nck
Scribe
Oh no it's not ill-advised, it's just not for me.
You said it seems preferable for writers to operate this way, which suggested to me you think it's a bad idea when they don't do it.
Oh no it's not ill-advised, it's just not for me.
I've been saying it's just my opinion from the start. I know I said "the author should know the rules", but that doesn't have to mean a fully codified system, just have some idea of what the magic can't do. Absolutely no rules would make all magic users omnipotent.
Obviously it's not a problem, since soft magic "systems" are a thing, that approach clearly works. But I mean, the Skull-Helmet wearer wasn't invincible, so clearly the magic had limits. I guess in that case the author's process is "I want this to happen and it can happen because magic" full stop ?
I suppose so yes, with the caveat that hard systems tend to get explained at least partly. My intention is that the reader knows about as much as the people in-universe do.
Well my system is a hard system, what I mean by knowing more than the reader is that they'd basically know what they people in-universe know, and people in my setting don't know about the whole "imaginary dream land seeping into reality" thing. Or that gods were created by people thinking they exist. Etc. But magic users know how their particular practice works, and maybe how some other ways work if they're more learned.
fair enough. though you can write yourself into a corner - seen that happen in multi-book series.Yes, I understand that this is how things work for a "hard" system, but the whole reason we're even having this discussion is that you said that's also how they should work for a "soft" discussion.
My point is really just this: the only stuff the writer has to know about magic (or any aspect of the world) is what they're going to communicate at some point to the reader. That's why magic that's strange and unknowable, and is always going to be as far readers are concerned, isn't actually something a writer needs to work out in any detail. That's the basis of my objection to your initial point.
fair enough. though you can write yourself into a corner - seen that happen in multi-book series.
I didn't see a post like this, so please forgive me if there is one.
How does magic work in your story? Is it common? Could it be learned easily? Who uses it?
In my world, magic is used by a select group of people. At the beginning of time, the gods created a race of beings that would be their representatives in the world. They called this race "elendar". The elendar devout themselves to a single god, and they draw power from them. The elendar is only as strong as their patron god. If the god were to be killed (which is possible, but extremely difficult), the elendar would lose his power and become mortal.
As time went on, the elendar grew rash and arrogant, believing themselves to be equal to the gods. They built a magnificent city, which they called Vell Khaless A Seraless. They stopped worshipping the gods, and the gods grew angry. They sent a massive red dragon to destroy the city and teach the eldar a lesson. The city burned in a night.
Realizing the error in their ways, the elendar repented, and begged forgiveness. The gods relented, and created three races for the elendar to watch over and rule: humans, dwarves, and elves. They bestowed among a few of these races a magical ability, to give them equal footing with the elendar.
Magic cannot be taught, but it can be acquired through contact with a magical emblem, rune, or piece of equipement, like an enchanted sword or bewitched tomes. Magical ability is limitless. Elendar and wizards (those given powers instead of being "born" with them) can create fantastic spells of their own design. The elendar and wizards act as a guiding force in the land, interferring only in matters that affect all that live within it.