D. Gray Warrior
Sage
How does one fit both magic and sci fi technology into a single setting?
For context, the setting is rather low tech, roughly at an Iron Age level of technology and culture, so people are pretty superstitious.
However, there is also a lost civilization that was highly technologically advanced, though its tech was more organic in nature (eugenics, gene splicing, organic computers, creating flesh monsters, etc) instead of the standard sci fi image of mechanical technology like robots, lasers, etc. They're the reason why many monsters are lurking throughout the wilderness and dungeons.
I could have the "magic" just be lost technology misunderstood, but I still kinda want literal, arcane magic in the setting. Is there a way I can work it in without making it clash?
There are psychics in the setting, who were created by the lost empire, and most people see psionics as magic. The difference is that psionics is an innate ability (via generic experimentations) and doesn't require rituals or making pacts with an entity. So psychics are sorta-kinda a mage race.
I was thinking that arcane magic involves rituals, summonings and making pacts with spirits. Anyone can cast a spell with enough know-how, predation and the right materials, but it's time consuming and the more powerful the spell, the more complex and dangerous it is to perform. I haven't officially made up my mind, so I am open to alternative magic types.
The main thing is that it's a low magic setting. Magic exists, but it's uncommon and most of it is secretive. You're not gonna see a wizard throwing a fireball in the middle of the street.
Do you think magic and technology can work in a setting, or would they clash too much?
For context, the setting is rather low tech, roughly at an Iron Age level of technology and culture, so people are pretty superstitious.
However, there is also a lost civilization that was highly technologically advanced, though its tech was more organic in nature (eugenics, gene splicing, organic computers, creating flesh monsters, etc) instead of the standard sci fi image of mechanical technology like robots, lasers, etc. They're the reason why many monsters are lurking throughout the wilderness and dungeons.
I could have the "magic" just be lost technology misunderstood, but I still kinda want literal, arcane magic in the setting. Is there a way I can work it in without making it clash?
There are psychics in the setting, who were created by the lost empire, and most people see psionics as magic. The difference is that psionics is an innate ability (via generic experimentations) and doesn't require rituals or making pacts with an entity. So psychics are sorta-kinda a mage race.
I was thinking that arcane magic involves rituals, summonings and making pacts with spirits. Anyone can cast a spell with enough know-how, predation and the right materials, but it's time consuming and the more powerful the spell, the more complex and dangerous it is to perform. I haven't officially made up my mind, so I am open to alternative magic types.
The main thing is that it's a low magic setting. Magic exists, but it's uncommon and most of it is secretive. You're not gonna see a wizard throwing a fireball in the middle of the street.
Do you think magic and technology can work in a setting, or would they clash too much?
Myth Weaver
Istar