Miles Lacey
Archmage
Fantasy and science fiction are unique in that worldbuilding is an essential part of both genres. It's a major reason why people like me read them. The world(s) created by the writer is an integral part of the story and is just as important as the characters.
The problem is that too much of the worldbuilding in fantasy is so generic that anything more than brief descriptions can seem like info-dumping. Many fantasy writers also forget that there is such a thing as too much (or too little) information and that the world (or the part of the world the characters live in) also needs to change and develop over the course of the story. In short, they need to treat their world as if it's a major character in the story.
Too many beginning or amateur writers forget that the rich, unforgettable worlds created by the pioneers of high fantasy like Tolkien were created at a time when most people didn't (or couldn't) travel much so reading was often their only way to travel to somewhere exotic, visual media like films didn't depict such things (the technology to do so didn't exist back then) and elves, orcs, hobbits and other such creatures were new and exciting. Thanks to movies, television and the Internet there's no need to go into the sort of lavish descriptive worldbuilding used by Tolkien because these things are now so commonplace.
There is also another factor with reading in general that is often overlooked: those of us doing minimum wage jobs to pay the bills simply don't have the luxury of time to read through lavish descriptions of a place that is so generic that it's interchangeable with a hundred other fantasy worlds created by other writers. About 90% of my reading is done while sitting on the toilet as the time spent there is usually the only time I have available to read. I don't want to spend that precious time on reading about the political history of your world unless it has a direct impact upon the character's values, actions or community.
The problem is that too much of the worldbuilding in fantasy is so generic that anything more than brief descriptions can seem like info-dumping. Many fantasy writers also forget that there is such a thing as too much (or too little) information and that the world (or the part of the world the characters live in) also needs to change and develop over the course of the story. In short, they need to treat their world as if it's a major character in the story.
Too many beginning or amateur writers forget that the rich, unforgettable worlds created by the pioneers of high fantasy like Tolkien were created at a time when most people didn't (or couldn't) travel much so reading was often their only way to travel to somewhere exotic, visual media like films didn't depict such things (the technology to do so didn't exist back then) and elves, orcs, hobbits and other such creatures were new and exciting. Thanks to movies, television and the Internet there's no need to go into the sort of lavish descriptive worldbuilding used by Tolkien because these things are now so commonplace.
There is also another factor with reading in general that is often overlooked: those of us doing minimum wage jobs to pay the bills simply don't have the luxury of time to read through lavish descriptions of a place that is so generic that it's interchangeable with a hundred other fantasy worlds created by other writers. About 90% of my reading is done while sitting on the toilet as the time spent there is usually the only time I have available to read. I don't want to spend that precious time on reading about the political history of your world unless it has a direct impact upon the character's values, actions or community.