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Dialogue Question: Am I Doing it Right?

Xaysai

Inkling
I've never written dialogue before, so I read a great blog here about it, but I'm still confused.

I've heard that dialogue tags are frowned upon, so I've attempted to not use them. However, I'm still not confident that I am writing it properly.

Please feel free to give me feedback on my dialogue, writing, pace or anything else from this scene. Thanks as always to the Mythic Scribes : )

This is part of my second chapter:

Alright, never mind. It’s just a dream. There’s no way he read my mind. Or knew my name. He stood from his work station and moved towards me. “And no, you are not dreaming. How are you feeling?”

I wiggled my arms and legs to find that I was strapped to the table by my wrists and ankles. How very terrific. “I’m feeling like I’m having a very bad day,” I lifted my head and looked down at the straps cutting into my wrists to illustrate my point, “and that it’s about to get worse.”

He grabbed the end of the leather strap on my left arm, then my right, and pulled them even tighter. The act was clearly less about making sure they were tight, and more about letting me know he was in charge. “Well, I’ve got good news for you. How your day ends will be completely up to you.”

In attempt to defy his leather strap tightening power trip I tried to use a little of my power to heal the chaffed and bleeding skin around my wrists, but no power came. I let my head fall back against the table, resigned. “I thought you might say something like that.”

“You were in very bad shape when I found you." He peeled up some of the adhesive holding the large bandage onto my stomach and peered underneath it. "Curiously, your body maintains a limited ability to heal itself while you are unconscious. Without it, I might not have been able to get your stomach pieced back together”.

Feeling satisfied with his work, he replaced the bandage and walked across the room to retrieve a large stack of parchment paper from his workstation. Walking back towards me, he shook the papers as he spoke. “You’ve spent the better part of the last half century undoing my work.”

My stomach sank. Here I thought I'd been working so discretely, yet pasty doctor guy possesses what seems to be an entire dossier on me. “Sounds like time to retire.”

“Oh, don’t you worry. I still have a great deal many more years left in me. Actually, I feel as though my best work is to come.” He sat on the edge of the table, a little too close.

I stared at the ceiling, trying not to show my discomfort. “That sounds like a challenge.”

“I need your help, Ark." It sounded like a request, but I knew it really wasn't.

My eyes still focused straight ahead, I tried to feel again for my power. “The last time I chose to help someone I got shot by an arrow which came alive and tried to eat me, repeatedly stabbed in the stomach by my dead apprentice and then woke up here in the presence of your sunshiny disposition. Forgive me if I decline.” I turned my head to find him staring at me. The man was pale. Very pale. “You don’t get out much do you?”

He broke our eye contact and repositioned his glasses on his nose. “My work keeps me busy."

“What exactly would you say your work is?” I knew the answer to the question, but I wanted to hear it from him.

With a hint of pride he explained, “I find ways to finally put an end to this war.” At this, he stood up a bit more straight.

“Oh, I see. You've dedicated your life to finding new and exciting ways to commit mass murder? The world might benefit from you ghouling around less in this basement, and more from you getting some sunshine, pasty." My attempt to get under his skin clearly didn't take.

His eyes met mine. “And maybe you should stop moving your mouth long enough to hear my offer. If you find yourself unable, I can stop it for you.” Ok, maybe it did.

“I’d say that the chances of me helping you are somewhere around," I paused and feigned deep thought, as though I were actually performing the calculation in my head, then with a measure of finality said, "zero." I followed this up with my most melodramatic, "kill me if you must."

“There are things worse than death, Ark,” he stated with a flat tone as he placed his hand on my forehead. At this, my eyes snapped shut and my memories came. Horrible memories.
 
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Well, I'm not sure what you are trying to do here, but it looks as though you have followed their advice on the blog post for the dialogue punctuation (Good post, by the way. I'll have to bookmark it).

The other issues can be flow, wooden appearance and tone, and believability. While you have the punctuation down (always critical), the flow seems stilted and forced.
 

Chilari

Staff
Moderator
You don't have to avoid dialogue tags every single time. It's fine to have them in here of there, especially to make it clear who is speaking in a group, but also in a one-on-one conversation like what you have here.
 
You don't have to avoid dialogue tags every single time. It's fine to have them in here of there, especially to make it clear who is speaking in a group, but also in a one-on-one conversation like what you have here.

Ehhhh, it is best to purge as many as you can. Use action within beats to denote who is speaking instead of wasting valuable space with "XXX Said". And no extra verbage like whimpered, whispered, willed, weeped, or whatever other inane word you can insert here.
 

Ireth

Myth Weaver
Ehhhh, it is best to purge as many as you can. Use action within beats to denote who is speaking instead of wasting valuable space with "XXX Said". And no extra verbage like whimpered, whispered, willed, weeped, or whatever other inane word you can insert here.

I disagree, sometimes those "inane" words can be necessary to convey a certain tone or quality of voice.
 

Sheilawisz

Queen of Titania
Moderator
I always try to give a natural style to my dialogues, to create the kind of conversations that you can listen between people in everyday life...

The trick is to make the dialogue simple: Avoid writing too long conversations, or being overly complex.

My characters always speak straight to the point without unnecessary words, my dialogue paragraphs are short and I keep the conversations simple, I hope that works for you too =)
 

Xaysai

Inkling
I always try to give a natural style to my dialogues, to create the kind of conversations that you can listen between people in everyday life...

The trick is to make the dialogue simple: Avoid writing too long conversations, or being overly complex.

My characters always speak straight to the point without unnecessary words, my dialogue paragraphs are short and I keep the conversations simple, I hope that works for you too =)

Is this a polite way of saying my dialogue isn't simple enough?

I can change it up, this is a first draft.

I'm just trying to learn!
 

Sheilawisz

Queen of Titania
Moderator
I think that your dialogue is quite pleasant, it does sound natural and well-flowing to me. Maybe you should post more of your material at the Showcase, that's a better forum to get feedback =)
 
Ehhhh, it is best to purge as many as you can. Use action within beats to denote who is speaking instead of wasting valuable space with "XXX Said". And no extra verbage like whimpered, whispered, willed, weeped, or whatever other inane word you can insert here.

I disagree, sometimes those "inane" words can be necessary to convey a certain tone or quality of voice.

This is always a debate we can have. I'd say it's about priorities of tone, plus variety: a "whimpered" here or there can punctuate things when it's just important enough-- that is, too useful to leave out, but not worth the bulk (and effort) to spell out with a separate "He whimpered like a kicked dog." In fact, sometimes the context makes it too obvious for a basic description ("You bloody bastard!!" he shouted. --redundant), or other times the detail is different from what readers would otherwise expect ("Bastard!" he whispered. --necessary).

The other is variety. You work very hard to avoid using "said," and that does raise the quality, if maybe taking more effort than it really needs. Still, you don't want readers to start half-thinking "A little odd, shouldn't there be a Said in there?" Half the problem with novice tagging patterns is overusing any one type-- which is almost the only thing that can make Saids actually bad.
 

Penpilot

Staff
Article Team
Beware taking any writing "rule" to the extreme. Personally, I don't use many dialogue tags. I have scenes were I don't use any, but there are scenes where I can't get by with out them. Be careful, using a character's actions in place of 'said' can make the characters seem fidgety. A bit of an extreme example.

Mike scratched his nose. "Hey Frank, have you seen Marge?"

Frank tapped his chin. "Saw her in the library ten minutes ago, but it looked like she was about to leave."

"Then I better hurry." Mike jerked his head in the direction of the library.

"I'll come with." Frank patted Mike on the shoulder.

Mike waved for Frank to hurry. "Got to get there before she leaves, Franky."

Frank crossed his arms, "Don't tell me to hurry. I walk to the beat of my own drum."

"Well, if you have a drum, you're going to need drumsticks." Mike stuck up the middle finger on each hand.
 

Rullenzar

Troubadour
One thing I haven't seen anyone mention is pacing. I like to call it pacing and I know a lot of us fall into this trap in our rough drafts. Always giving actions after each thing said by a character. Like penpilot mentioned this would make a character seem fidgety sure but also we don't need to know every single facial feature and action your character is doing.
Your dialogue should convey their emotions and in turn the reader can imagine what your character's actions and facial features are from their own experience. There will be times where the conversation moves back and forth without any sort of action being taken. Just like real life. If the action helps to move the story along then go for it but if your just describing it for the sake of describing it then you need to rethink it. In most cases the information your characters are talking about is far more important then their eye twitches/leg movement/hair waving in the air/arms flailing/pointing sternly/cute dimples/cheeky cheeks/hairy eyelids collecting sweat....you get the point :)
 

Sheilawisz

Queen of Titania
Moderator
About dialogue tags, I think that they should not be frowned upon. Well-used tags actually make a story more entertaining and easier to read, but after all, it's something that depends on the writing style of each of us.

I don't believe in Writing rules that should be followed by everyone, so I am with Penpilot in this: Just don't take it to the extreme and you should be fine. Avoiding dialogue tags completely would be strange, at least in my opinion, and it would perhaps make a story more difficult to read.

Dialogue is sometimes tricky, and only practice will help you to master it and find your personal style for writing it well.
 

Shockley

Maester
I disagree, sometimes those "inane" words can be necessary to convey a certain tone or quality of voice.

My general opinion on this is that the words you use should convey the speaker's intentions.

I'm going to write out a scene from Hotel Chevalier (by Wes Anderson) just to provide an example of what I mean:

She leaned back in the bed.
"Promise me that in the morning we can still be friends?" She said coyly.
He looked at her for a moment, confused, and leaned in close.
"I promise you I will never be your friend." He said sarcastically.

Now, a more bare-bones (and in my book better approach."

She leaned back.
"Promise me that in the morning we can still be friends?"
He sat down and placed a hand on her shoulder.
"I promise you I will never be your friend."

I think one has more punch, and allows for more nuance on the part of the writer and the reader.
 

T.Allen.Smith

Staff
Moderator
Although I prefer action tags, I don't mind other ways of writing. Sprinkle "he said"/"she said" in with other words. A lot of your choices have to do with finding your specific voice as a writer. If you don't know what to write now, that's okay, try different methods, look at what your favorite writers do. Once you pay attention to the particulars of your favorite books, you may be surprised at what you find.

The only thing I really don't have time for is adverbial tags. Like in the above example "she said coyly." To me that's just lazy writing. It's telling where you should be showing. Just my opinion on that but the second writing of Shockley's excerpt is far superior. You may feel different.
 
But that is the human way. There is always action and activity when people are speaking, whether it be with their hands, their eyes, their head moving. No one stays static while they speak, so why should your dialogue turn out to make your character automatons?

It falls into the POV area too. We all know this person is SAYING something, much like they can see it, taste it, hear it, feel it, etc. Why tell me in a redundant feature that this person said it if you can avoid it? Is it a little more challenging when you get a third or four character in there? Yep. That's what being a writer is all about. Getting in there and doing the hard stuff, not the stuff that'll be hollow and easy.
 

BWFoster78

Myth Weaver
But that is the human way. There is always action and activity when people are speaking, whether it be with their hands, their eyes, their head moving. No one stays static while they speak, so why should your dialogue turn out to make your character automatons?

Yes, but I don't see the relevance your comment has on creating good stories. Just like I would never try to write dialogue that mimics a real exchange, I don't try to make my story a factual representation of what happened; I use every technique at my disposal to engage the reader in what is happening.

If you can do that solely with action tags, good on you. I find it easier not to limit myself in that way. I prefer action tags in general, but allowing myself to use speech tags when they fit helps me.

That's what being a writer is all about. Getting in there and doing the hard stuff, not the stuff that'll be hollow and easy.

What being a writer is all about is telling a story. Why make things harder on yourself than they need to be?

Speech tags serve a valid purpose; they inform the reader who is speaking. I see no reason to try to eliminate them entirely.
 
Rhythm, it's all rhythm and priority.

People absolutely shouldn't turn bodiless when conversation starts; a good "walk and talk" effect adds a lot to things. But it dilutes those punches when every paragraph adds a gesture, and like Penpilot said it starts to just look fidgety.

Clarifying tags are the same way. An obvious "coyly" weakens things --and so does a redundant Said-- but if it's a more important instant in the rhythm it might need something more than that. Or sometimes it's not vital, but there needs to be something to show it isn't in the obvious mode (or just a Said to reorient us on who it is), so the best way is to add a small thing and watch what that does to the balance of the others.
 
It has every relevance when it comes to creating characters you can identify with and relate to as being human. When someone says

"I love you," Tommy said.

and that's it, there's no punch. However:

"I love you." Tommy looked at the ground and toed at an invisible rock. "I was hoping..."

The actions within the beats and the words themselves cast a better picture than just saying said.

And yes, sometimes the harder route is the better way to go. It will challenge you to do more and better than relying on verbal tropes at times.
 

Graylorne

Archmage
To my idea some speech tags can be handy. What I missed in Shockley’s example, was the emotion of the words. If you want to convey her being coy, you have to say so, sentences don’t sound coy by themselves or petulant, or demanding). Sarcasm is easier to write. Plus that in a dialogue what A says and what B, should be kept together, to prevent confusion. Those four sentences ought to be two. So I’d say:’

She leaned back and her smile was coy. ‘Promise me that in the morning we can still be friends?’’
He sat down and placed a hand on het shoulder. ‘I promise you I will never be your friend.

I’d like to use an example of myself.

So this is the Snake, thought Hraab. He doesn’t look it.
The Jarl frowned at the two boys. ‘Messenger? You two?’
‘Yes, lord,’ said Hraab. ‘Ban is my name and this is my cousin Ralf. We bring you a message from Jorgard.’
The Jarl’s frown deepened. ‘Why didn’t Jorgard come himself?’
‘I believe he had to get away immediately, lord. More I don’t know.’ He held out the folded parchment.
The Jarl took it and glanced over it. Then he swore. ‘She’s gone! By Thor, that woman is too smart to live. (...).’ Then he remembered the boys. ‘No matter. You’ve done your duty, thank you.’ It sounded as a dismissal.
Hraab hesitated. ‘Lord?’
The Jarl turned an impatient face his way. ‘What?’
‘Jorgard said that you’d pay us, lord.’
Jarl Rannar gave a barking laugh. ‘You’re a clever one, lad.’ He pulled a large pouch from his belt and took out two silver coins. ‘Here, one each. Now be off with you.’
‘Thank you, lord,’ said Hraab, and they hurried from the makeshift cabin.
‘He was in a good mood?’ The warrior at the gangplank winked. ‘I heard him laugh.’
‘He was,’ said Hraab. ‘Uncommonly handsome, too. A great man, this Warlord.’

Here, I use three times 'said he'. To me, they are necessary for the variation.
All other dialogue is by way of action.
I'd think that this covers the opinions of both sides of the discussion? :)

N.B. Last two posts not included in my post.
 
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