Logos&Eidos
Sage
My problem with building more"abtract" magic systems, has always been my inability logicaly-balance them.By that I mean comme up with limitations that logicaly flow from the magic systems basic premis.
The premise of the system is this.
The art is commonly called the perfecting path because it allows a practitioner to focus and take conscious controlled of the mental and physical processes. This manifest as feats of extreme(but physically impossible) athleticism and or mental/artistic prowess, heightened awareness that can board on clairvoyance ( but isn't quite there yet). At this level you are the goddamn Batman! Or your board line superhuman badass normal of choice.
The next level up is when you tap into physical and psychic energies, this is when unquestionably supernatural abilities become available. Psychic and physical energies can be "sensed"reliably and projected outward, to heal or harm and effect the minds of others. It is at this level also when the first clairvoyance abilities are accessible. Strong psychics can pear beyond the veil and sense the hidden rhythm of the world, gaining uncanny speed and precision; basic you get "Jedi reflexes" and maybe some other benefits . Strong Somatics can attune to the world around feeling the environment as though it was an extension of themselves; if you've ever seen a story where a character can function and fight when completely denied their sight this that ability.
The final level deals with ability to combined the psychic and somatic energy inside ones self, this is where things start to get weird. By blending the two energies one can blur the lines between mental and the physical the natural and the supernatural. Truly superhuman feats of physicality are now possible. By invoking the freedom and fluidity of thought, one can slip bonds of gravity and inertia to move impossible levels of speed and some can even outright fly. Like a telepathic single one can flow from place to place,essentially teleporting; items can also be dematerialized for easy storage. Alchemy as well as shape-shifting become possible by rendering something into a mailable state. The most basic and instinctive use is to translate mental effort into physical power, telekinesis and force-fields, the conjuration of ectoplasm. The ability to channel energy into objects increasing their potential energy or to just make them explode; yes you can be Gambit.
The premise of the system is this.
The art is commonly called the perfecting path because it allows a practitioner to focus and take conscious controlled of the mental and physical processes. This manifest as feats of extreme(but physically impossible) athleticism and or mental/artistic prowess, heightened awareness that can board on clairvoyance ( but isn't quite there yet). At this level you are the goddamn Batman! Or your board line superhuman badass normal of choice.
The next level up is when you tap into physical and psychic energies, this is when unquestionably supernatural abilities become available. Psychic and physical energies can be "sensed"reliably and projected outward, to heal or harm and effect the minds of others. It is at this level also when the first clairvoyance abilities are accessible. Strong psychics can pear beyond the veil and sense the hidden rhythm of the world, gaining uncanny speed and precision; basic you get "Jedi reflexes" and maybe some other benefits . Strong Somatics can attune to the world around feeling the environment as though it was an extension of themselves; if you've ever seen a story where a character can function and fight when completely denied their sight this that ability.
The final level deals with ability to combined the psychic and somatic energy inside ones self, this is where things start to get weird. By blending the two energies one can blur the lines between mental and the physical the natural and the supernatural. Truly superhuman feats of physicality are now possible. By invoking the freedom and fluidity of thought, one can slip bonds of gravity and inertia to move impossible levels of speed and some can even outright fly. Like a telepathic single one can flow from place to place,essentially teleporting; items can also be dematerialized for easy storage. Alchemy as well as shape-shifting become possible by rendering something into a mailable state. The most basic and instinctive use is to translate mental effort into physical power, telekinesis and force-fields, the conjuration of ectoplasm. The ability to channel energy into objects increasing their potential energy or to just make them explode; yes you can be Gambit.