D. Gray Warrior
Sage
What are your thoughts on basing your fictional culture on real life ones? Like, having an icy kingdom to the far north known for its seafarers, coastal raiders and horned helmets? Or the desert land with nomads armed with scimitars and traveling with their camels. Don't forget the mighty empire that was destroyed by barbarian invaders, but whose legacy is still super influential with many other nations taking inspiration from them. This is what TVTropes calls fantasy counterpart cultures.
What do you think of such cultures, and how closely do you follow them?
On one hand, I do think it can be kinda lazy. You're telling me that a nation situated on archipelago just so happened to develop a samurai class, has ninjas and led by feudal warlords just like IRL feudal Japan?
On the other hand, originality is hard, and it's easier to use a real world as a base. Also, some resemblance will be inevitable as real world cultures developed the way they did for a reason.
There's also the issue of representation. It could be seen as cultural appropriation, and if you aren't careful, stereotypical.
I'm currently working on one setting that is based on Clockpunk, which uses Renaissance Italy as its theme. However, I didn't want to limit myself to that. So, I decided to make the main culture of my setting at least loosely Renaissance when it comes to aesthetic and technology (aside from the speculative tech found in various retro futuristic genres like steampunk) and less specifically Italian.
The Italian influence is mostly in the fashion and architecture as well as the anachronistic tech having a DaVinci-esque look. I've added elements from German culture as well.
Mostly that the military is German inspired such as the knights wearing Maximilian style armor and the infantry resemble Landsknecht. I've toyed with making the kingdom an elective monarchy like the Holy Roman Empire or the Polish-Lithuanian Commonwealth.
What are your thoughts on using real world cultures in fantasy?
What do you think of such cultures, and how closely do you follow them?
On one hand, I do think it can be kinda lazy. You're telling me that a nation situated on archipelago just so happened to develop a samurai class, has ninjas and led by feudal warlords just like IRL feudal Japan?
On the other hand, originality is hard, and it's easier to use a real world as a base. Also, some resemblance will be inevitable as real world cultures developed the way they did for a reason.
There's also the issue of representation. It could be seen as cultural appropriation, and if you aren't careful, stereotypical.
I'm currently working on one setting that is based on Clockpunk, which uses Renaissance Italy as its theme. However, I didn't want to limit myself to that. So, I decided to make the main culture of my setting at least loosely Renaissance when it comes to aesthetic and technology (aside from the speculative tech found in various retro futuristic genres like steampunk) and less specifically Italian.
The Italian influence is mostly in the fashion and architecture as well as the anachronistic tech having a DaVinci-esque look. I've added elements from German culture as well.
Mostly that the military is German inspired such as the knights wearing Maximilian style armor and the infantry resemble Landsknecht. I've toyed with making the kingdom an elective monarchy like the Holy Roman Empire or the Polish-Lithuanian Commonwealth.
What are your thoughts on using real world cultures in fantasy?
Myth Weaver
Istar
Dreamer
Inkling