mr_clean
Dreamer
hello everybody! I would like to see your magic systems, and receive feedback on my own, so I am requesting that anyone who is willing to share please show you magic systems below.
this is the magic system for a book I'm currently writing:
this is the magic system for a book I'm currently writing:
- The type of magic you possess is innate and typically manifests between the ages of 5 and 12, and it cannot be altered or removed. However, it is possible to partially or completely seal this magic using sealing magic or various magical items (see ‘Ring magic’), rendering it completely unusable. Nonetheless, there is always a method to reverse such sealing. In some instances, this can be accomplished with the magic item used to seal the magic. This is not universally applicable, as some of these magical items can only apply the seal and cannot be removed. In such cases, the magic can only be undone by a highly experienced user of sealing magic or by a rare practitioner of shattering magic.
- There are four kinds of magic, each with its strengths and weaknesses, each working differently.
- Blade Magic
- The most common type of magic (tied with ring)
- Offensive in nature
- Generally, elemental, exceptions are listed in ‘all magic abilities’
- Magic is only useable when the user is holding their bound weapon, which manifests when magic does, and is not chosen by the user, but is shaped by the user's core personality.
- A Bound weapon can be summoned by the user and is usable only by them. The summoning process takes exactly 10 seconds, which is when the user is entirely vulnerable.
- The kind of weapon you have affects how your magic works and the changes are split into three self-explanatory characteristics: speed, power, and range
- Sword: speed, power, and range are well balanced. However, this means that sword users are only most effective against other sword users, as well as in one-on-one combat, and are on less than equal ground with the other weapons.
- Spear/other polearm has good range and power but lacks somewhat in speed. It’s most effective against great weapon users, as well as large groups. It's the second most balanced weapon.
- Dagger/short spear: amazing speed, but lacking in both power and range most effective against spear users.
- Great weapon: excellent power, and average range, but suffers horribly in speed. Most effective against dagger users.
- Bow/other ranged weapon: excellent range and mid power and speed. On equal ground with all other blade users.
- Ring Magic
- The most common type of magic (tied with blade)
- Defensive/creative in nature
- No specific kind of magic.
- Similar to blade magic, an object is needed to perform magic, however, the object in this case is a ring.
- Ring cannot be summoned. The user can get a ‘hot or cold’ sense of where it is if they lose it.
- Ring magic users are the only users that create magic items, however, if they can, they have no abilities in battle. This particular kind of ring magic is as rare as eye magic
- Eye Magic
- The second rarest type of magic
- Supportive/utilitarian in nature
- The only type of magic capable of healing others
- Magic is tied to one of their eyes, so it's harder to lose. If the eye is taken out, it grows back over a week. During that time, magic is unusable.
- The linked eye is a distinct color
- All eye magic users have the ability ‘Observe’ which lets them see how powerful a magic user is, and what kind of magic they have generally, such as blade or soul (true magic is hidden)
- The color of your linked eye decides the type of magic
- Red: Healing
- Purple: utilitarian
- Yellow: supportive
- Soul Magic
- Rarest kind of magic
- Nature is dependent on bond
- This magic creates a bond with the soul of a deceased magic beast. The power of this beast can range from a pixie (not to be confused with a faerie) to a dragon
- The bond allows three abilities:
- Projection: the magic energy of the beast is projected in a suitable form, either as a ranged attack Ex: if bound to a storm giant, you could shoot a blast of lighting or a pulse of thunder
- Enhancement/imbuement: the strength, durability, or speed of the magical creature is used to enhance your own, or the energy of the beast (same energy as projection) is imbued into a melee attack. Ex: an ogre bound could make himself as strong as said ogre, or a summer fae bound could imbue a physical strike with radiant magic.
- Transformation: the physical body of the beast is pulled from the afterlife to temporarily replace the body of the user. This ability is much harder to master than the other two to master, as the focus needed to pull physical matter across from the realm of the dead takes an incredible amount of energy. Someone who has completely mastered soul magic could fully transform into their beast for about 3 minutes, and it would probably cause them to pass out afterward.
- The Twelve Sages
- The Twelve Sages were supposedly responsible for creating all magic, and are the only wielders of true magic, of which all other magic is a pale reflection. Every 5,000 years, their souls are reincarnated in new bodies, bringing their true magic with them.
- There are four kinds of true magic: true blade, true ring, true eye, and true soul. Within these, there are three of each, making a total of twelve.
- The true magics are as follows:
- True blade
- Twelve blades: similar to ‘steel’ but with the ability to control twelve weapons at once
- Five elements: can use all five of the basic elements through summoned weapon, and combine them for some devastating combo attacks
- Ghost master: similar to ‘spirit’ but with the ability to control up to 100 dead souls at once and can use an ability similar to ‘imbuement’ (see soul magic) using said souls.
- True ring
- Divine blacksmith: similar to ‘item crafter’ but can imbue made weapons with any of the ring magics.
- Eternal warden: similar to ‘sealing’ and ‘reflection’ but much more freedom, and longer-lasting seals.
- Unstoppable pacifist: similar to ‘defender’ but with the ability to use all three kinds of barriers, and can create more than usual.
- True eye
- Thankless angel: similar to ‘healer’ but with the ability to heal in an area, as well as much more potent healing, with it even being able to regrow limbs
- Inner strength: similar to ‘upgrade’ but with the ability to buff multiple targets (up to 12) at once without losing effectiveness, and give more strength, speed, and stamina.
- Dark transfer: similar to the leech, but instead of self-healing, can heal others as well.
- True soul
- Quick Note: The reason true soul magic works the way it does is that three of the sages were beasts themselves: Deovir the Dragonlord, Aratgar the mountain king, and the split-persona queen of all fae, who went by Mab in one persona, and Titania in the other. Usually soul magic works by having your soul bonded to that of a magic beast that has moved on, but because your reborn with the soul of one of the sages, if you are beast sage, you are technically a dragon
- Great dragon: similar to ‘dragon soul’ but instead of one element, you can use any. However, unlike some of the other multi-element powers, to gain a new element, you must fully master the one before it, starting with a ‘fire dragon.’ In addition, the ‘transformation’ ability is much easier to master and does not exhaust the user.
- Looming giant: similar to ‘giant soul,’ but instead of having just one power, you can utilize any power, following the same conditions as ‘Great dragon,’ starting with ‘hill giant.’ Additionally, the ‘transformation’ ability is much easier to master and does not deplete the user.
- Faerie queens: similar to ‘faerie soul’ but you can use the powers of both the winter and summer courts, but only one at a time. In addition, the ‘transformation’ ability is much easier to master and does not exhaust the user.

Myth Weaver
Sage
Istar
Maester