Matt Devitt
Acolyte
My first, and biggest, tip is: make a world that is inspiring, not real. We all have seen Earth and the beauty that inhabits it. So, oftentimes, when people turn to fantasy, they expect something different. You still want to keep the reins on everything, and not create something that's so hard to keep up with that readers put down your book in confusion, but keep your audience on their toes.
Second: a world has much more to it than the species that inhabit it and the biomes in it. Lore is the single biggest thing that will bring your world to life. To put it simply, imagine Earth without any history. You didn't know what happened before you, how we got here, the sacrifices that were made, the wars that were fought, and everything else that took place before us. That would be a sad, boring world that no one would want to live in.
Third: explore the world. If you create an amazing beauty world but only stay in one place, then you're throwing opportunity out the window. Force your story to travel to different parts of the world. It makes the story more interesting, but it also adds a ton to the world-building.
Second: a world has much more to it than the species that inhabit it and the biomes in it. Lore is the single biggest thing that will bring your world to life. To put it simply, imagine Earth without any history. You didn't know what happened before you, how we got here, the sacrifices that were made, the wars that were fought, and everything else that took place before us. That would be a sad, boring world that no one would want to live in.
Third: explore the world. If you create an amazing beauty world but only stay in one place, then you're throwing opportunity out the window. Force your story to travel to different parts of the world. It makes the story more interesting, but it also adds a ton to the world-building.
Myth Weaver