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The Flood: Introducing my World

MSadiq

Scribe
I want to give background information first.

The story takes place in 3 different worlds. They're Tilmun, Erd, and Apertum, which is compact and quite nascent, so not discussing it much. To describe them briefly, Tilmun is historical, Erd mythical and religious, and Apertum abstract.

Tilmun is based on Middle Eastern cultures and history. Mainly, Islamic and Arabian. By Arabian I mean a much larger scope than what people are used to. Eastern, Western, and Central Arabia, Yemen, Oman, and the Levant and Mesopotamia, which had had many Arab kingdoms long before Islam. However, I'm basing ancient history on Sumerian, Akkadian, some old Arabian kingdoms, and Elden Ring =)

I'm focusing on the obscure, like apothecaries, bimaristans (hospitals), paper-makers, unknown creatures, local medieval gangs, and even weird nicknames (like, Jinn Rooster). While I describe Tilmun as historical, I don't just blob history into my world. E.g., apothecaries are split into apothecaries and Perfumers. Perfumers are warriors who fight using idaams—"spice" blends that ignite to produce effects, which can't otherwise be produced. This mirrors the historic reality of sedentary apothecaries and apothecaries who were part of medical caravans the Buyids sent to far-flung places that had no access to medicine. The caravan apothecaries usually carried with them spices, which themselves were medicine, and perfumes to sell. Hence the name perfumer in Arabic.

For Erd, I take myths, Anglo-Saxon Christianity, and even some semantics, like elf, and exaggerate them. E.g., Elves in this world are beasts that live on the outskirts of towns and villages, which people worship as deities, a concept taken from "the hedge" of Anglo-Saxon culture. It's the space between your safe space and foreign lands where monsters and barbarians lived, while the gods and elves lived in the hedge. Hedge creatures aren't antagonistic nor allies; they're in between. They only pose a threat to individuals who break taboos, unlike creatures and peoples of foreign lands that were a threat to the whole society. Another example, there was a massive volcanic eruption which blocked the sun in Scandinavia. I took this event and turned it into divine punishment, as the Elfkins (Elves children) see it, after what they call the Forewar, when some Elves broke their pact with God, and were punished along with their Elfkins. God sent a cloud, the Tinter, that burned down their settlements with lightning and molten rocks and rained down on them glass shards. On the other hand, other peoples interpret the Tinter and the Forewar differently.

Apertum is based on colors, emotions, and Don't Starve is all I'm going to say =)

With this out of the way, the story begins 1000 years ago on Tilmun. The Impaler, Emperor Yazid of Sawad conquered the continent. As he stood on a top the mountain looking over Hasinah, the most southerly kingdom, he saw a cloud pregnant with heavy rain drift away into a different land and said, "go wherever you wish; your harvest will be mine."

A realization struck him at that moment. Did this harvest or any other harvest matter? His castles, money, clothes, slaves? None of it would matter. How much longer would he live? 20 years? 30 years? 40 at most. He wanted it to last forever. He wanted himself to last forever, to be immortal, and there's a way.

Ma, the source of power in this world, has many effects, one of which is extending lifespans. That's why the other races live longer than humans, even if not by much. For his plan, he collected Devil Hands, plants that can sense and siphon Ma out of their victims with their roots and branches. It didn't need soil or water to survive, just Ma and the blood. He built a tower and embedded the Devil Hands into it, and his hunt began.

He hunted the other races and impaled them on the tower, letting the plant siphon their Ma, which he then stored in an instrument taken from the ruins of the underground Primeval Kingdom. But that wasn't enough. He turned his attention to monsters, which were much more dangerous to hunt, but so be it, and he even impaled his own people. The the tower grew taller and the base wider with more sections as the number of corpses grew. The stones turned a rusty a brown from the dried blood, and the air acrid with the corpses' scent that didn't get removed. Bones dropped onto the ground from time to time as carrion birds, rain, and wined stripped clean the corpses.

When enough Ma was stored, he climbed the tower, laid on an altar, and hooked himself to the instrument, using the Ma-conductive veins of guradeshqs. Ma rushed into his body, but it was too much. He couldn't handle it. His body turned into a single, solid Ma crystal and shattered into smithereens. The Ma had no where to go and the tower exploded.

One of the defining characteristics of Ma is that it responds to intentions and thoughts, and every Lykin and Duhaym impaled on the tower wished death upon the humans, and every human wished they wouldn't die, and every monster screeched and trashed to survive. All these intentions and thoughts blended into the Ma.

Pieces of the tower landed everywhere. The western coast of the Lower Sea, Busheer on the east coast, Shoum to the west of Sawad, and even to the far-off desert sea of Safaa. Ma flooded out from the tower and its pieces as large clouds of Ma, almost a liquid in their form. They covered most of the continent. Most people that came into contact with the clouds got turned into Ma crystals and shattered. Not many humans nor Lykins remained, while the scattered Duhayms were luckier. People call this calamity the Flood.

Wherever they fell, they created Whirlpools—intense Ma that circulates in the same place, creating abnormal environments, like the Safaa Sea, whose sands ebb and flow like water. Dragon Burrow, a system of caves and tunnels that stretch under the entire continent with time and space bending properties. But these already existed, and their effects got more intense, especially the Burrow.

People from our world were getting transported into Tilmun. People speculated. Some believed it's just the effect of the Burrow getting more powerful and extending to the surface. Others thought it's impaled humans' echoes reflected in the Flood. After all, in the many decades and centuries to come, humans would be the subject of extreme hatred, and they need all the help they could get to survive. After all, its their sheer numbers was what helped them conquer the continent, which was no longer a factor. Whatever brought these people, didn't matter. They needed that help.

These new arrivals, these Strangers, are unique; despite their extremely different looks, they all spoke the human tongue, Urbi. Moreover, they had an abnormal amount of Ma compared to other humans, but strangest of all, they had no memories of their old world, no memories of earth, but they maintained their sensibilities. Why? It's still a mystery. (I have the reason)******

Skip 1000 years into the future, and the humans re-established kingdoms and so did the Lykins of Shoum, and they're in a bitter conflict currently. Mainly, the Lower Sea's kingdoms alliance against the Lykins of Shoum, while others, such as Hasinah and the nomadic Duhayms, remain mostly neutral.

I have skipped a lot of history and details and whys and hows for the sake of brevity or this post might as well be a journal.

So why people from our world with no memories? The main characters are, mostly, awful people from our world, not killers and such, but terrible personalities and abusive behavior, while one of them clearly had a traumatic past, more so than the others. I wanted to write them redemption and self-discovery arcs, struggling with beliefs, religion and the meaning of life as they run into and clash with them. Some of them might fail, die, or succeed

Characters like these are given and use their pasts as an excuse. They end up unchanged as people, but it doesn't matter because the privileges solve all their problems. I hate that. Hence why they don't have memories, yet their rotten personalities are there. If they fail, they can't blame their past, and it isn't there to interfere with them directly, although the more deep-seated trauma might get triggered. It's a new world, a new chance, gifted with power, and none of the past hindrances: not the memories, people, or circumstances. Yet, they fall to the bottom of the pile from the get-got because of their natures.

They struggle to find meaning and go through many events that land them on wanting to go back to their original world, though they don't know earth.

On one of their quests, they go down to Dragon Burrow, rumored to connect to other worlds. They stumble into Erd (I have a rough idea how and why), the second world, and they journey through Tilmun, Erd, and Apertum. Each world is meant to reflects the protagonist's mind space at that point of the story.

On Tilmun, religion exists, but it's like your nose. You know it's there. You're aware of it, but how much attention do people pay to it? Not very much, but it has effects and purpose. Still, it's in the background, while the thing the protagonist, Baqir, grapples with the most here is his goal in life and its meaning. While this is vague, I don't think it needs more explaining, as everyone goes through it.

As for Erd, it's religious and mythical, exactly because that's where these things should begin to matter to Baqir. Lastly, for Apertum, while I didn't create much for it yet, I it will be, insha'Allah, about doubt—doubt in self, belief, religion, and purpose. Where does it go after that? Will see.

It is, admittedly, a grand idea for a story and would take years of reading and research. I want to learn more about my religion, Christianity, Arab and Anglo-Saxon, as well as early Scandinavian histories, so insha'Allah, I can present, will present, a product that's worth reading.
 

ThinkerX

Myth Weaver
To recap:

1 - An ancient tyrant attempted a dangerous ritual to become immortal via the theft of life energy.

2 - Instead, this ritual killed the tyrant and the majority of his subjects via the release of dangerous magic crystals.

3 - This disaster also opened up portals from this world to Earth, allowing for an influx of Earth humans.

4 - These Earth-humans, owing to their innate corruption, were devoid of memory, though they retained higher reasoning ability.

5 - A thousand years after the catastrophe, the descendants of these Earth-humans rule much of the planet.

6 - The primary world is 'Tilmun,' a sort of fantastical Middle East/Asia.

7 - Surrounding? Tilmun is the intermediate region/world of 'Erd,' filled with potent mythic entities.

Assuming that this summary is correct, the following questions arise:

1 - Were the ancient tyrant and his subjects humans? What sets them apart from Earth-humans?

2 - Do the plants used by the ancient tyrant still exist? And do others deek to use them the same way?

3 - What else came through the portals from Earth besides humans? Animals, like cows, cats, chickens, dogs, horses, and whatnot? What of carts, ships, and written records?

4 - Did any of the Earth-humans regain some or all of their memories?
 

MSadiq

Scribe
2 - Instead, this ritual killed the tyrant and the majority of his subjects via the release of dangerous magic crystals.
No, it's the Ma, the power, the flooded out that turned them to crystals then they shattered.
3 - This disaster also opened up portals from this world to Earth, allowing for an influx of Earth humans.
Not portals. Humans just pop out onto the surface of Tilmun at seemingly random places. Also, influx implies there's a large number of them, but there's not. Otherwise, the humans would have not been in danger, especially that these new humans are considerably more powerful than your average human. More like elite soldiers.
4 - These Earth-humans, owing to their innate corruption, were devoid of memory, though they retained higher reasoning ability.
It's only the main characters that are awful people because their character arcs require that. Also, it's not that they have higher reasoning ability. They have no memories, except for somethings that I didn't detail because I hit the character limit, but you'd expect someone with no memories not to be able to operate normally, but they do. They lost the memories, but not the common sense behind those memories.
5 - A thousand years after the catastrophe, the descendants of these Earth-humans rule much of the planet.
I should've used a more descriptive words than "not many," but the number of original humans is much higher than earth-humans for reasons I couldn't mention due to the character limit, but essentially, say, if 5000 humans survived, scattered along hot spots on the continent, and the Strangers pumped up the numbers, it weren't by much. They became 5030 at most, and a lot of them left no descendants either for complicated reasons.
7 - Surrounding? Tilmun is the intermediate region/world of 'Erd,' filled with potent mythic entities.
Erd is an entirely different and unrelated world. That's why I say "rumored." People aren't sure that other worlds connect to the Burrow. It's, simply, too large and impossible to investigate because the locations within the cave keep switching places all that time at regular intervals. Also, the thing that makes people speculate about other worlds is that they find new creatures down there constantly, but because of its massive size, people have never fully explored it, and it can be that these creatures are from different places in the Burrow. There's also the fact that the Lykins just randomly emerged into history out of nowhere centuries before the Flood, but they're not too dissimilar in appearance to the barbarians of the western islands, so they could've just gotten to the continent on boats.

What we know is different from what people know in the world.
1 - Were the ancient tyrant and his subjects humans? What sets them apart from Earth-humans?
They were humans. Just regular old humans. No different from us, except they have Ma. Are they from our world, too? Or are they just native to that world? Or are they entirely from a different world? I leave it up to the readers' interpretation.
2 - Do the plants used by the ancient tyrant still exist? And do others deek to use them the same way?
Good question! After the Flood, humans, Lykins, and even Duhayms sought to destroy them, as to leave no one the chance to exploit them ever again. It's a historic trauma that's still vivid today.
3 - What else came through the portals from Earth besides humans? Animals, like cows, cats, chickens, dogs, horses, and whatnot? What of carts, ships, and written records?
This is one of the things I couldn't clarify because of character limit, but it was only humans. Also, I should've really mentioned this above somehow, but they remember somethings. The thing they're good at. For example, a blacksmith from our world would likely remember how to blacksmith, and so on. So these people brought with them valuable knowledge, and Tilmuni natives forced them to write down that knowledge. Today, the Ghazis Diwan recruits mostly Strangers, and the first they have to do is recite everything they remember to a scribe of the diwan to record.
4 - Did any of the Earth-humans regain some or all of their memories?
No. Sometimes they have flashes of memories, but they soon disappear. It's as if there's something trying to sever any attachment they have to their old world. Some have tried to regain their memories, but none succeeded. Most lose attachment after a while, even though their life is usually very miserable, even though they're strong.

Thanks for your response!
 
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It’s really interesting.The narrative potential of the dragon burrow is huge, and could give a lot of thematic depth, but risks becoming a plot armour if not careful. Ma is intriguing. You can develop a system from this concept easily. The Flood does remind me of Atlantis, consequently so was Tolkien and this is what inspired (in part) his Númenórean culture - or what it became. Be more interesting so see it in action in a narrative structure.
 

MSadiq

Scribe
The narrative potential of the dragon burrow is huge, and could give a lot of thematic depth, but risks becoming a plot armour if not careful.
Yes, and that's why I've made it the most dangerous place on Tilmun, not just because of the creatures within, but also the fact that after crossing certain points, locations in the Burrow switch place at regular intervals. People who go in and the space shifts before they come back are presumed effectively dead.
Ma is intriguing. You can develop a system from this concept easily.
I've actually fully developed it, and I have only teeny-tiny details to add at most. The Perfumers' idaams are a part of this system, too. They don't seem to fit based on what I've posted, but they do. I

t took me around 3~4 years to get it down to where it has no logical flaws because it relies heavily on semantics. For example, the power of jald taken from Arabic, means to coat, to whip, to make stiff and hard, but it's also related to jild, skin, so it's a power that coats objects in a skin of hard Ma that's stiff and makes attacks more harmful. On the other hand, Lykins have a similar ability called foremighty, which is a neologism I made from Old English fore+mihtig, which means exceedingly mighty, but it has also the meaning of fore which means before and because of, so they combine to mean they get exceedingly more powerful in proportion to the Ma they spend, and because mighty have specific connotations of physical strength, they get faster and physically stronger.
The Flood does remind me of Atlantis, consequently so was Tolkien and this is what inspired (in part) his Númenórean culture - or what it became.
I was thinking Noah/Nooh and the tower of Babel when making this. After all, the guy wanted to basically be God; his goal was to rule the whole land forever.
 

skip.knox

toujours gai, archie
Moderator
I like the foundations; plenty to work with. It's all general worldbuilding (which is why it's in this forum!), but I'm usually more interested in characters.

Do you have any specific characters yet? I ask in particular because you have some general parameters for a redemption arc--multiple arcs--but that remains theoretical until one gets down to specific people. I'm not asking for particulars, just wondering if you've actually run a character through the redemption arc completely.
 

MSadiq

Scribe
It's all general worldbuilding
Yes, there are a lot of details that I've already made, like clothing, architecture, political structure, etc., but these are just details that are not that fun to share and discuss when you have no background on them.
Do you have any specific characters yet? I ask in particular because you have some general parameters for a redemption arc--multiple arcs--but that remains theoretical until one gets down to specific people. I'm not asking for particulars, just wondering if you've actually run a character through the redemption arc completely.
Written anything as in a novel? No, but planned an arc for a character? Yes. He's not one of the main characters, and it's not a redemption arc. I write them when the character has an impact on the story, like Zaid, who's an antagonist that's historically significant and his arc is tied directly to how he affected history, so I had to write an arc for him.

Basically, he gets transported into Tilmun in Lykin territory centuries ago. He tried to survive, until one day he's found out. He tried to escape, but after a series of events he stumbled onto a Devil Hand. It pierced and began siphoning his blood and Ma, but in that struggle to survive, he combined with the plant and became a Devil Hand human (there are more details to how this came to be, but I digress). The plant itself is immortal. As long as its hard-shelled flower isn't destroyed, it'd live forever, and so he had become immortal in the same way. An immortal human with all the perks of the plant, like cloning.

The rest of his journey is about him finding a human society and trying to acclimate with them while hiding his conditions from others. Luck isn't on his side, as the first two Ghazi (independent infantry soldiers that do reconnaissance, in this case) groups he joined get killed, except for him. People grew suspicious that he's the only one to survive and with no visible wounds.

They had people that helped him earlier investigate him, and he got exposed. He tried to avoid conflict, but he ended up killing them. He gave up hope for a normal life. After many events, he overthrew a town on the newly reclaimed frontiers and reestablished as a town for outcasts, weirdless folk, and misfits. A town for what people call rats, and so he called himself the Rat King (this is also a reference to his powers of creating what are semi-independent clones who affect his perception). Being immortal, he's still alive today. He switches "kings" so people won't find out what he really is. The town is now an independent city state called Rafshaa that has people from all the races.

As for main characters, I know what their backgrounds are, their personalities, but I've not established arcs for them, and I don't plan to unless I've sufficiently built the three worlds, which will do a lot of the heavy lifting because I make them with the arcs in the back of my mind, especially the third one, Apertum. Reasons being that there's not enough world, despite the amount I've created, for their arcs, and I plan on making them the bottom of the pile of the hierarchy, so their impact on world probably won't be significant, so I don't need to establish their arcs yet, unlike Zaid. They're meant to be average folk with average powers flung into a fantasy world where they're forced to be soldiers, mind you not normal soldiers, and how they deal with it.
 
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