PlotHolio
Sage
This is going in Chit Chat because it's not what you think.
My friend wants me to design a fantasy world for his D&D campaign because he knows I'm awesome at that (Dost thou toot thine own horn? You do indeed, sir!).
My only question is, how many creative liberties should I take with it?
He gave me very basic guidelines:
--3 Kingdoms of Men
--2 Kingdoms of Elves
--1 Kingdom of Dwarves
--1 Tribe of Werewolves
--Small sub-continent
I can do a lot with that, but his exact words when asking me to do this were "Think Australia," which I take to mean small round-ish lump of land with no discernible geographic features.
I'm not saying Australia is boring (or a sub-continent), but when looked at on a map, it does have relatively few "unique" geographic features besides Ayers Rock and the Great Fence of Rabbits (one of those has no place in a fantasy setting, and I'm not counting the GBR because it's technically in the ocean).
My friend wants me to design a fantasy world for his D&D campaign because he knows I'm awesome at that (Dost thou toot thine own horn? You do indeed, sir!).
My only question is, how many creative liberties should I take with it?
He gave me very basic guidelines:
--3 Kingdoms of Men
--2 Kingdoms of Elves
--1 Kingdom of Dwarves
--1 Tribe of Werewolves
--Small sub-continent
I can do a lot with that, but his exact words when asking me to do this were "Think Australia," which I take to mean small round-ish lump of land with no discernible geographic features.
I'm not saying Australia is boring (or a sub-continent), but when looked at on a map, it does have relatively few "unique" geographic features besides Ayers Rock and the Great Fence of Rabbits (one of those has no place in a fantasy setting, and I'm not counting the GBR because it's technically in the ocean).
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