith in the world.
I pretty firmly fall on the create as much of the world as feasible so that you have whatever creature you want whenever you need it, but I'm interested in how people go about the other way. Looking for some good conversation.
What side do you fall on? How do you avoid creating creatures that will never see the light of your story, or what do you do with them after? How do you avoid continuity errors if you make and dispose of creatures when you need them? What other pitfalls or ideas come up with these writing philosophies?