J. S. Elliot
Inkling
I'm starting this thread mostly out of curiosity. Since character and world building are my expertise, I was interested in seeing how people built their own characters - context, motives, and results. I'll start with my own top three (though they rank in no particular order) as an example. ^^
Series/Story: The Unforgiving Trilogy
Genre: Science-Fantasy
Antagonist: Calden Telger
Notable Skills: Advanced Psychic Abilties - Telepathy and Telekinesis.
Context: Telger would be otherwise sane, save for having a condition known as "monomania". It is the explicit fixation on a certain object, place, person, ideal, or otherwise. His fixation is on death. However, common deaths soon came to bore him. Ones that look like accidents - the pinching of an artery, insanity, etc - no longer kept him occupied. And seeing as he fancies himself an artist, his trademark is the carving of backs. The process takes several hours (being he uses a very thin bladed knife for outlining and detailing, and a thicker blade to embolden the 'art'), although they almost never live long enough to scar. However, his fascination is seeing just how many ways people can die, and putting spins on ones he's already sampled. But he is hardly stupid, having led an entire menagerie of lesser criminals into the palm of his hand and building an underground empire.
Motives & Details: Eventually, even the most experienced slip up. Officer Phillip Denzel was the one who put the cuffs on him, and Judge Melissa Greer who condemned him to a life in solitary confinement. But the confinement only lasted seven years. Those seven years were put towards developing a special punishment for each person involved in his trials. Eventually whittled down to just his arresting officer, Telger decided to do something ... different.
Revenge by proxy looked so appealing, especially what with his mute daughter. But the plan to send her back in pieces - literally - derailed after Hannah was secured. After the angel wings were finished, coupled with the casual labeling of "Daddy's fallen angel", her abilities were forced to the surface. The telekinetic explosion ruined his pretty face. And his prey escaped - a first.
At first, it was simply a novelty. An interesting game. But that game turned into a fickle obsession the longer she lived.
Series/Story: Scourge of Yggdra (Time period: AEW 453-456)
Genre: Epic/High Fantasy, edged with Dark Fantasy.
Antagonist: Phobos Rayner.
Notable Skills: Acting
Context: Prior to his entrance to the story, he is forever looking for a challenge. Something to rival his believed intellect and lethal combat opportunity. Surprisingly, though, he's not interested in power. Not in ranked power, at least. What he is interested in is power over others, in subtle tendrils. The world is his stage, so to speak.
Motives & Details: Boredom. As simple as that is, one might say that it proves boredom is deadly. In his search for something to truly occupy him, he takes on a commission to weaken and reduce the guerrilla group that has been causing such grief. Playing them like a harp, he finally finds a challenge. The game is on.
Series/Story: Dragonheart
Genre: Dark Fantasy
Antagonist: Marquee Seymour Amets
Notable Skills: Expertise in dead and banned arts / Heightened senses, strength, and agility.
Context: By the start of the story, the Marquee is already eight years into developing immortality. He hasn't physically aged in four, though it is believed to be due to his abilities as a mage - it is well known that mages age slower than those that do not use what ability they may or may not be born with. But, that is not enough.
Motives & Details: Seymour fashions himself as a god. It is his desire to remake the world in his image, meting out justice and suffocating perceived impurities. What makes this ironic is that he uses the very thief that attempted to steal from him as the puppet along this road - having the Tempero glyph set tattooed into her skin for life, rather than simply branding as is the usual punishment.
The Tempero creates not only a telepathic connection, but makes the receiver a puppet at will - with them aware of it, all the while. It was forbidden, however, because of not only the damage it does to the victim, but also the one in control. He is able to plant thoughts and suggestions in Sauda's mind, but the constant connection has a subtle, growing result. The would-be "Godking" is slowly growing obsessed with his tool of justice, while the thoughts he has planted in her mind have begun to take root - leaving her unable to trust herself.
By the time of the true King's assassination, they are both on a slippery slope.
Now, who would like to write about their top three and why?
Series/Story: The Unforgiving Trilogy
Genre: Science-Fantasy
Antagonist: Calden Telger
Notable Skills: Advanced Psychic Abilties - Telepathy and Telekinesis.
Context: Telger would be otherwise sane, save for having a condition known as "monomania". It is the explicit fixation on a certain object, place, person, ideal, or otherwise. His fixation is on death. However, common deaths soon came to bore him. Ones that look like accidents - the pinching of an artery, insanity, etc - no longer kept him occupied. And seeing as he fancies himself an artist, his trademark is the carving of backs. The process takes several hours (being he uses a very thin bladed knife for outlining and detailing, and a thicker blade to embolden the 'art'), although they almost never live long enough to scar. However, his fascination is seeing just how many ways people can die, and putting spins on ones he's already sampled. But he is hardly stupid, having led an entire menagerie of lesser criminals into the palm of his hand and building an underground empire.
Motives & Details: Eventually, even the most experienced slip up. Officer Phillip Denzel was the one who put the cuffs on him, and Judge Melissa Greer who condemned him to a life in solitary confinement. But the confinement only lasted seven years. Those seven years were put towards developing a special punishment for each person involved in his trials. Eventually whittled down to just his arresting officer, Telger decided to do something ... different.
Revenge by proxy looked so appealing, especially what with his mute daughter. But the plan to send her back in pieces - literally - derailed after Hannah was secured. After the angel wings were finished, coupled with the casual labeling of "Daddy's fallen angel", her abilities were forced to the surface. The telekinetic explosion ruined his pretty face. And his prey escaped - a first.
At first, it was simply a novelty. An interesting game. But that game turned into a fickle obsession the longer she lived.
Series/Story: Scourge of Yggdra (Time period: AEW 453-456)
Genre: Epic/High Fantasy, edged with Dark Fantasy.
Antagonist: Phobos Rayner.
Notable Skills: Acting
Context: Prior to his entrance to the story, he is forever looking for a challenge. Something to rival his believed intellect and lethal combat opportunity. Surprisingly, though, he's not interested in power. Not in ranked power, at least. What he is interested in is power over others, in subtle tendrils. The world is his stage, so to speak.
Motives & Details: Boredom. As simple as that is, one might say that it proves boredom is deadly. In his search for something to truly occupy him, he takes on a commission to weaken and reduce the guerrilla group that has been causing such grief. Playing them like a harp, he finally finds a challenge. The game is on.
Series/Story: Dragonheart
Genre: Dark Fantasy
Antagonist: Marquee Seymour Amets
Notable Skills: Expertise in dead and banned arts / Heightened senses, strength, and agility.
Context: By the start of the story, the Marquee is already eight years into developing immortality. He hasn't physically aged in four, though it is believed to be due to his abilities as a mage - it is well known that mages age slower than those that do not use what ability they may or may not be born with. But, that is not enough.
Motives & Details: Seymour fashions himself as a god. It is his desire to remake the world in his image, meting out justice and suffocating perceived impurities. What makes this ironic is that he uses the very thief that attempted to steal from him as the puppet along this road - having the Tempero glyph set tattooed into her skin for life, rather than simply branding as is the usual punishment.
The Tempero creates not only a telepathic connection, but makes the receiver a puppet at will - with them aware of it, all the while. It was forbidden, however, because of not only the damage it does to the victim, but also the one in control. He is able to plant thoughts and suggestions in Sauda's mind, but the constant connection has a subtle, growing result. The would-be "Godking" is slowly growing obsessed with his tool of justice, while the thoughts he has planted in her mind have begun to take root - leaving her unable to trust herself.
By the time of the true King's assassination, they are both on a slippery slope.
Now, who would like to write about their top three and why?