Androxine Vortex
Archmage
I think it's fair to say that when we create our worlds, we have a majority culture set in mind. Meaning, if you're writing about Viking like heroes and their quests, i think it's fair to assume that the majority of places, characters, and beliefs in your story will be influenced or revolved around that. Most of my world is a darker version of typical tolkien and medieval influenced and i don't say typical in a bad or generic sense. Its just when i imagine the characters i think of them wearing armor similar to that used in lotr And i suppose from that is where my inspiration comes from.
But i was thinking of having more and more cultures and societies in my story. I developed a sort of mix of Roman and Babylonian section of my world and was thinking of having a Japanese influenced nation with similar beliefs, architecture, and weapons/armor. But next to knights and Romans and Vikings i don't know if samurai would be too out of place and just feel like it was thrown in there.
Do you have opposite cultures interacting and playing roles in your stories? What advice would you give me to make them distinct and unique but not so alien and foreign it seems out of place?
But i was thinking of having more and more cultures and societies in my story. I developed a sort of mix of Roman and Babylonian section of my world and was thinking of having a Japanese influenced nation with similar beliefs, architecture, and weapons/armor. But next to knights and Romans and Vikings i don't know if samurai would be too out of place and just feel like it was thrown in there.
Do you have opposite cultures interacting and playing roles in your stories? What advice would you give me to make them distinct and unique but not so alien and foreign it seems out of place?
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